public WinScreen(Game game, Library.Colors.ColorName player) : base(Library.WinScreens.Background, game) { WinType = TypeOfWin.TeamVictory; SplashTime = TimeSpan.FromSeconds(5); switch (player) { case Synced.Content.Library.Colors.ColorName.Blue: GameComponents.Add(new Sprite(Library.WinScreens.BlueTeam, new Vector2(ResolutionManager.GetCenterPointWidth, ResolutionManager.GetCenterPointHeight), Color.White, Static_Classes.DrawingHelper.DrawingLevel.Top, true, Game)); break; case Synced.Content.Library.Colors.ColorName.Green: GameComponents.Add(new Sprite(Library.WinScreens.GreenTeam, new Vector2(ResolutionManager.GetCenterPointWidth, ResolutionManager.GetCenterPointHeight), Color.White, Static_Classes.DrawingHelper.DrawingLevel.Top, true, Game)); break; case Synced.Content.Library.Colors.ColorName.Red: GameComponents.Add(new Sprite(Library.WinScreens.RedTeam, new Vector2(ResolutionManager.GetCenterPointWidth, ResolutionManager.GetCenterPointHeight), Color.White, Static_Classes.DrawingHelper.DrawingLevel.Top, true, Game)); break; case Synced.Content.Library.Colors.ColorName.Yellow: GameComponents.Add(new Sprite(Library.WinScreens.YellowTeam, new Vector2(ResolutionManager.GetCenterPointWidth, ResolutionManager.GetCenterPointHeight), Color.White, Static_Classes.DrawingHelper.DrawingLevel.Top, true, Game)); break; default: break; } }
public WinScreen(Game game) : base(Library.WinScreens.Background, game) { WinType = TypeOfWin.SuddenDeath; SplashTime = new TimeSpan(10000); GameComponents.Add(new Sprite(Library.WinScreens.SuddenTeam, new Vector2(ResolutionManager.GetCenterPointWidth, ResolutionManager.GetCenterPointHeight), Static_Classes.DrawingHelper.DrawingLevel.Top, Game)); }