Пример #1
0
        public override void SetUp()
        {
            UIElement.ScreenDimensions = new Size2(this.Graphics.Viewport.Width, this.Graphics.Viewport.Height);
            var window = new UIPanel();

            window.Origin = UIOrigin.TopCentre;
            window.Placement.RelativeX = 0.5f;
            window.Placement.RelativeY = 0.2f;
            window.Size.X = 400;
            window.Size.Y = 400;
            window.Colour = new Color(0.1f, 0.1f, 0.1f);

            var menu = new UIButtonGroup(window);

            menu.Size.RelativeX      = 1f;
            menu.Size.RelativeY      = 0.8f;
            menu.Origin              = UIOrigin.BottomCentre;
            menu.Placement.RelativeX = 0.5f;
            menu.Placement.RelativeY = 1f;
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Button 1", () => { });
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Button 2", () => { });
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Button 3", () => { });
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Button 4", () => { });

            this.UI.Add(window);

            /*
             * var button = new UIButton(this.window);
             * button.Colour = Color.DarkBlue;
             * button.Size = new Size2(this.window.Width / 2, 32);
             * button.Position = new Vector2(this.window.Width / 2, this.window.Height / 2);
             * button.Origin = UIOrigin.Centre;
             * //button.Label.Size = new Size2(this.window.Size.Width, 0);
             * button.Label.Position = new Vector2(button.Width / 2, button.Height / 2);
             * button.Label.Text = "Testing";
             * button.Label.TextColour = Color.Yellow;
             * button.Label.Font = this.Store.Fonts("Base", "envy12");
             */
        }
Пример #2
0
        private void SetupMenu()
        {
            this.UI.Clear();
            this.UI.Enabled         = false;
            this.UI.DrawMouseCursor = (mouse, renderer) =>
            {
                Store.Instance.Sprites <SpriteTemplate>("Base", "mouse_cursor").DrawSprite(renderer.Screen, new Vector2(mouse.X, mouse.Y), Color.White, 0, new Vector2(0.5f), SpriteEffects.None);
            };

            UIElement.ScreenDimensions = new Size2(this.Camera.Viewport.Width, this.Camera.Viewport.Height);
            var window = new UIPanel();

            window.Origin = UIOrigin.TopCentre;
            window.Placement.RelativeX = 0.5f;
            window.Placement.RelativeY = 0.2f;
            window.Size.X = 400;
            window.Size.Y = 400;
            window.Colour = new Color(0.1f, 0.1f, 0.1f);

            var menu = new UIButtonGroup(window);

            menu.Size.RelativeX      = 1f;
            menu.Size.RelativeY      = 0.8f;
            menu.Origin              = UIOrigin.BottomCentre;
            menu.Placement.RelativeX = 0.5f;
            menu.Placement.RelativeY = 1f;
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Resume game", () =>
            {
                this.UI.Enabled = false;
            });
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Quit to menu", () =>
            {
                this.SceneEnded = true;
            });

            this.UI.Add(window);
        }
Пример #3
0
        public override void SetUp()
        {
            base.SetUp();

            this.UI.Clear();
            this.UI.DrawMouseCursor = (mouse, renderer) =>
            {
                Store.Instance.Sprites <SpriteTemplate>("Base", "mouse_cursor").DrawSprite(renderer.Screen, new Vector2(mouse.X, mouse.Y), Color.White, 0, new Vector2(0.5f), SpriteEffects.None);
            };
            this.UI.Enabled = true;

            UIElement.ScreenDimensions = new Size2(this.Graphics.Viewport.Width, this.Graphics.Viewport.Height);
            var window = new UIPanel();

            window.Origin = UIOrigin.TopCentre;
            window.Placement.RelativeX = 0.5f;
            window.Placement.RelativeY = 0.2f;
            window.Size.X  = 400;
            window.Size.Y  = 400;
            window.Colour  = new Color(0.1f, 0.1f, 0.1f);
            window.Enabled = true;

            var menu = new UIButtonGroup(window);

            menu.Size.RelativeX      = 1f;
            menu.Size.RelativeY      = 0.8f;
            menu.Origin              = UIOrigin.BottomCentre;
            menu.Placement.RelativeX = 0.5f;
            menu.Placement.RelativeY = 1f;
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Play vs AI", () =>
            {
                this.selectedItem = MenuItem.PlayGame;
                this.SceneEnded   = true;
            });
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Polygon bounds editor", () =>
            {
                this.selectedItem = MenuItem.Editor;
                this.SceneEnded   = true;
            });
            //menu.AddButton(this.Store.Fonts("Base", "envy12"), "Button 2", Color.Yellow);
            //menu.AddButton(this.Store.Fonts("Base", "envy12"), "Button 3", Color.Yellow);
            menu.AddButton(Store.Instance.Fonts("Base", "envy12"), "Quit immediately", () =>
            {
                this.selectedItem = MenuItem.Quit;
                this.SceneEnded   = true;
            });

            /*
             * window.MouseFocus += (owner) =>
             * {
             *  var mouse = Mouse.GetState();
             *  if (mouse.LeftButton == ButtonState.Pressed)
             *  {
             *      var local = window.ScreenToLocal(new Vector2(mouse.X, mouse.Y));
             *      if (this.mouseHold == null)
             *      {
             *          this.mouseHold = local;
             *      }
             *      window.Origin = UIOrigin.TopLeft;
             *      local -= this.mouseHold.Value;
             *      window.Placement.X = local.X;
             *      window.Placement.Y = local.Y;
             *  }
             *  else
             *  {
             *      this.mouseHold = null;
             *  }
             * };
             * window.MouseLeave += (owner) =>
             * {
             *  this.mouseHold = null;
             * };
             */

            this.UI.Add(window);
        }