public static UGUIDragHandler Get(GameObject go) { UGUIDragHandler listener = go.GetComponent <UGUIDragHandler>(); if (listener == null) { listener = go.AddComponent <UGUIDragHandler>(); } return(listener); }
public void InitEvent() { UGUIDragHandler.Get(transTurnTable.gameObject).onDrag += OnTurntableDrag; UGUIDragHandler.Get(transTurnTable.gameObject).onBeginDrag += OnTurntableBeginDrag; UGUIDragHandler.Get(transTurnTable.gameObject).onEndDrag += OnTurntableEndDrag; }