public void onAddLabel(UAddLabelMsgData msgData) { if (msgData == null) { return; } if (SupportVoteFrame != null) { SupportVoteFrame.UpdateSubFrame(); } SSchemeLabelConfig labelConfig = WarSupportPlayerConfigPage.Instance.GetLabelConfig(msgData.nLabelID); if (labelConfig == null) { return; } // 播放广播 string strFormat = ULocalizationService.Instance.Get("UIView", "Support", "AddLabelMsg"); string strMsg = string.Format(strFormat, ChatMessageManager.ChatItemFlag, msgData.operatorName, ChatMessageManager.ChatItemFlag, msgData.targetName, ChatMessageManager.ChatItemFlag, labelConfig.labelName); gamelogic_show_chat_message msg = new gamelogic_show_chat_message(); msg.channel = (int)EMChatChannelType.CHAT_CHANNEL_WARSCENE; msg.message = strMsg; LogicDataCenter.chatMessageManager.AddChatMessage(ref msg); }
public void recvAddLabel(cmd_war_add_label data) { if (data.targetPdbid <= 0) { Debug.LogError("WarLabelDataManger::recvAddLabel, data.targetPdbid <= 0"); return; } uint uTargetPdbid = data.targetPdbid; int nLabelID = data.nLabelID; // 获取某个玩家本次的标签信息 Dictionary <int, int> outLabelInfo; if (!m_dicLabelData.TryGetValue(uTargetPdbid, out outLabelInfo)) { outLabelInfo = new Dictionary <int, int>(); m_dicLabelData.Add(uTargetPdbid, outLabelInfo); } // 判断该玩家是否有该标签信息 if (!outLabelInfo.ContainsKey(nLabelID)) { outLabelInfo.Add(nLabelID, 0); } outLabelInfo[nLabelID]++; // 保存最新的标签 m_LastLabelList.Enqueue(data); UAddLabelMsgData msgData = new UAddLabelMsgData(); msgData.msgID = (int)WndMsgID.WND_MSG_WAR_HAS_ADD_LABEL; msgData.nLabelID = data.nLabelID; msgData.operatorName = data.szOperatorName; msgData.targetName = data.szTargetName; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_WAR_HAS_ADD_LABEL, msgData); }