Пример #1
0
        private void InitializeMap(int cityMap)
        {
            CityRenderer = new Terrain(GameFacade.GraphicsDevice); //The Terrain class implements the ThreeDAbstract interface so that it can be treated as a scene but manage its own drawing and updates.
            CityRenderer.m_GraphicsDevice = GameFacade.GraphicsDevice;
            CityRenderer.Initialize(cityMap);
            CityRenderer.LoadContent(GameFacade.GraphicsDevice);
            CityRenderer.RegenData = true;
            CityRenderer.SetTimeOfDay(0.5);
            GameFacade.Scenes.Add(CityRenderer);

            CityTooltip = new UICustomTooltip();
            Add(CityTooltip);
            CityTooltipHitArea = new UICustomTooltipContainer(CityTooltip);
            CityTooltipHitArea.SetSize(ScreenWidth, ScreenHeight);
            AddAt(0, CityTooltipHitArea);
        }
Пример #2
0
        public override void GameResized()
        {
            base.GameResized();
            CityRenderer.Camera.ProjectionDirty();
            Title.SetTitle(Title.Label.Caption);
            ucp.Y         = ScreenHeight - 210;
            gizmo.X       = ScreenWidth - 430;
            gizmo.Y       = ScreenHeight - 230;
            MessageTray.X = ScreenWidth - 70;
            World?.GameResized();
            var oldPanel = ucp.CurrentPanel;

            ucp.SetPanel(-1);
            ucp.SetPanel(oldPanel);
            CityTooltipHitArea.SetSize(ScreenWidth, ScreenHeight);
        }