void Start() { UDPEventHandler = this.GetComponent <UDPEventModule>(); thread = new Thread(new ThreadStart(ThreadMethod)); thread.Start(); }
void Start() { traceText = GameObject.Find("TraceText").GetComponent <TraceText>(); udpEventModule = GameObject.Find("UDPComm").GetComponent <UDPEventModule>(); // All Chapters Playback initialize videoEvent = GameObject.Find("Video Player").GetComponent <VideoEvent>(); sequenceScreen = GameObject.Find("Sequence Screen"); imgSqcPlayback = GameObject.Find("Sequence Screen").GetComponent <ImageSequencePlayback>(); sceneController = GameObject.Find("Scene Controller").GetComponent <SceneController>(); StartCoroutine(ChapterInit()); }