/// <summary>Creates a draggable label with current unit (mph or km/h).</summary>
        /// <param name="builder">The UI builder to use.</param>
        private void SetupControls_TitleBar(UBuilder builder)
        {
            string unitTitle = string.Format(
                format: "{0} - {1}",
                Translation.SpeedLimits.Get("Window.Title:Speed Limits"),
                GlobalConfig.Instance.Main.DisplaySpeedLimitsMph
                    ? Translation.SpeedLimits.Get("Miles per hour")
                    : Translation.SpeedLimits.Get("Kilometers per hour"));

            // The label will be repositioned to the top of the parent
            this.windowTitleLabel_ = builder.Label_(
                parent: this,
                t: unitTitle,
                stack: UStackMode.Below);

            this.dragHandle_ = this.CreateDragHandle();

            // On window drag - clamp to screen and then save in the config
            this.eventPositionChanged += (_, value) => {
                GlobalConfig.Instance.Main.SpeedLimitsWindowX = (int)value.x;
                GlobalConfig.Instance.Main.SpeedLimitsWindowY = (int)value.y;

                if (!queuedClampToScreen)
                {
                    // Prevent multiple invocations by setting a flag
                    queuedClampToScreen = true;
                    Invoke(eventName: "OnPeriodicClampToScreen", 2.0f);
                }
            };
        }
            /// <summary>
            /// Sets up two stacked labels: for mode description (what the user sees) and for hint.
            /// The text is empty but is updated after every mode or view change.
            /// </summary>
            public void SetupControls(SpeedLimitsToolWindow window,
                                      UBuilder builder,
                                      SpeedLimitsTool parentTool)
            {
                this.position = Vector3.zero;

                this.backgroundSprite = "GenericPanel";
                this.color            = new Color32(64, 64, 64, 255);

                this.SetPadding(UPadding.Default);
                this.ResizeFunction(
                    resizeFn: (UResizer r) => {
                    r.Stack(
                        UStackMode.ToTheRight,
                        spacing: UConst.UIPADDING,
                        stackRef: window.modeButtonsPanel_);
                    r.FitToChildren();
                });

                this.ModeDescriptionLabel = builder.Label_(
                    parent: this,
                    t: string.Empty,
                    stack: UStackMode.Below,
                    processMarkup: true);
                this.ModeDescriptionLabel.SetPadding(
                    new UPadding(top: 12f, right: 0f, bottom: 0f, left: 0f));
            }
Пример #3
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            private void CreatePaletteButtonHintLabel(UBuilder builder,
                                                      bool showMph,
                                                      SpeedValue speedValue,
                                                      SpeedLimitPaletteButton button,
                                                      UPanel buttonPanel)
            {
                // Other speed unit info label
                string otherUnit = showMph
                                       ? ToKmphPreciseString(speedValue)
                                       : ToMphPreciseString(speedValue);

                // Choose label text under the button
                string GetSpeedButtonHintText()
                {
                    if (FloatUtil.NearlyEqual(speedValue.GameUnits, 0.0f))
                    {
                        return(Translation.SpeedLimits.Get("Palette.Text:Default"));
                    }

                    if (speedValue.GameUnits >= SpeedValue.UNLIMITED)
                    {
                        return(Translation.SpeedLimits.Get("Palette.Text:Unlimited"));
                    }

                    return(otherUnit);
                }

                ULabel label = button.AltUnitsLabel =
                    builder.Label_(
                        parent: buttonPanel,
                        t: GetSpeedButtonHintText(),
                        stack: UStackMode.Below);

                label.width         = SpeedLimitPaletteButton.SELECTED_WIDTH;
                label.textAlignment = UIHorizontalAlignment.Center;
                label.ContributeToBoundingBox(false); // parent ignore our width
            }
        /// <summary>
        /// Create button triples for number of lanes.
        /// Buttons are linked to lanes later by LaneArrowTool class.
        /// </summary>
        /// <param name="builder">The UI Builder.</param>
        /// <param name="numLanes">How many lane groups.</param>
        public void SetupControls(UBuilder builder, int numLanes)
        {
            Buttons = new List <LaneArrowButton>();

            var buttonRowPanel = builder.Panel_(parent: this, stack: UStackMode.NewRowBelow);

            buttonRowPanel.name = "TMPE_ButtonRow";
            buttonRowPanel.SetPadding(UPadding.Default);
            buttonRowPanel.ResizeFunction((UResizer r) => { r.FitToChildren(); });

            // -----------------------------------
            // Create a row of button groups
            //      [ Lane 1      ] [ Lane 2 ] [ Lane 3 ] ...
            //      [ [←] [↑] [→] ] [...     ] [ ...    ]
            // -----------------------------------
            for (var i = 0; i < numLanes; i++)
            {
                string buttonName       = $"TMPE_LaneArrow_ButtonGroup{i + 1}";
                UPanel buttonGroupPanel = builder.Panel_(
                    parent: buttonRowPanel,
                    stack: i == 0 ? UStackMode.Below : UStackMode.ToTheRight);
                buttonGroupPanel.name             = buttonName;
                buttonGroupPanel.atlas            = TextureUtil.Ingame;
                buttonGroupPanel.backgroundSprite = "GenericPanel";

                int i1 = i; // copy of the loop variable, for the resizeFunction below

                buttonGroupPanel.ResizeFunction((UResizer r) => { r.FitToChildren(); });
                buttonGroupPanel.SetPadding(UPadding.Default);

                // Create a label with "Lane #" title
                string labelText = Translation.LaneRouting.Get("Format.Label:Lane") + " " +
                                   (i + 1);
                ULabel laneLabel = builder.Label_(
                    parent: buttonGroupPanel,
                    t: labelText);

                // The label will be repositioned to the top of the parent
                laneLabel.ResizeFunction(r => { r.Stack(UStackMode.Below); });

                // Create and populate the panel with buttons
                // 3 buttons are created [←] [↑] [→],
                // The click event is assigned outside in LaneArrowTool.cs
                foreach (string prefix in new[] {
                    "LaneArrowLeft",
                    "LaneArrowForward",
                    "LaneArrowRight",
                })
                {
                    LaneArrowButton arrowButton = builder.Button <LaneArrowButton>(
                        parent: buttonGroupPanel,
                        text: string.Empty,
                        tooltip: null,
                        size: new Vector2(40f, 40f),
                        stack: prefix == "LaneArrowLeft"
                                   ? UStackMode.Below
                                   : UStackMode.ToTheRight);
                    arrowButton.atlas = GetAtlas();
                    arrowButton.Skin  = CreateDefaultButtonSkin();
                    arrowButton.Skin.ForegroundPrefix = prefix;
                    Buttons.Add(arrowButton);
                } // for each button
            }     // end button loop, for each lane
        }