private void Update() { if (typedText.typing) { typedText.Loop(); text.text = typedText.text; } }
protected override void Update() { base.Update(); if (textTyper.typing) { textTyper.Loop(); if ((Main.Instance.gameState.hasMadeAChoice || Application.isEditor) && Input.GetMouseButtonDown(0)) { textTyper.ShowInstantly(); } } }
private void Update() { typedText.Loop(); text.text = typedText.text; }