// Use this for initialization void Start() { GlobalControl.Position = transform.position; GlobalControl.Rotation = transform.rotation; GlobalControl.Set = true; Cursor.visible = false; pickedObject = null; maxPickUpDistance = 4.0f; healthBar.init(100.0f, 100.0f); manaBar.init(100.0f, 100.0f); lightningBolt = GameObject.FindGameObjectWithTag("LightningBolt").GetComponent <LightningBoltScript>(); playerHitted = false; hittedCounter = 0.0f; characterController = GetComponent <CharacterController>(); isDead = false; isInSlowZone = false; deadAnimationCounter = 0.0f; }