void Start() { buttons = new List <UIIconButton>(); foreach (AbilityBase ability in combatItem.abilities) { UIAbilityIconButton button = Instantiate(UIFactory.uiAbilityButton); button.ability = ability; button.menu = menu; button.label = label; buttons.Add(button); } UIIconButton buttonCancel = Instantiate(UIFactory.uiIconButton); buttonCancel.SetIconSprite(iconCancel); buttonCancel.onSelect.AddListener(() => label.text = labelCancel); buttonCancel.onClick.AddListener(() => menu.GoBack()); buttons.Add(buttonCancel); for (int i = 0; i < buttons.Count; i++) { buttons[i].transform.SetParent(buttonParent); buttons[i].neighborLeft = buttons[NeverdawnUtility.RepeatIndex(i - 1, buttons.Count)]; buttons[i].neighborRight = buttons[NeverdawnUtility.RepeatIndex(i + 1, buttons.Count)]; } }
void Start() { buttons = new List <UIIconButton>(); if (character.mannequin) { foreach (CombatItem item in character.mannequin.GetEquippedCombatItems()) { UICombatItemIconButton combatItemButton = Instantiate(UIFactory.uiCombatItemButton); combatItemButton.combatItem = item; combatItemButton.menu = menu; combatItemButton.label = label; buttons.Add(combatItemButton); } } if (character.unarmed) { UICombatItemIconButton combatItemButton = Instantiate(UIFactory.uiCombatItemButton); combatItemButton.combatItem = character.unarmed; combatItemButton.menu = menu; combatItemButton.label = label; combatItemButton.customLabel = "Self"; buttons.Add(combatItemButton); } if (includeWalk) { AbilityBase walkAbility = Instantiate(CombatController.walkAbility); walkAbility.Initialize(character.gameObject); UIAbilityIconButton walkButton = Instantiate(UIFactory.uiAbilityButton); walkButton.ability = walkAbility; walkButton.menu = menu; walkButton.label = label; buttons.Add(walkButton); } if (includeDoNothing) { UIIconButton buttonDoNothing = Instantiate(UIFactory.uiIconButton); buttonDoNothing.SetIconSprite(iconDoNothing); buttonDoNothing.onSelect.AddListener(() => label.text = labelDoNothing); buttonDoNothing.onClick.AddListener(() => doNothing()); buttons.Add(buttonDoNothing); } for (int i = 0; i < buttons.Count; i++) { buttons[i].transform.SetParent(buttonParent); buttons[i].neighborLeft = buttons[NeverdawnUtility.RepeatIndex(i - 1, buttons.Count)]; buttons[i].neighborRight = buttons[NeverdawnUtility.RepeatIndex(i + 1, buttons.Count)]; } }