public virtual FName ReadFName() { int nameMapPointer = this.ReadInt32(); int number = this.ReadInt32(); return(new FName(Asset.GetNameReference(nameMapPointer), number)); }
public FString GetEnumBase(UAsset asset) { if (EnumType <= 0) { return(null); } return(asset.GetNameReference(EnumType)); }
public FString GetEnumFull(UAsset asset) { if (Value <= 0) { return(null); } return(asset.GetNameReference(Value)); }