public void HighlightOnce() { UIBHighlight component = base.GetComponent <UIBHighlight>(); if (component != null) { component.HighlightOnce(); } }
public void Select(bool selected) { UIBHighlight component = base.GetComponent <UIBHighlight>(); if (component != null) { component.AlwaysOver = selected; if (selected) { this.EnableFancyHighlight(false); } } }
protected override void Awake() { base.Awake(); UIBHighlight component = base.GetComponent <UIBHighlight>(); if (component == null) { component = base.gameObject.AddComponent <UIBHighlight>(); } this.m_UIBHighlight = component; if (this.m_UIBHighlight != null) { this.m_UIBHighlight.m_MouseOverHighlight = this.m_Highlight; this.m_UIBHighlight.m_HideMouseOverOnPress = false; } }
public void SetHighlight(bool enable) { UIBHighlightStateControl component = base.GetComponent <UIBHighlightStateControl>(); if (component != null) { if (this.m_Glow) { component.Select(true, true); } else { component.Select(enable, false); } } UIBHighlight highlight = base.GetComponent <UIBHighlight>(); if (highlight != null) { highlight.AlwaysOver = enable; } }