/* --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- */ public PickUp(TypeOfPickUp type, int modelId, Vector3 position, int nameId = 2) : base(modelId, position, nameId) { mainRigidbody.useGravity = false; mainRigidbody.mass = float.MaxValue; EnableCollision(false); this.type = type; }
void ChooseType() { int value = (int)(totalProbability * Random.value); if(value <= probabilityToBeGreenShell) { Type = TypeOfPickUp.GreenShell; return; } value -= probabilityToBeGreenShell; if(value <= probabilityToBeRedShell) { Type = TypeOfPickUp.RedShell; return; } value -= probabilityToBeRedShell; if (value <= probabilityToBeBlueShell) { Type = TypeOfPickUp.BlueShell; return; } value -= probabilityToBeBlueShell; if (value <= probabilityToBeRepair) { Type = TypeOfPickUp.Repair; return; } value -= probabilityToBeRepair; if (value <= probabilityToBeNitro) { Type = TypeOfPickUp.Nitro; return; } }
void Start() { _pickUpEffect = (TypeOfPickUp)Random.Range(0, Enum.GetNames(typeof (TypeOfPickUp)).Length); }