public void InitPlatform(System.Action <bool> initResult) { #if (UNITY_ANDROID && !UNITY_EDITOR) #if ANDROID_UC //设置日志级别 UCGameSdk.setLogLevel(UCConfig.logLevel); //设置屏幕方向 UCGameSdk.setOrientation(UCConfig.orientation); //设置使用登录界面类型 UCGameSdk.setLoginUISwitch(UCConfig.loginUISwitch); UCGameSdk.initSDK(UCConfigData.debugMode, UCConfigData.logLevel, UCConfigData.cpid, UCConfigData.gameid, UCConfigData.serverid, UCConfigData.servername, UCConfigData.enablePayHistory, UCConfigData.enableLogout); #endif #endif }
public static void InitSDK() { #if UNITY_ANDROID Debug.Log("UCSDKAgent::InitSDK"); //设置日志级别 UCGameSdk.setLogLevel(UCConstants.LOGLEVEL_DEBUG); //设置屏幕方向 UCGameSdk.setOrientation(UCConstants.ORIENTATION_LANDSCAPE); //调用初始化 // UCGameSdk.initSDK (true, 2, 1, 20, 24, "firstService", false, false); UCGameSdk.initSDK(debugMode, UCConstants.LOGLEVEL_ERROR, cpid, gameid, serverid, "firstService", true, true); #elif UNITY_IPHONE #endif }