Пример #1
0
 public UI Create(Scene scene, string type, GameObject parent)
 {
     try
     {
         UI ui = UIResources.Get(type);
         ui.AddComponent <UILoginComponent>();
         return(ui);
     }
     catch (Exception e)
     {
         Log.Error(e);
         return(null);
     }
 }
Пример #2
0
        public override void Init()
        {
            base.Init();


            UI.AddComponent(new TextComponent(UI, Program.FontRepository.GetFont("arial.ttf", 65), "Loading...")
            {
                Alignment = TextAlignment.Centered
            });

            _progressComponent = new TextComponent(UI, Program.FontRepository.GetFont("arial.ttf", 35), "0/" + _models.Length + " models")
            {
                Alignment = TextAlignment.Centered
            };
            _progressComponent.Transform.Translation += new GlmSharp.vec2(0, -100).ScaleToScreen();
            UI.AddComponent(_progressComponent);
        }
Пример #3
0
        public static void ShowUI(string UIDef, System.Object obj = null)
        {
            Transform UIRoot = GameObject.Find(Def.UIDef.UIRoot).transform;

            //Debug.Log("UIRoot = " + Def.UIDef.UIRoot);

            GameObject UI;
            string     UI_Base = "Assets." + UIDef + "Logic";
            Type       t       = Type.GetType(UI_Base, true, true);

            //UIBase comp;
            if (!UIRoot.Find(UIDef + "(Clone)"))
            {
                GameObject Prefab = (GameObject)Resources.Load("UI_Prefab/" + UIDef);
                //Debug.Log("PrefabResourcePath = "+ "UI_Prefab/" + UIDef);
                //Debug.Log("Prefab Name =" + Prefab.name);

                UI = Instantiate(Prefab, UIRoot);

                if (t != null)
                {
                    comp = (UIBase)UI.AddComponent(t);
                    TSEngine.Instance.ExecuteOnNextUpdate(delegate {
                        comp.OnInit();
                    });
                }
                else
                {
                    Debug.LogError("UI_base类型找不到");
                    comp = null;
                }
            }
            else
            {
                UI   = UIRoot.Find(UIDef + "(Clone)").gameObject;
                comp = (UIBase)UI.GetComponent(t);
            }
            UI.SetActive(true);
            //等一帧执行OnShow
            TSEngine.Instance.ExecuteOnNextUpdate(delegate {
                comp.OnShow(obj);
            });
        }
Пример #4
0
        public override void Init()
        {
            base.Init();

            _font       = Program.FontRepository.GetFont("orange_juice_2.ttf");
            _buttonFont = Program.FontRepository.GetFont("arial.ttf", 50 * Program.Settings.ScreenRatio.x * 1.2f);
            _sheet      = new ScoreSheet(UI, _font);

            _dice = new DiceManager(Gl);
            _dice.Populate(5);
            _dice.OnRolled += _sheet.UpdateRolled;

            var r = new ImageBlurRenderComponent(Gl, "Resource/Images/UI/Buttons/BlankButton.png");

            _rerollButton = new ButtonComponent(UI, ((vec2)r.Image.Size).ScaleToScreen() * .8f, r);
            _rerollButton.Transform.Translation += new vec2(-745, -150).ScaleToScreen();
            _rerollButton.Transform.Depth        = .91f;
            UI.AddComponent(_rerollButton);
            _rerollButton.OnRelease += OnRerollPress;

            _rerollText                       = (TextComponent)UI.AddComponent(new TextComponent(UI, _buttonFont, "Reroll"));
            _rerollText.Alignment             = TextAlignment.Centered;
            _rerollText.Transform.Translation = _rerollButton.Transform.Translation;
            _rerollText.Transform.Depth       = .9f;

            _rerollsLeftText                       = (TextComponent)UI.AddComponent(new TextComponent(UI, _buttonFont, ""));
            _rerollsLeftText.Alignment             = TextAlignment.Centered;
            _rerollsLeftText.Transform.Translation = _rerollButton.Transform.Translation - new vec2(0, 120).ScaleToScreen();
            _rerollsLeftText.Transform.Scale       = new vec2(.6f);
            _rerollsLeftText.Transform.Depth       = .9f;

            _sheet.CanScore      = _dice.CanScore;
            _sheet.OnSelect     += onSheetSelect;
            _dice.OnPrepareRoll += OnPrepare;
            _dice.OnPrepareRoll += _sheet.ClearFields;
            _dice.OnRolled      += OnRolled;

            CurrentCamera.Transform.Translation = new vec3(0, 7f, 8f);

            CreateLevel();

            _dice.PrepareRoll();
        }
Пример #5
0
        private void SetLayout()
        {
            List <ImageJson> uiList = uiData.data;

            if (uiroot != null)
            {
                Transform[] father = new Transform[3];
                for (int i = uiList.Count - 1; i >= 0; i--)
                {
                    father[0] = null;
                    father[1] = null;
                    father[2] = null;
                    if (uiList[i].father.Contains(":"))
                    {
                        //有祖父级别的物体
                        string[] fatherGroup  = uiList[i].father.Split(':');
                        int      fatherLength = fatherGroup.Length;
                        for (int index = fatherLength - 1; index >= 0; index--)
                        {
                            string fatherUIName = fatherGroup[index].StringModify("#", "");
                            if (fatherUIName.Contains(".psd") || fatherUIName.Contains("Adobe"))
                            {
                                continue;
                            }
                            father[index] = uiroot.SearchforChild(fatherUIName);
                            if (father[index] == null)
                            {
                                if (index == fatherLength - 1)
                                {
                                    father[index] = new GameObject(fatherUIName).AddComponent <RectTransform>().transform;
                                    father[index].transform.SetParent(uiroot, false);
                                    father[index].transform.localPosition = Vector3.zero;
                                }
                                else
                                {
                                    father[index] = new GameObject(fatherUIName).AddComponent <RectTransform>().transform;

                                    if (father[index + 1] == null)
                                    {
                                        father[index + 1] = uiroot;
                                    }
                                    father[index].transform.SetParent(father[index + 1], false);
                                    father[index].transform.localPosition = Vector3.zero;
                                }
                            }
                        }
                    }
                    else
                    {
                        string fatherUIName = uiList[i].father.StringModify("#", "");
                        //只有父物体
                        father[0] = uiroot.SearchforChild(fatherUIName);
                        if (father[0] == null)
                        {
                            father[0] = new GameObject(fatherUIName).AddComponent <RectTransform>().transform;
                            father[0].transform.SetParent(uiroot, false);
                            father[0].transform.localPosition = Vector3.zero;
                        }
                    }
                    string     name   = uiList[i].name;
                    string     uiName = name.StringModify("#", "");
                    Transform  UIT    = null;
                    GameObject UI     = null;
                    if ((uiName.Contains("btn") || uiName.Contains("Btn")) && (uiName.Contains("_pressed") || uiName.Contains("_Pressed")))
                    {
                        string uiBtnName = uiName.StringModify("_pressed", "");
                        uiBtnName = uiBtnName.StringModify("_Pressed", "");
                        Debug.Log(uiBtnName);
                        UIT = uiroot.SearchforChild(uiBtnName);
                        if (UIT != null)
                        {
                            Sprite      tex          = AssetDatabase.LoadAssetAtPath <Sprite>("Assets" + uiAssetsUrl + "/" + name + ".png");
                            SpriteState _spriteState = new SpriteState();
                            _spriteState.pressedSprite              = tex;
                            UIT.GetComponent <Button>().transition  = Selectable.Transition.SpriteSwap;
                            UIT.GetComponent <Button>().spriteState = _spriteState;
                            Debug.Log(name);
                        }
                        continue;
                    }
                    else
                    {
                        UIT = uiroot.SearchforChild(uiName);
                    }
                    if (UIT == null)
                    {
                        UI = new GameObject(uiName);
                        if (father[0] == null)
                        {
                            father[0] = uiroot;
                        }
                        UI.transform.SetParent(father[0], false);
                        if (UI.GetComponent <RectTransform>() == null)
                        {
                            UI.AddComponent <RectTransform>();
                        }
                        UI.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(uiList[i].x, -uiList[i].y, 0);
                        UI.GetComponent <RectTransform>().sizeDelta          = new Vector2(uiList[i].width, uiList[i].height);
                    }
                    else
                    {
                        UI = UIT.gameObject;
                    }
                    if ((uiName.Contains("btn") || uiName.Contains("Btn")) && !uiName.Contains("pressed") && !uiName.Contains("Pressed"))
                    {
                        Image  uiImg  = UI.GetComponent <Image>() ? UI.GetComponent <Image>() : UI.AddComponent <Image>();
                        Button button = UI.GetComponent <Button>() ? UI.GetComponent <Button>() : UI.AddComponent <Button>();
                        Sprite tex    = AssetDatabase.LoadAssetAtPath <Sprite>("Assets" + uiAssetsUrl + "/" + name + ".png");
                        uiImg.sprite = tex;
                    }
                    else if (!uiName.Contains("btn") && !uiName.Contains("Btn"))
                    {
                        RawImage uiRawImg = UI.GetComponent <RawImage>() ? UI.GetComponent <RawImage>() : UI.AddComponent <RawImage>();
                        Texture  tex      = AssetDatabase.LoadAssetAtPath <Texture>("Assets" + uiAssetsUrl + "/" + name + ".png");
                        uiRawImg.texture = tex;
                    }
                }
                EditorUtility.DisplayDialog("R.D.UI自动布局", "布局完毕!", "知道了!");
            }
            else
            {
                EditorUtility.DisplayDialog("R.D.UI自动布局", "Error:请指定UI根节点", "知道了!");
            }
        }