Пример #1
0
    private void OnBeginDragMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
    {
        GameObject content = null;

        if (mItemType == UIBuildWndItem.ItemType.mMenu)
        {
            if (mIndex >= mMenuList.Count && mIndex < 0)
            {
                return;
            }
            if (mMenuList[mIndex].mContentSprite.gameObject.activeSelf)
            {
                content = mMenuList[mIndex].mContentSprite.gameObject;
            }
            else
            {
                content = mMenuList[mIndex].mContentTexture.gameObject;
            }

            DragItem = mMenuList[mIndex];
        }

        if (content != null)
        {
            DragObejct = GameObject.Instantiate(content) as GameObject;
            DragObejct.transform.parent     = mDragItemContent.transform;
            DragObejct.transform.localScale = new Vector3(48, 48, 1);
            DragObejct.transform.position   = Input.mousePosition;
        }
    }
Пример #2
0
 void OnToolTip(bool isShow, UIBuildWndItem.ItemType _ItemType, int _Index)
 {
     if (ToolTip != null)
     {
         ToolTip(isShow, _ItemType, _Index);
     }
 }
Пример #3
0
 private void MenuItemOnClick(UIBuildWndItem.ItemType _itemType, int index)
 {
     //index = (mBoxBars.PageIndex) * mBoxBars.ItemCount + index;
     if (_itemType == UIBuildWndItem.ItemType.mMenu && MenuItemClick != null)
     {
         MenuItemClick(index);
     }
 }
Пример #4
0
 private void OnDragMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
 {
     if (DragObejct != null)
     {
         Vector3 mousePos = Input.mousePosition;
         DragObejct.transform.localPosition = new Vector3(mousePos.x, mousePos.y, -15);
     }
 }
Пример #5
0
 void OnGetDrag(UIBuildWndItem.ItemType mItemType, int mIndex)
 {
     if (mItemType == UIBuildWndItem.ItemType.mMenu && MenuItemGetDrag != null)
     {
         mIndex = mIndex + (mBoxBars.PageIndex - 1) * mBoxBars.ItemCount;
         MenuItemGetDrag(mIndex);
     }
 }
Пример #6
0
 void OnDragMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
 {
     //Debug.Log("OnDragMeaterItem:" + mItemType + "," + mIndex);
     if (mMeunControl.DragObejct != null)
     {
         Vector3 mousePos = Input.mousePosition;
         mMeunControl.DragObejct.transform.localPosition = new Vector3(mousePos.x, mousePos.y, -15);
     }
 }
Пример #7
0
    private void OnDropMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
    {
        if (DragObejct == null)
        {
            return;
        }

        UIBuildWndItem item = QueryGetDragItem();;

        if (item != null)
        {
            UISprite sp = DragObejct.GetComponent <UISprite>();
            if (sp != null)
            {
                item.GetDrag(DragItem.mTargetItemType, DragItem.mIndex, sp.spriteName, DragItem.atlas);
            }
            else
            {
                item.GetDrag(DragItem.mTargetItemType, DragItem.mTargetIndex, DragItem.mContentTexture.mainTexture);
            }

            if (DragItem.mItemType == UIBuildWndItem.ItemType.mMenu)
            {
                item.mTargetItemType = DragItem.mTargetItemType;
                item.SetItemID(DragItem.ItemId);
                item.mTargetIndex = DragItem.mTargetIndex;
            }
            else
            {
                item.mTargetItemType = DragItem.mItemType;
                item.SetItemID(DragItem.ItemId);
                item.mTargetIndex = DragItem.mIndex;
            }

            UIBlockSaver.Instance.SetData((mBoxBars.PageIndex - 1) * c_MaxMenuItems + item.mIndex, item);
        }

        if (DragItem.mItemType == UIBuildWndItem.ItemType.mMenu && item != DragItem)
        {
            DragItem.SetNullContent();

            UIBlockSaver.Instance.RemoveData((mBoxBars.PageIndex - 1) * c_MaxMenuItems + DragItem.mIndex);
        }

        if (onDropItem != null)
        {
            onDropItem(item);
        }
    }
Пример #8
0
    void OnDropMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
    {
//		if(mMeunControl.DragObejct == null)
//			return;
//		//Debug.Log("OnDragMeaterItem:" + mItemType + "," + mIndex);
//		UIBuildWndItem item = QueryGetDragItem();
//		if(item != null)
//		{
//			UISprite sp =  mMeunControl.DragObejct.GetComponent<UISprite>();
//			if(sp != null)
//				item.GetDrag(mItemType,mIndex, DragItem.mContentSprite.spriteName,DragItem.atlas);
//			else
//				item.GetDrag(mItemType,mIndex, DragItem.mContentTexture.mainTexture);
//		}
//		GameObject.Destroy(DragObejct);
//		DragObejct = null;
    }
Пример #9
0
 void OnItemToolTip(bool show, UIBuildWndItem.ItemType item_type, int item_index)
 {
     if (item_type == UIBuildWndItem.ItemType.mVoxelMat)
     {
         ItemProto proto = ItemProto.Mgr.Instance.Get(m_VoxelProtoItems[item_index]);
         UITooltip.ShowText(proto.GetName());
     }
     else if (item_type == UIBuildWndItem.ItemType.mBlockMat)
     {
         ItemProto proto = ItemProto.Mgr.Instance.Get(m_BlockProtoItems[item_index]);
         UITooltip.ShowText(proto.GetName());
     }
     else if (item_type == UIBuildWndItem.ItemType.mMenu)
     {
         UIBuildWndItem item = mMenuCtrl.mBoxBars.Items[item_index].GetComponent <UIBuildWndItem>();
         if (item != null)
         {
             if (item.mTargetItemType == UIBuildWndItem.ItemType.mVoxelMat)
             {
                 ItemProto proto = ItemProto.Mgr.Instance.Get(m_VoxelProtoItems[item.mTargetIndex]);
                 UITooltip.ShowText(proto.GetName());
             }
             else if (item.mTargetItemType == UIBuildWndItem.ItemType.mBlockMat)
             {
                 ItemProto proto = ItemProto.Mgr.Instance.Get(m_BlockProtoItems[item.mTargetIndex]);
                 UITooltip.ShowText(proto.GetName());
             }
             else if (item.mTargetItemType == UIBuildWndItem.ItemType.mVoxelType)
             {
                 int       proto_id = BSVoxelMatMap.GetItemID(item.ItemId);
                 ItemProto proto    = ItemProto.Mgr.Instance.Get(proto_id);
                 UITooltip.ShowText(proto.GetName());
             }
         }
     }
     else if (item_type == UIBuildWndItem.ItemType.mVoxelType)
     {
         int       proto_id = BSVoxelMatMap.GetItemID(m_VoxelTypeList[item_index]);
         ItemProto proto    = ItemProto.Mgr.Instance.Get(proto_id);
         UITooltip.ShowText(proto.GetName());
     }
 }
Пример #10
0
    void OnBeginDragMeaterItem(UIBuildWndItem.ItemType mItemType, int mIndex)
    {
        //Debug.Log("OnBeginDragMeaterItem:" + mItemType + "," + mIndex);

        GameObject content = null;

        if (mItemType == UIBuildWndItem.ItemType.mBlockMat)
        {
            if (mIndex >= mBlockMatList.Count && mIndex < 0)
            {
                return;
            }
            if (mBlockMatList[mIndex].mContentSprite.gameObject.activeSelf)
            {
                content = mBlockMatList[mIndex].mContentSprite.gameObject;
            }
            else
            {
                content = mBlockMatList[mIndex].mContentTexture.gameObject;
            }

            mMeunControl.DragItem = mBlockMatList[mIndex];
        }
        else if (mItemType == UIBuildWndItem.ItemType.mBlockPattern)
        {
            if (mIndex >= mBlockPatternList.Count && mIndex < 0)
            {
                return;
            }
            if (mBlockPatternList[mIndex].mContentSprite.gameObject.activeSelf)
            {
                content = mBlockPatternList[mIndex].mContentSprite.gameObject;
            }
            else
            {
                content = mBlockPatternList[mIndex].mContentTexture.gameObject;
            }

            mMeunControl.DragItem = mBlockPatternList[mIndex];
        }

        else if (mItemType == UIBuildWndItem.ItemType.mVoxelMat)
        {
            if (mIndex >= mVoxelMatList.Count && mIndex < 0)
            {
                return;
            }
            if (mVoxelMatList[mIndex].mContentSprite.gameObject.activeSelf)
            {
                content = mVoxelMatList[mIndex].mContentSprite.gameObject;
            }
            else
            {
                content = mVoxelMatList[mIndex].mContentTexture.gameObject;
            }

            mMeunControl.DragItem = mVoxelMatList[mIndex];
        }
        else if (mItemType == UIBuildWndItem.ItemType.mVoxelType)
        {
            if (mIndex >= mTypeList.Count && mIndex < 0)
            {
                return;
            }
            if (mTypeList[mIndex].mContentSprite.gameObject.activeSelf)
            {
                content = mTypeList[mIndex].mContentSprite.gameObject;
            }
            else
            {
                content = mTypeList[mIndex].mContentTexture.gameObject;
            }

            mMeunControl.DragItem = mTypeList[mIndex];
        }

        if (content != null)
        {
            if (mMeunControl.DragObejct != null)
            {
                Destroy(mMeunControl.DragObejct);
                mMeunControl.DragObejct = null;
            }
            mMeunControl.DragObejct = GameObject.Instantiate(content) as GameObject;
            mMeunControl.DragObejct.transform.parent        = mDragItemContent.transform;
            mMeunControl.DragObejct.transform.localScale    = new Vector3(48, 48, 1);
            mMeunControl.DragObejct.transform.localPosition = Vector3.zero;
            Vector3 pos = Input.mousePosition;
            pos.z = mMeunControl.DragObejct.transform.position.z;
            mMeunControl.DragObejct.transform.position = pos;
        }
    }
Пример #11
0
    public void WndItemOnClick(UIBuildWndItem.ItemType _itemType, int _index)
    {
        if (_itemType == UIBuildWndItem.ItemType.mBlockMat)
        {
            if (mBlockMatList[_index].IsActive)
            {
                if (mBlockMatListSelectIndex > -1)
                {
                    mBlockMatList[mBlockMatListSelectIndex].SetSelect(false);
                }
                mBlockMatListSelectIndex = _index;
                mBlockMatList[mBlockMatListSelectIndex].SetSelect(true);

                if (BlockItemOnClick != null)
                {
                    BlockItemOnClick(_index);
                }
            }
        }
        else if (_itemType == UIBuildWndItem.ItemType.mBlockPattern)
        {
            if (mBlockPatternList[_index].IsActive)
            {
                if (mBlockPatternListSelectIndex > -1)
                {
                    mBlockPatternList[mBlockPatternListSelectIndex].SetSelect(false);
                }
                mBlockPatternListSelectIndex = _index;
                mBlockPatternList[mBlockPatternListSelectIndex].SetSelect(true);


                if (BlockPatternOnClick != null)
                {
                    BlockPatternOnClick(_index);
                }
            }
        }
        else if (_itemType == UIBuildWndItem.ItemType.mVoxelMat)
        {
            if (mVoxelMatList[_index].IsActive)
            {
                if (mVoxelMatListSelectIndex > -1)
                {
                    mVoxelMatList[mVoxelMatListSelectIndex].SetSelect(false);
                }
                mVoxelMatListSelectIndex = _index;
                mVoxelMatList[mVoxelMatListSelectIndex].SetSelect(true);

                if (TextureItemOnClick != null)
                {
                    TextureItemOnClick(_index);
                }
            }
        }
        else if (_itemType == UIBuildWndItem.ItemType.mIso)
        {
            if (mIsoList[_index].IsActive)
            {
                if (mIsoListSelectIndex > -1)
                {
                    mIsoList[mIsoListSelectIndex].SetSelect(false);
                }
                mIsoListSelectIndex = _index;
                mIsoList[mIsoListSelectIndex].SetSelect(true);

                if (IsoItemOnClick != null)
                {
                    IsoItemOnClick(_index);
                }
            }
        }
        else if (_itemType == UIBuildWndItem.ItemType.mVoxelType)
        {
            if (mTypeList[_index].IsActive)
            {
                if (mTypeSelectIndex > -1 && mTypeSelectIndex < mTypeList.Count)
                {
                    mTypeList[mTypeSelectIndex].SetSelect(false);
                }
                mTypeSelectIndex = _index;
                mTypeList[mTypeSelectIndex].SetSelect(true);

                if (VoxelTypeOnClick != null)
                {
                    VoxelTypeOnClick(_index);
                }
            }
        }
        //Debug.Log (_itemType + "," + _index);
    }