Пример #1
0
        public override void Serialize(IDataWriter writer)
        {
            allianceInfos.Serialize(writer);
            var guilds_before = writer.Position;
            var guilds_count  = 0;

            writer.WriteShort(0);
            foreach (var entry in guilds)
            {
                entry.Serialize(writer);
                guilds_count++;
            }
            var guilds_after = writer.Position;

            writer.Seek((int)guilds_before);
            writer.WriteShort((short)guilds_count);
            writer.Seek((int)guilds_after);

            var prisms_before = writer.Position;
            var prisms_count  = 0;

            writer.WriteShort(0);
            foreach (var entry in prisms)
            {
                writer.WriteShort(entry.TypeId);
                entry.Serialize(writer);
                prisms_count++;
            }
            var prisms_after = writer.Position;

            writer.Seek((int)prisms_before);
            writer.WriteShort((short)prisms_count);
            writer.Seek((int)prisms_after);
        }
Пример #2
0
 public override void Serialize(ICustomDataOutput writer)
 {
     allianceInfos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Count());
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prisms.Count());
     foreach (var entry in prisms)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
 public void Serialize(IDataWriter writer)
 {
     allianceInfos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Length);
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prisms.Length);
     foreach (var entry in prisms)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Пример #4
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(infos.TypeId);
     infos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Length);
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)controlledSubareaIds.Length);
     foreach (var entry in controlledSubareaIds)
     {
         writer.WriteShort(entry);
     }
 }
Пример #5
0
 public override void Serialize(IWriter writer)
 {
     writer.WriteShort(infos.TypeId);
     infos.Serialize(writer);
     writer.WriteShort((short)guilds.Count());
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteShort((short)controlledSubareaIds.Count());
     foreach (var entry in controlledSubareaIds)
     {
         writer.WriteVarShort((int)entry);
     }
     writer.WriteVarLong(leaderCharacterId);
     writer.WriteUTF(leaderCharacterName);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteShort(infos.TypeId);
     infos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Count());
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)controlledSubareaIds.Count());
     foreach (var entry in controlledSubareaIds)
     {
         writer.WriteVarUhShort(entry);
     }
     writer.WriteVarUhInt(leaderCharacterId);
     writer.WriteUTF(leaderCharacterName);
 }
Пример #7
0
 public void Serialize(IDataWriter writer)
 {
     writer.WriteShort(infos.TypeId);
     infos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Length);
     foreach (var entry in guilds)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)controlledSubareaIds.Length);
     foreach (var entry in controlledSubareaIds)
     {
         writer.WriteVarShort((int)entry);
     }
     writer.WriteVarLong(leaderCharacterId);
     writer.WriteUTF(leaderCharacterName);
 }
Пример #8
0
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(infos.TypeId);
            infos.Serialize(writer);
            var guilds_before = writer.Position;
            var guilds_count  = 0;

            writer.WriteUShort(0);
            foreach (var entry in guilds)
            {
                entry.Serialize(writer);
                guilds_count++;
            }
            var guilds_after = writer.Position;

            writer.Seek((int)guilds_before);
            writer.WriteUShort((ushort)guilds_count);
            writer.Seek((int)guilds_after);

            var controlledSubareaIds_before = writer.Position;
            var controlledSubareaIds_count  = 0;

            writer.WriteUShort(0);
            foreach (var entry in controlledSubareaIds)
            {
                writer.WriteVarShort(entry);
                controlledSubareaIds_count++;
            }
            var controlledSubareaIds_after = writer.Position;

            writer.Seek((int)controlledSubareaIds_before);
            writer.WriteUShort((ushort)controlledSubareaIds_count);
            writer.Seek((int)controlledSubareaIds_after);

            writer.WriteVarLong(leaderCharacterId);
            writer.WriteUTF(leaderCharacterName);
        }