Пример #1
0
    void Update()
    {
        // Move the Ring
        ring.transform.position = transform.position + new Vector3(0f, 0.01f, 0f);

        if (isActive)
        {
            currentTime = Time.time - startTime;
            if (duration < currentTime)
            {
                isActive = false;

                // Reset Values
                GetComponent <PlayerMoveScript>().speed  = saveSpeed;
                GetComponent <PlayerShootScript>().delay = saveShoot;
                GetComponent <HealthScript>().isHealing  = false;

                // Hide Ring
                ring.Arc = 0;
                ring.SetVerticesDirty();
            }
            else
            {
                // Update Ring
                ring.Arc = 1 - currentTime / duration;
                ring.SetVerticesDirty();
            }
        }
    }
 // Update is called once per frame
 void Update () {
     if (CrossPlatformInputManager.Instance.AbortButtonDown)
     {
         _curHoldTime += Time.deltaTime;
         if (_curHoldTime > HoldTime)
         {
             ExperimentManager.Instance.AbortExperiment();
         }
         else
         {
             Circle.fillPercent = (int)Mathf.Round((_curHoldTime / HoldTime) * 100);
             Circle.SetVerticesDirty();
         }
     }
     else
     {
         Fader.FadeOut();
         enabled = false;
     }
 }