Пример #1
0
        public void Load()
        {
            uiMvcVessel.Clear();

            List <Type> types = Game.EventSystem.GetTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(UIFactoryAttribute), true);
                if (attrs.Length == 0)
                {
                    attrs = type.GetCustomAttributes(typeof(UIComponentAttribute), true);
                    if (attrs.Length == 0)
                    {
                        continue;
                    }
                }

                Type attrType = attrs[0].GetType();
                if (typeof(UIFactoryAttribute) == attrType)
                {
                    UIFactoryAttribute factoryAttribute = attrs[0] as UIFactoryAttribute;
                    uiMvcVessel.AddUIMvcVessel(UIMvcVesselType.Factory, factoryAttribute.Type, type);
                }
                else if (typeof(UIComponentAttribute) == attrType)
                {
                    UIComponentAttribute componentAttribute = attrs[0] as UIComponentAttribute;
                    uiMvcVessel.AddUIMvcVessel(UIMvcVesselType.Componet, componentAttribute.Type, type);
                }
            }
        }
Пример #2
0
 void OnEnable()
 {
     Debug.Log("MenuTest.Initialize()");
     m_isInitialized = UIComponentAttribute.InitComponents(this.gameObject, this);
     if (!m_isInitialized)
     {
         Debug.LogError("Initialize failed!");
         return;
     }
     m_button.onClick.Add(new EventDelegate()
     {
         target = this, methodName = "OnButtonClick"
     });
     m_lbButton.text = "Change!";
 }