/// <summary> /// 刷新已经显示的引导可见状态 /// </summary> private void RefreshShowGuideVisbieStatus(UIDefine.GameObjMoveData moveData = null) { if (null != m_dic_showGuide && m_dic_showGuide.Count > 0) { bool visible = false; GuideTrigger gTrigger = null; foreach (KeyValuePair <uint, UIUnconstraintGrid> pair in m_dic_showGuide) { GuideDefine.LocalGuideData localData = null; if (!DataManager.Manager <GuideManager>().TryGetGuideLocalData(pair.Key, out localData)) { continue; } visible = DataManager.Manager <GuideManager>().IsGuideUIStatusReady(pair.Key) && UIManager.IsObjVisibleByCamera(localData.GuideTargetObj); if (visible && null != moveData && null != moveData.Objs && moveData.Objs.Contains(localData.GuideTargetObj)) { switch (moveData.Status) { case UIDefine.GameObjMoveStatus.MoveToInvisible: case UIDefine.GameObjMoveStatus.Invisible: visible = false; break; case UIDefine.GameObjMoveStatus.Visible: visible = true; break; } } if (null != pair.Value) { if (visible) { if (!pair.Value.Visible) { ShowGuide(pair.Key); } if (localData.RefreshPosInTime) { pair.Value.RefreshPos(); } } else if (!visible && pair.Value.Visible) { pair.Value.SetVisible(false); if (null != localData.GuideTargetObj) { gTrigger = localData.GuideTargetObj.GetComponent <GuideTrigger>(); if (null != gTrigger && gTrigger.enabled) { gTrigger.enabled = false; } } } } } } }
private void OnUIEventHandler(int eventType, object data) { switch (eventType) { case (int)Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED: case (int)Client.GameEventID.UIEVENTREFRESHUNCONSTRAINTGUIDESTATUS: { RefreshShowGuideVisbieStatus(); } break; case (int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED: { if (null != data && data is UIDefine.GameObjMoveData) { UIDefine.GameObjMoveData moveData = data as UIDefine.GameObjMoveData; if (moveData.Status != UIDefine.GameObjMoveStatus.MoveToVisible && null != moveData.Objs) { RefreshShowGuideVisbieStatus(moveData); } } } break; case (int)Client.GameEventID.UIEVENTGUIDERESET: { //重置引导 if (null != data && data is uint) { uint guideID = (uint)data; ResetGuide(guideID); } } break; } }
/// <summary> /// 事件处理 /// </summary> /// <param name="nEventID"></param> /// <param name="param"></param> public void GlobalEventHandler(int nEventID, object param) { GuideDefine.GuideTriggerType triggerType = GuideDefine.GuideTriggerType.Invalide; bool playerLogin = false; switch (nEventID) { case (int)Client.GameEventID.ENTITYSYSTEM_LEVELUP: { triggerType = GuideDefine.GuideTriggerType.Level; CheckTabFuncOpen(true); } break; case (int)(int)Client.GameEventID.CHAPTER_EFFECT_END: { triggerType = GuideDefine.GuideTriggerType.ChapterEnd; } break; case (int)Client.GameEventID.TASK_ACCEPT: case (int)Client.GameEventID.TASK_DONING: case (int)Client.GameEventID.TASK_CANSUBMIT: case (int)Client.GameEventID.TASK_DONE: case (int)Client.GameEventID.UIEVENTGUIDERECYCLETRIGGER: { triggerType = GuideDefine.GuideTriggerType.Task; }; break; case (int)Client.GameEventID.SEVENDAYOPENSTATUS: case (int)Client.GameEventID.GODWEAPENSTATUS: case (int)Client.GameEventID.OPENSERVERGIFTSTATUS: case (int)Client.GameEventID.FIRSTRECHARGESTATUS: case (int)Client.GameEventID.RETREWARDSTATUS: case (int)Client.GameEventID.QUESTIONSTATUS: { triggerType = GuideDefine.GuideTriggerType.Condition; } break; case (int)Client.GameEventID.TITLE_NEWTITLE: //称号获得 case (int)Client.GameEventID.MAINPANEL_SHOWREDWARING: //日常 { stShowMainPanelRedPoint st = (stShowMainPanelRedPoint)param; WarningDirection direction = (WarningDirection)st.direction; WarningEnum model = (WarningEnum)st.modelID; if (model == WarningEnum.Daily && st.bShowRed) { triggerType = GuideDefine.GuideTriggerType.Condition; } } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK: { CheckWorkFlowData checkData = new CheckWorkFlowData { CheckTypeMask = GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Always), }; if (null != param && param is CheckWorkFlowData) { checkData = (CheckWorkFlowData)param; } CheckWorkFlow(checkData); } break; case (int)Client.GameEventID.SYSTEM_GAME_READY: //case (int)Client.GameEventID.PLAYER_LOGIN_SUCCESS: { triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; CheckTabFuncOpen(false); } break; case (int)Client.GameEventID.RECONNECT_SUCESS: { //断线重连 if (null != param && param is Client.stReconnectSucess) { Client.stReconnectSucess reconnect = (Client.stReconnectSucess)param; } triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; } break; case (int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE: { //设置数据状态 m_bool_workFlowReady = true; //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW: { DoWorkFlow(); } break; case (int)Client.GameEventID.UIEVENT_PANELSTATUS: { if (null != param && param is UIPanelBase.PanelStatusData) { UIPanelBase.PanelStatusData status = (UIPanelBase.PanelStatusData)param; if (status.Status == UIPanelBase.PanelStatus.Show) { DoRefreshNewFuncOpenStaus(status.ID); } else if (status.Status == UIPanelBase.PanelStatus.Hide) { ClearRecycleTriggerGuideByPanel(status.ID); } } } break; /***************面板焦点状态改变********************/ case (int)Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED: { UIPanelManager.PanelFocusData status = (UIPanelManager.PanelFocusData)param; if (status.GetFocus) { //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (1 << (int)GuideDefine.GuideTriggerType.Condition), }); //刷新新功能开启状态 //DoRefreshNewFuncOpenStaus(status.ID); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } } break; case (int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED: { if (null != param && param is UIDefine.GameObjMoveData) { UIDefine.GameObjMoveData moveData = param as UIDefine.GameObjMoveData; //Engine.Utility.Log.LogGroup("WJH", "MOveStatus status:{0} child:{1} ", moveData.Status, moveData.Objs.Count); bool adjustTime = false; bool matchTime = false; switch (moveData.Status) { case UIDefine.GameObjMoveStatus.MoveToInvisible: { adjustTime = true; matchTime = false; } break; case UIDefine.GameObjMoveStatus.Invisible: case UIDefine.GameObjMoveStatus.Visible: { adjustTime = true; matchTime = true; } break; case UIDefine.GameObjMoveStatus.MoveToVisible: { } break; } AdjustWorkFlowDoTime(adjustTime, matchTime); AdjustUnGuideRefreshDoTime(adjustTime, matchTime); } } break; /**********新手引导*************/ case (int)Client.GameEventID.UIEVENTGUIDECOMPLETE: { //完成一个引导 CompleteGuide((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTGUIDESKIP: { //跳过静默完成当前引导 SilentCompleteGuideGroup((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; /**********新功能开启*************/ case (int)Client.GameEventID.UIEVENTNEWFUNCOPENREAD: { OnNewFuncOpenRead((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCOPENADD: { OnNewFuncOpenAdd((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCCOMPLETE: { //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; //物品变更检测工作流(条件触发) case (int)Client.GameEventID.UIEVENT_UPDATEITEM: { if (null != param && param is ItemDefine.UpdateItemPassData) { ItemDefine.UpdateItemPassData passData = param as ItemDefine.UpdateItemPassData; if (passData.UpdateType == ItemDefine.UpdateItemType.Add || (passData.UpdateType == ItemDefine.UpdateItemType.Update && passData.ChangeNum > 0)) { GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition); //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition) | GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.ItemGet)), Param = passData.BaseId, }); } } } break; case (int)Client.GameEventID.UIEVENTUISTATECHANGED: { if (null != param && param is PanelID) { PanelID pid = (PanelID)param; RefreshGuideTargetObj(pid); } } break; } if (triggerType != GuideDefine.GuideTriggerType.Invalide) { //检测工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK, new CheckWorkFlowData() { CheckTypeMask = GuideDefine.GetTriggerMaskByType(triggerType), Param = param, }); } if (playerLogin) { //数据流准备好 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE); } }