Пример #1
0
    private void Update()
    {
        if (callbacksProducing.Count == 0)
        {
            return;
        }
        //lock (lockObj)
        {
            callbacksConsuming.AddRange(callbacksProducing);
            foreach (var c in callbacksConsuming)
            {
                callbacksProducing.Remove(c);
            }
            foreach (var cb in callbacksConsuming)
            {
                //if (cb.Target != null)
                {
                    cb();
                }
            }
            callbacksConsuming.Clear();

            UICommonWait.Hide();
        }
    }
Пример #2
0
    protected override void InitComponents()
    {
        UICommonWait.Show();
        Task.Run(async() =>
        {
            if (!LibClient.AClientApp.bConnected)
            {
                await LibClient.AClientApp.StartClient();
            }
            UEventListener.Instance.AddProducingAction(() =>
            {
                UICommonWait.Hide();
            });
        });

        inputUsername = FindWidget <InputField>("inputUsername");
        if (!string.IsNullOrEmpty(CachedUsername))
        {
            inputUsername.text = CachedUsername;
        }

        inputPassword = FindWidget <InputField>("inputPassword");
        btnLogin      = FindWidget <Button>("btnLogin");
        btnLogin.onClick.AddListener(() =>
        {
            Task.Run(async() =>
            {
                if (!LibClient.AClientApp.bConnected)
                {
                    await LibClient.AClientApp.StartClient();
                }

                if (!LibClient.AClientApp.bConnected)
                {
                    UEventListener.Instance.AddProducingAction(() =>
                    {
                        btnLogin.enabled = true;

                        UICommonWait.Hide();
                    });
                    AOutput.Log($"连接失败!");
                    return;
                }

                UEventListener.Instance.AddProducingAction(OnLogin);
            });
            btnLogin.enabled = false;
        });
        var btnRegister = FindWidget <Button>("btnRegister");

        btnRegister.onClick.AddListener((UnityEngine.Events.UnityAction)(() =>
        {
            base.OnUnloadThis();

            AHotBase.LoadUI <UIRegister>();
        }));

        RegisterEvent(UEvents.Login, OnLoginCb);
    }
Пример #3
0
    protected override void InitComponents()
    {
        UICommonWait.Show();
        Task.Run(async() =>
        {
            if (!LibClient.AClientApp.bConnected)
            {
                await LibClient.AClientApp.StartClient();
            }
            UEventListener.Instance.AddProducingAction(() =>
            {
                UICommonWait.Hide();
            });
        });

        inputUsername = FindWidget <InputField>("inputUsername");
        if (!string.IsNullOrEmpty(CachedUsername))
        {
            inputUsername.text = CachedUsername;
        }

        inputPassword = FindWidget <InputField>("inputPassword");
        btnLogin      = FindWidget <Button>("btnLogin");
        btnLogin.onClick.AddListener(() =>
        {
            Task.Run(async() =>
            {
                if (!LibClient.AClientApp.bConnected)
                {
                    await LibClient.AClientApp.StartClient();
                }

                if (!LibClient.AClientApp.bConnected)
                {
                    AOutput.Log($"连接失败!");
                    return;
                }

                UEventListener.Instance.AddProducingAction(OnLogin);
            });
            btnLogin.enabled = false;
        });
        var btnRegister = FindWidget <Button>("btnRegister");

        btnRegister.onClick.AddListener(() =>
        {
            OnUnloadThis();

            LoadAnotherUI <UIRegister>();
        });

        UEventListener.Instance.OnRegisterEvent(UEvents.LoginFailed, OnLoginFailedCb);
        UEventListener.Instance.OnRegisterEvent(UEvents.EnterGame, OnEnterGameCb);
        UEventListener.Instance.OnRegisterEvent(UEvents.ServerDisconnected, OnServerDisconnectedCb);
    }
Пример #4
0
    public static void LoadUI <T>(Action <T> action = null) where T : AHotBase, new()
    {
        UICommonWait.Show();
        var path = "UI/" + typeof(T).Name;

        UHotAssetBundleLoader.Instance.OnDownloadResources(() =>
        {
            UICommonWait.Hide();
            LoadClass <T>(path, action);
        }, path);
    }
Пример #5
0
 private void AddGame <T>(string gameLabel) where T : AHotBase, new()
 {
     _dGames.Add(gameLabel, () =>
     {
         var gamename = typeof(T).Name;
         UICommonWait.Show();
         UHotAssetBundleLoader.Instance.OnDownloadResources(() =>
         {
             UICommonWait.Hide();
             LoadGame <T>("Game/" + gamename);
         }, "game/" + gamename);
     });
 }
Пример #6
0
 protected override void InitComponents()
 {
     UICommonWait.Show();
     WebSocketConnector.Instance.OnInit(Utils.WebSocketURL + "username="******"&token=" + UILogin.token
                                        , (openEvt) =>
     {
         UICommonWait.Hide();
         LoadAnotherUI <UMUIMain>();
     }, (msgEvt) =>
     {
     }, (errorEvt) =>
     {
         UIAlert.Show("WSError:" + errorEvt.Message);
     }, (closeMsg) =>
     {
         UICommonWait.Hide();
     });
 }
Пример #7
0
    private void Update()
    {
        if (callbacksProducing.Count == 0)
        {
            return;
        }
        callbacksConsuming.AddRange(callbacksProducing);
        foreach (var c in callbacksConsuming)
        {
            callbacksProducing.Remove(c);
        }
        foreach (var cb in callbacksConsuming)
        {
            cb();
        }
        callbacksConsuming.Clear();

        UICommonWait.Hide();
    }
Пример #8
0
    private void Update()
    {
        if (callbacks.Count == 0)
        {
            return;
        }
        lock (lockObj)
        {
            foreach (var cb in callbacks)
            {
                //if (cb.Target != null)
                {
                    cb();
                }
            }
            callbacks.Clear();

            UICommonWait.Hide();
        }
    }
 public void OnClose()
 {
     if (!bConnected)
     {
         return;
     }
     bConnected       = false;
     this.closeAction = null;
     UnityEngine.Debug.Log("ws close on purpose.");
     if (ws != null)
     {
         UICommonWait.Show();
         new Task(() =>
         {
             ws.Close();
             callbackAdd.Add(() =>
             {
                 UICommonWait.Hide();
             });
         }).Start();
     }
 }
Пример #10
0
    protected override void InitComponents()
    {
        btnDailyCheck = FindWidget <Button>("btnDailyCheck");
        btnDailyCheck.onClick.AddListener(() =>
        {
            AClientApis.OnDailyCheck();
        });

        var textUsername = FindWidget <Text>("textUsername");

        textUsername.text = CakeClient.GetCake("pinfo", CakeAvatar.myID).GetStringValue(ParamNameDefs.AvatarName);
        textGold          = FindWidget <Text>("textGold");
        textGold.text     = "0";
        textDiamond       = FindWidget <Text>("textDiamond");
        textDiamond.text  = "0";

        var btnLogout = FindWidget <Button>("btnLogout");

        btnLogout.onClick.AddListener(() =>
        {
            AClientApp.OnDisconnect();
            OnUnloadThis();
            LoadAnotherUI <UIMinerLogin>();
        });

        var btnPay = FindWidget <Button>("btnPay");

        btnPay.onClick.AddListener(() =>
        {
            //AClientApis.OnPay(1);
            AClientApis.OnCreateOrder(1);
        });
        var btnExchange = FindWidget <Button>("btnExchange");

        btnExchange.onClick.AddListener(() =>
        {
            AClientApis.OnExchange(1);
        });

        OnParamUpdateCb(null);
        RegisterEvent(UEvents.ParamUpdate, OnParamUpdateCb);
        RegisterEvent(UEvents.EventCreateOrder, OnCreateOrderCb);

        //var map01 = LoadClass<UMinerMap>("UI/MinerMap/Map01");
        AClientApis.OnGetSdata("");

        OnRegistAction(str =>
        {
            UICommonWait.Hide();
            var astrs = str.Split(' ');
            switch (astrs[0])
            {
            case "ProvideContent":
                UIAlert.Show("ProvideContent " + str);
                break;

            case "FailedTransactions":
                UIAlert.Show("FailedTransactions " + str);
                break;

            case "UpdateTransactions":
                UIAlert.Show("UpdateTransactionss " + str);
                break;
            }
        });
    }
    public void OnInit(string wsurl, Action <EventArgs> openAction, Action <MessageEventArgs> msgAction
                       , Action <ErrorEventArgs> errorAction, Action <string> closeAction)
    {
        if (bConnecting ||
            bConnected)
        {
            return;
        }
        this.closeAction = closeAction;

        ws         = new WebSocket(wsurl);
        ws.OnOpen += (sender, e) =>
        {
            UnityEngine.Debug.Log("OnOpen:" + wsurl);
            bConnecting = false;
            bConnected  = true;
            lock (lockObj)
            {
                callbackAdd.Add(() =>
                {
                    UICommonWait.Hide();
                    openAction(e);
                });
            }
            receive = true;
        };
        ws.OnMessage += (sender, e) =>
        {
            if (e.Data == "ping")
            {
                receive = true;
            }
            else
            {
                UnityEngine.Debug.Log("OnMessage:" + (e.IsText ? e.Data : e.RawData.Length.ToString()));
                lock (lockObj)
                {
                    callbackAdd.Add(() =>
                    {
                        msgAction(e);

                        var amsg = e.Data.Split('?');
                        if (amsg.Length > 1)
                        {
                            OnResponse(amsg[0], amsg[1]);
                        }
                    });
                }
            }
        };
        ws.OnError += (sender, e) =>
        {
            UnityEngine.Debug.Log("OnError:" + e.Message);
            lock (lockObj)
            {
                callbackAdd.Add(() =>
                {
                    errorAction(e);
                });
            }
        };
        ws.OnClose += (sender, e) =>
        {
            bConnecting = false;
            bConnected  = false;

            closeAction?.Invoke(e.Reason);
            UnityEngine.Debug.Log("OnClose:" + e.Reason);
        };
        bConnecting = true;
        UnityEngine.Debug.Log("ws.Connect() " + wsurl);
        UICommonWait.Show();
        new Thread(new ThreadStart(() =>
        {
            try
            {
                ws.Connect();
            }
            catch
            {
                UnityEngine.Debug.Log("connect failed:" + wsurl);
            }
        })).Start();
    }
Пример #12
0
    protected override void InitComponents()
    {
        mycard = FindWidget <RawImage>("mycard");
        mycard.gameObject.SetActive(false);
        var btn = mycard.gameObject.AddComponent <Button>();

        btn.onClick.AddListener(() =>
        {
            if (whosTurn != UILogin.CachedUsername)
            {
                UICommonTips.AddTip("还没轮到你出牌。");
                return;
            }
            mycard.color = Color.grey;
            WebSocketConnector.Instance.OnRemoteCall("roomOp", "");
        });
        othercard = FindWidget <RawImage>("othercard");
        othercard.gameObject.SetActive(false);
        var bgpath = new string[] { "Images/Pai/bg1", "Images/Pai/bg2" };

        UHotAssetBundleLoader.Instance.OnDownloadResources(() =>
        {
            mycard.texture    = UHotAssetBundleLoader.Instance.OnLoadAsset <Texture2D>(bgpath[random.Next(bgpath.Length)]);
            othercard.texture = UHotAssetBundleLoader.Instance.OnLoadAsset <Texture2D>(bgpath[random.Next(bgpath.Length)]);
        }, bgpath);

        textMyCardCount      = FindWidget <Text>("textMyCardCount");
        textMyCardCount.text = "0";

        textMyAvatarname      = FindWidget <Text>("textMyAvatarname");
        textMyAvatarname.text = URemoteData.AvatarName;

        textMyLevel = FindWidget <Text>("textMyLevel");
        ShowLevel();

        textOtherCardCount      = FindWidget <Text>("textOtherCardCount");
        textOtherCardCount.text = "0";

        textOtherLevel      = FindWidget <Text>("textOtherLevel");
        textOtherAvatarname = FindWidget <Text>("textOtherAvatarname");

        RegisterReturnButton();

        btnJoinRoom = FindWidget <Button>("btnJoinRoom");
        btnJoinRoom.onClick.AddListener(() =>
        {
            WebSocketConnector.Instance.OnRemoteCall("joinRoom", "老牛赶大车");
        });

        cardcell = FindWidget <Transform>("cardcell");
        cardcell.gameObject.SetActive(false);

        otherinfo = FindWidget <Transform>("otherinfo");
        otherinfo.gameObject.SetActive(false);
        URemoteData.ListeningParam(InfoNameDefs.AvatarLevel, ShowLevel);

        UICommonWait.Show();
        WebSocketConnector.Instance.OnInit(Utils.WebSocketURL + UILogin.CachedUsernameAndTokenArguments, evt =>
        {
            UICommonWait.Hide();
        }, msgEvt =>
        {
        }, errEvt =>
        {
        }, closeEvt =>
        {
        });

        WebSocketConnector.Instance.OnRegisterResponse("enter", OnJoinRoomCB);
        WebSocketConnector.Instance.OnRegisterResponse("cardsync", OnCardsSync);
        WebSocketConnector.Instance.OnRegisterResponse("result", OnResult);
        WebSocketConnector.Instance.OnRegisterResponse("dismissed", OnDismissed);
    }
Пример #13
0
    protected override void InitComponents()
    {
        UICommonWait.Show();
        Task.Run(async() =>
        {
            if (!LibClient.AClientApp.bConnected)
            {
                await LibClient.AClientApp.StartClient();
            }
            UWebSender.Instance.AddProducingAction(() =>
            {
                UICommonWait.Hide();
            });
        });

        inputUsername = FindWidget <InputField>("inputUsername");
        if (!string.IsNullOrEmpty(CachedUsername))
        {
            inputUsername.text = CachedUsername;
        }

        inputPassword = FindWidget <InputField>("inputPassword");
        var btnLogin = FindWidget <Button>("btnLogin");

        btnLogin.onClick.AddListener(() =>
        {
            Task.Run(async() =>
            {
                if (!LibClient.AClientApp.bConnected)
                {
                    await LibClient.AClientApp.StartClient();
                }

                if (!LibClient.AClientApp.bConnected)
                {
                    AOutput.Log($"连接失败!");
                    return;
                }

                UWebSender.Instance.AddProducingAction(OnLogin);
            });
            btnLogin.enabled = false;
        });
        var btnRegister = FindWidget <Button>("btnRegister");

        btnRegister.onClick.AddListener(() =>
        {
            OnUnloadThis();

            LoadAnotherUI <UIRegister>();
        });

        if (!string.IsNullOrEmpty(token))
        {
            inputPassword.text = "******";
            btnLogin.enabled   = false;
            UStaticWebRequests.OnWebRequest("Login/CheckToken", "username="******"&token=" + token, jobj =>
            {
                OnSelectAvatar();
            },
                                            jfail =>
            {
                btnLogin.enabled   = true;
                inputPassword.text = "";
                token = "";
            });
        }
    }