//Selectable sel; //void Awake() //{ // sel = GetComponent<Selectable>(); //} void PlayAssignedBGM() { source.PlayBGM(true); }
void PlayBGM() { source.PlayBGM(true); }
//Selectable sel; //void Awake() //{ // sel = GetComponent<Selectable>(); //} void PlayAssignedBGM() { source.PlayBGM(true); }
void PlayBGM() { source.PlayBGM(true); }