/// <summary> /// Returns a value indicating whether the specified number evaluates to (positive) infinity. /// </summary> /// <param name="value">An instance of this class.</param> /// <returns><b>true</b> if <paramref name="value"/> evaluates to <see cref="Infinity"/>; otherwise, <b>false</b>.</returns> public static bool IsInfinity(UFloat11 value) { if ((value.Value & ExponentMask) != ExponentMask) { return(false); } return((value.Value & MantissaMask) == 0); }
/// <summary> /// Constructs an instance of this class with the value of the argument. /// </summary> /// <param name="value">An instance of <see cref="UFloat11"/>.</param> public Float16(UFloat11 value) { int exp = value.Value & UFloat11.ExponentMask; int man = value.Value & UFloat11.MantissaMask; if (exp == UFloat11.ExponentMask) { if (man == 0) { Value = PositiveInfinity; } else { Value = NaN; } return; } Value = (ushort)((value.Value << 4) & FillMask); }
/// <summary> /// Constructs an instance of this class with the value of the argument. /// </summary> /// <param name="value">An instance of <see cref="UFloat11"/>.</param> public UFloat10(UFloat11 value) { int exp = value.Value & UFloat11.ExponentMask; int man = value.Value & UFloat11.MantissaMask; if (exp == UFloat11.ExponentMask) { if (man == 0) { Value = Infinity; } else { Value = NaN; } return; } Value = (ushort)(((value.Value >> 1) + (value.Value & 1)) & FillMask); }
/// <summary> /// Constructs an instance of this class with the value of the argument. /// </summary> /// <param name="value">An instance of this class.</param> public UFloat11(UFloat11 value) { Value = value.Value; }