Пример #1
0
    void UpdateUI()
    {
        UICharacterProperties ui = GameStats._UICharacterProperties;

        ui.m_textBullets.text   = NBullets.ToString();
        ui.m_textMagazines.text = NMagazines.ToString();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        m_UIProperties = GameStats._UICharacterProperties;
        m_hurtEffect   = GameStats._GetHurtEffect;
        m_fpsMovement  = GameStats._FPSMovement;
        m_audioSource  = GetComponent <AudioSource> ();
        m_health       = m_maxHealth;

        IsDead = false;
    }