private void EmitPing() { Debug.Log("Ping服务器"); Dictionary <string, string> data = new Dictionary <string, string>(); data["callback_name"] = StaticManager.ping_packName; data["msg"] = "ping!"; udpClient.Emit(data["callback_name"], data["msg"]); }
/// <summary> /// ping服务器 /// sends ping message to UDPServer. /// case "PING": /// OnReceivePing(pack,anyIP); /// break; /// take a look in TicTacttoeServer.cs script /// </summary> public void EmitPing() { Debug.Log("Ping服务器"); //hash table <key, value> Dictionary <string, string> data = new Dictionary <string, string>(); //JSON package data["callback_name"] = "PING"; //store "ping!!!" message in msg field data["msg"] = "ping!!!!"; //CanvasManager.instance.ShowAlertDialog ("try emit ping"); //The Emit method sends the mapped callback name to the server udpClient.Emit(data["callback_name"], data["msg"]); //CanvasManager.instance.ShowAlertDialog ("ping sended: "+serverFound); }
//************************ Sending Data to Server *************************************// public void EmitPing() { //hash table <key, value> Dictionary <string, string> data = new Dictionary <string, string>(); //JSON package data["callback_name"] = "PING"; //store "ping!!!" message in msg field data["msg"] = "ping!!!!"; //The Emit method sends the mapped callback name to the server udpClient.Emit(data["callback_name"], data["msg"]); }