public void OnTriggerEnter2D(Collider2D cl) { if (cl.gameObject.tag == "Player") { sc.AddItem(the_item); Destroy(gameObject); } }
public void Trade() { // Give item to player //sc.AddItem(itemTrades[0]); // Take gold from player //sc.DeleteItem(itemTrades[1]); foreach (InventoryItem iterator_item in itemNeeded) { sc.DeleteItem(iterator_item); } foreach (InventoryItem it in itemToGive) { sc.AddItem(it); } }