public void ShowDisplayOther(Vector3[] vector, Types.Tile type) { List <Tile> showTile = new List <Tile>(); for (int i = 0, ii = vector.Length; i < ii; ++i) { for (int n = 0, nn = AllTiles.Count; n < nn; ++n) { if (vector[i] == AllTiles[n].transform.position) { showTile.Add(AllTiles[n]); } } switch (type) { case Types.Tile.Nomal: { SetDisplay(showTile, "TileNomalTexture"); } break; case Types.Tile.Move: { SetDisplay(showTile, "TileMoveTexture"); } break; case Types.Tile.Skill: { SetDisplay(showTile, "TileSkillTexture"); } break; } showTile.Clear(); } }
public void RPCShowDisplay(Vector3[] tileVector, Types.Tile type) { boardManager.ShowDisplayOther(tileVector, type); }