void Start() { _animator = gameObject.GetComponent <Animator>(); _hover = GetChildCalled("Hover"); _hover.gameObject.SetActive(false); var poly = U2D.FromRectToPoly(Region); buildingPrev = (BigBoxPrev)CreatePlane.CreatePlan(Root.bigBoxPrev, Root.dashedLinedSquare, container: transform); buildingPrev.UpdatePos(poly, .25f); buildingPrev.transform.position = U2D.FromV2ToV3(Region.center); //MeshController.CrystalManager1.CrystalRegions[Index].StartWithAudioReport(); Name = "Buy region"; HType = H.BuyRegion; transform.position += new Vector3(0, 10000, 0); }