private void removeAttack(int location) { if (attacks.Count > 0) { UIChoosable toBeRemovedAttack = attacks[location]; ApUsed -= toBeRemovedAttack.getApCost(); attacks.RemoveAt(location); GameObject attackBarUI = AttackBars[location]; AttackBars.RemoveAt(location); Destroy(attackBarUI); } }
public void AddAttack(UIChoosable attack) { if (ApUsed < MaxAp && (ApUsed + attack.getApCost()) <= MaxAp) { GameObject attackBarUI = Instantiate(AttackBar, this.transform); RectTransform attackBarRT = attackBarUI.GetComponent <RectTransform>(); attackBarRT.anchoredPosition = CalcLocation(ApUsed, attack.getApCost()); AttackBars.Add(attackBarUI); attackBarUI.GetComponent <Text>().text = attack.getName(); attackBarRT.sizeDelta = new Vector2(attackBarRT.rect.width * attack.getApCost(), attackBarRT.rect.height); attacks.Add(attack); ApUsed += attack.getApCost(); } }
public void RemoveFirstAttack() { removeAttack(0); int x = 0; int apUsed = 0; foreach (GameObject attackBarUI in AttackBars) { UIChoosable attack = attacks[x]; RectTransform attackBarRT = attackBarUI.GetComponent <RectTransform>(); attackBarRT.anchoredPosition = CalcLocation(apUsed, attack.getApCost()); apUsed += attack.getApCost(); x++; } }
private void checkControls(int PlayerNumber) { AttackPanelManager attackPanel = null; switch (PlayerNumber) { case 1: attackPanel = P1AttackPanel; break; case 2: attackPanel = P2AttackPanel; break; } if (attackPanel != null) { //Vertical movement if (Input.GetButtonDown("P" + PlayerNumber + "Vertical")) { int newPosition = 4; if (Input.GetAxis("P" + PlayerNumber + "Vertical") < 0) { newPosition -= (newPosition * 2); } attackPanel.ChoiceChanged(newPosition); } //Horizontal movement if (Input.GetButtonDown("P" + PlayerNumber + "Horizontal")) { int newPosition = 1; if (Input.GetAxis("P" + PlayerNumber + "Horizontal") < 0) { newPosition -= (newPosition * 2); } attackPanel.ChoiceChanged(newPosition); } //Choose controls if (Input.GetButtonDown("P" + PlayerNumber + "Choose")) { int choice = -1; switch (PlayerNumber) { case 1: choice = P1AttackPanel.GetChoice(); if (choice != -1) { UIChoosable uiChoosable = null; if (P1CharSelect) { if (player1.ToBeActiveCharacter == null) { uiChoosable = GetCharacterByChoice(choice); player1.ToBeActiveCharacter = (Character)uiChoosable; P1AttackPanel.showData(player1.ToBeActiveCharacter.GetAttacks()); P1CharSelect = false; } } else { if (player1.ToBeActiveCharacter != null) { uiChoosable = GetAttackByChoice(player1.ToBeActiveCharacter, choice); } else { uiChoosable = GetAttackByChoice(player1.ActiveCharacter, choice); } } if (uiChoosable != null) { P1AttackBarManager.AddAttack(uiChoosable); } } break; case 2: choice = P2AttackPanel.GetChoice(); if (choice != -1) { UIChoosable uiChoosable = null; if (P2CharSelect) { if (player2.ToBeActiveCharacter == null) { uiChoosable = GetCharacterByChoice(choice); player2.ToBeActiveCharacter = (Character)uiChoosable; P2AttackPanel.showData(player2.ToBeActiveCharacter.GetAttacks()); P2CharSelect = false; } } else { if (player2.ToBeActiveCharacter != null) { uiChoosable = GetAttackByChoice(player2.ToBeActiveCharacter, choice); } else { uiChoosable = GetAttackByChoice(player2.ActiveCharacter, choice); } } if (uiChoosable != null) { P2AttackBarManager.AddAttack(uiChoosable); } } break; } } //Release if (Input.GetButtonDown("P" + PlayerNumber + "Release")) { switch (PlayerNumber) { case 1: if (!player1.isAttacking && player1.Charge >= 1) { StartCoroutine(P1Attack()); } break; case 2: if (!player2.isAttacking && player2.Charge >= 1) { StartCoroutine(P2Attack()); } break; } } //Switch if (Input.GetButtonDown("P" + PlayerNumber + "Switch")) { switch (PlayerNumber) { case 1: if (player1.ToBeActiveCharacter == null) { P1AttackPanel.showData(getListOfChooseAbleCharacters()); P1CharSelect = true; } break; case 2: if (player2.ToBeActiveCharacter == null) { P2AttackPanel.showData(getListOfChooseAbleCharacters()); P2CharSelect = true; } break; } } } }