private void SetCursorGameModeToBuildInternal(UIController.BuildObjectPairing ghostPrefab) { Debug.Log("Set mode to build!"); _ghostObject = Instantiate(ghostPrefab.ghostObject, Input.mousePosition, Quaternion.identity); _currentCursorGameMode = GameMode.BUILD; _currentPairing = ghostPrefab; }
public static void SetCursorGameModeToBuild(UIController.BuildObjectPairing ghostPrefab) { Instance?.SetCursorGameModeToBuildInternal(ghostPrefab); }