Пример #1
0
    private UFPlayerMovement GetPlayer(Collider c)
    {
        if (noPlayer)
        {
            return(null);
        }
        UFTriggerSensor uts = c.GetComponent <UFTriggerSensor>();

        if (uts == null || !uts.IsPlayer())
        {
            return(null);
        }
        return(c.transform.GetComponentInParent <UFPlayerMovement>());
    }
Пример #2
0
    private bool IsVehicle(Collider c)
    {
        UFTriggerSensor uts = c.GetComponent <UFTriggerSensor>();

        return(uts != null && uts.type == UFTriggerSensor.Type.Vehicle);
    }
Пример #3
0
    private bool IsPlayer(Collider c)
    {
        UFTriggerSensor uts = c.GetComponent <UFTriggerSensor>();

        return(uts != null && uts.IsPlayer());
    }