Clear() статический публичный Метод

Clear the cursor back to its original value.
static public Clear ( ) : void
Результат void
 // Token: 0x060000E3 RID: 227 RVA: 0x00011B94 File Offset: 0x0000FD94
 private void UpdateCursor()
 {
     if (UIItemSlot.mDraggedItem != null && UIItemSlot.mDraggedItem.baseItem != null)
     {
         UICursor.Set(UIItemSlot.mDraggedItem.baseItem.iconAtlas as INGUIAtlas, UIItemSlot.mDraggedItem.baseItem.iconName);
         return;
     }
     UICursor.Clear();
 }
Пример #2
0
    void Clear()
    {
        Grid_N.SetActiveGrid(null);
        UICursor.Clear();
        mIcontex.enabled     = false;
        mIcontex.mainTexture = null;
        //mCurrenReq = null;

        mItemSample = null;
    }
Пример #3
0
    /// <summary>
    /// Set the cursor to the icon of the item being dragged.
    /// </summary>

    void UpdateCursor()
    {
        if (mDraggedItem != null && mDraggedItem.baseItem != null)
        {
            UICursor.Set(mDraggedItem.baseItem.iconAtlas, mDraggedItem.baseItem.iconName);
        }
        else
        {
            UICursor.Clear();
        }
    }
Пример #4
0
 // Token: 0x06000035 RID: 53 RVA: 0x0000925C File Offset: 0x0000765C
 private void UpdateCursor()
 {
     if (UIItemSlot.mDraggedItem != null && UIItemSlot.mDraggedItem.baseItem != null)
     {
         UICursor.Set(UIItemSlot.mDraggedItem.baseItem.iconAtlas, UIItemSlot.mDraggedItem.baseItem.iconName);
     }
     else
     {
         UICursor.Clear();
     }
 }
 protected virtual void DoDisplayCursor(bool state)
 {
     if (state)
     {
         UICursor.Set(this.m_Sprite, this.m_Size, false, this.m_AnimatorState);
     }
     else
     {
         UICursor.Clear();
     }
 }
Пример #6
0
        //Detects the release of the mouse button
        public virtual void OnPointerUp(PointerEventData eventData)
        {
            if (!eventData.dragging)
            {
                Stack stack = InventoryManager.UI.stack;

                bool isUnstacking = stack != null && stack.item != null;
                //Check if we are currently unstacking the item
                if (isUnstacking && Container.StackOrAdd(this, stack.item))
                {
                    stack.item = null;
                    UICursor.Clear();
                }

                if (isUnstacking)
                {
                    return;
                }

                if (Container.useButton.HasFlag((InputButton)Mathf.Clamp(((int)eventData.button * 2), 1, int.MaxValue)) && ObservedItem != null)
                {
                    if (Container.UseContextMenu)
                    {
                        UIWidgets.ContextMenu menu = InventoryManager.UI.contextMenu;
                        if (menu == null)
                        {
                            return;
                        }
                        menu.Clear();
                        if (Trigger.currentUsedTrigger != null && Trigger.currentUsedTrigger is VendorTrigger && Container.CanSellItems)
                        {
                            menu.AddMenuItem("Sell", Use);
                        }
                        else if (ObservedItem is UsableItem)
                        {
                            menu.AddMenuItem("Use", Use);
                        }
                        if (ObservedItem.MaxStack > 1 || ObservedItem.MaxStack == 0)
                        {
                            menu.AddMenuItem("Unstack", Unstack);
                        }

                        menu.AddMenuItem("Drop", DropItem);

                        menu.Show();
                    }
                    else
                    {
                        Use();
                    }
                }
            }
        }
Пример #7
0
    void OnDeleteBtn()
    {
        if (m_SplitWnd.gameObject.activeInHierarchy)
        {
            return;
        }

        if (m_OpType == 2)
        {
            m_OpType = 0;
            UICursor.Clear();
        }
        else
        {
            m_OpType = 2;
            UICursor.Set(mNewUIAtlas, "icodelete");
        }

        m_OpGird = null;
    }
Пример #8
0
    void OnSplitBtn()
    {
        if (m_SplitWnd.activeInHierarchy)
        {
            return;
        }

        if (m_OpType == 1)
        {
            m_OpType = 0;
            UICursor.Clear();
        }
        else
        {
            m_OpType = 1;
            UICursor.Set(mNewUIAtlas, "icocai");
        }

        m_OpGird = null;
    }
Пример #9
0
    // Update is called once per frame
    void Update()
    {
        // Page Button
        //if (m_PageIndex == 2)
        //    m_PageUpBtn.isEnabled = false;
        //else
        //    m_PageUpBtn.isEnabled = true;

        //if (m_PageIndex == 0)
        //    m_PageDownBtn.isEnabled = false;
        //else
        //    m_PageDownBtn.isEnabled = true;

        if (Input.GetKeyDown(KeyCode.PageUp))
        {
            BtnLeftOnClick();
        }

        if (Input.GetKeyDown(KeyCode.PageDown))
        {
            BtnRightOnClick();
        }

        //lz-2016.10.26 鼠标右键点击取消操作
        if ((PeInput.Get(PeInput.LogicFunction.OpenItemMenu) || Input.GetMouseButtonDown(1)) && !m_SplitWnd.activeSelf && m_OpGird == null)
        {
            m_OpType = 0;
            UICursor.Clear();
        }

        switch (m_OpType)
        {
        case 1:
            UICursor.Set(mNewUIAtlas, "icocai");
            break;

        case 2:
            UICursor.Set(mNewUIAtlas, "icodelete");
            break;
        }
    }
Пример #10
0
        //Detects the release of the mouse button
        public virtual void OnPointerUp(PointerEventData eventData)
        {
            EventSystem.current.SetSelectedGameObject(null);
            if (!eventData.dragging)
            {
                Stack stack = InventoryManager.UI.stack;

                bool isUnstacking = stack != null && stack.item != null;

                if (!isUnstacking && InventoryManager.Input.unstackEvent.HasFlag <Configuration.Input.UnstackInput>(Configuration.Input.UnstackInput.OnClick) && Input.GetKey(InventoryManager.Input.unstackKeyCode) && ObservedItem.Stack > 1)
                {
                    Unstack();
                    return;
                }

                //Check if we are currently unstacking the item
                if (isUnstacking && Container.StackOrAdd(this, stack.item))
                {
                    stack.item = null;
                    UICursor.Clear();
                }

                if (isUnstacking)
                {
                    return;
                }

                if (ObservedItem == null)
                {
                    return;
                }

                if (Container.useButton.HasFlag((InputButton)Mathf.Clamp(((int)eventData.button * 2), 1, int.MaxValue)))
                {
                    Use();
                }
                else if (Container.UseContextMenu && Container.ContextMenuButton.HasFlag((InputButton)Mathf.Clamp(((int)eventData.button * 2), 1, int.MaxValue)))
                {
                    UIWidgets.ContextMenu menu = InventoryManager.UI.contextMenu;
                    if (menu == null)
                    {
                        return;
                    }
                    menu.Clear();

                    if (Trigger.currentUsedTrigger != null && Trigger.currentUsedTrigger is VendorTrigger && Container.CanSellItems)
                    {
                        menu.AddMenuItem("Sell", Use);
                    }
                    else if (ObservedItem is UsableItem)
                    {
                        menu.AddMenuItem("Use", Use);
                    }
                    if (ObservedItem.MaxStack > 1 || ObservedItem.MaxStack == 0)
                    {
                        menu.AddMenuItem("Unstack", Unstack);
                    }

                    menu.AddMenuItem("Drop", DropItem);

                    if (ObservedItem.EnchantingRecipe != null)
                    {
                        menu.AddMenuItem("Enchant", delegate() {
                            ItemContainer container = WidgetUtility.Find <ItemContainer>("Enchanting");
                            container.Show();

                            container.ReplaceItem(0, ObservedItem);
                        });
                    }

                    if (ObservedItem.CanDestroy)
                    {
                        menu.AddMenuItem("Destroy", DestroyItem);
                    }

                    for (int i = 0; i < Container.ContextMenuFunctions.Count; i++)
                    {
                        int cnt = i;
                        if (!string.IsNullOrEmpty(Container.ContextMenuFunctions[cnt]))
                        {
                            menu.AddMenuItem(Container.ContextMenuFunctions[cnt], () => { Container.gameObject.SendMessage(Container.ContextMenuFunctions[cnt], ObservedItem, SendMessageOptions.DontRequireReceiver); });
                        }
                    }

                    menu.Show();
                }
            }
        }