Пример #1
0
    public void newPhaseCallback()
    {
        PhaseManager phaseMan  = gameObject.GetComponent <PhaseManager> ();
        TypeFase     typePhase = phaseMan.getCurrentPhase();

        Debug.Log("New Phase: " + typePhase.ToString());
        //TimeManager timeMan = gameObject.GetComponent<TimeManager> ();
        WorldTerrain wt = WorldTerrain.GetInstance();

        switch (typePhase)
        {
        case TypeFase.SOWING:
            if (Tutorial_Plantell.init == false && !wt.areAllChunksDisabled())
            {
                _tutMan.startTuto(new Tutorial_Plantell());
            }
            break;

        case TypeFase.HARVEST:
            if (Tutorial_Buildings.init == false && !wt.areAllChunksDisabled())
            {
                _tutMan.startTuto(new Tutorial_Buildings());
            }
            break;
        }
    }
Пример #2
0
    public void MakeActionsTillPhase(TypeFase phase)
    {
        WorldTerrain wt = WorldTerrain.GetInstance();
        int          ID_SIEMBRA_DIRECTA = 6;

        //List<Pair<uint, uint>> positions = WorldTerrain.GetInstance().getChunkTilesPositions(0);
        foreach (TypeFase currentPhase in Enum.GetValues(typeof(TypeFase)))
        {
            if (currentPhase == phase)
            {
                break;
            }
            List <int> actionsCurrentPhase = GameObject.FindGameObjectWithTag("Logic").GetComponent <PhaseManager>().getActionsInPhase(currentPhase);

            /*foreach (Pair<uint, uint> position in positions) {
             *  RiceTerrainTile tile = WorldTerrain.GetInstance().getRiceTerrain(position.First, position.Second);
             *  tile.performAction()
             * }*/
            foreach (int actionID in actionsCurrentPhase)
            {
                if (actionID != ID_SIEMBRA_DIRECTA && ActionManager.GetInstance().hasAnActionToBeAddedAsDone(actionID))
                {
                    for (int i = 0; i < wt.getNumberOfChunks(); ++i)
                    {
                        wt.performActionInChunk(actionID, i, new List <int> (), true);
                    }
                }
            }
        }
    }
Пример #3
0
 public uint getStartMonthOfPhase(TypeFase phase)
 {
     if (phase == TypeFase.NONE)
     {
         return(0);
     }
     return(_startPhaseMonth[(int)phase]);
 }
Пример #4
0
 public uint getStartDayOfPhase(TypeFase phase)
 {
     if (phase == TypeFase.NONE)
     {
         return(0);
     }
     return(_startPhaseDay[(int)phase]);
 }
Пример #5
0
    // prepara el terreno y crea un tile donde plantar arroz
    public void createRiceChunk(uint row, uint col, bool flooded)
    {
        int chunkID = chunkNextID++;

        Debug.Log("Building Chunk #" + chunkID);
        chunkTilesPos[chunkID] = new List <Pair <uint, uint> > ();

        for (uint i = row - RICE_CHUNK_SEPARATION; i < row + RICE_CHUNK_H + RICE_CHUNK_SEPARATION; ++i)
        {
            for (uint j = col - RICE_CHUNK_SEPARATION; j < col + RICE_CHUNK_W + RICE_CHUNK_SEPARATION; ++j)
            {
                if (i < row || i >= row + RICE_CHUNK_H ||
                    j < col || j >= col + RICE_CHUNK_W)
                {
                    if (worldTerrainType [i, j] != TileTerrainType.CANAL)
                    {
                        worldTerrainType [i, j] = TileTerrainType.SEPARATOR;
                    }
                }
                else
                {
                    chunkTilesPos[chunkID].Add(new Pair <uint, uint>(i, j));
                    worldTerrainType [i, j] = TileTerrainType.RICE_TERRAIN;
                    riceTerrains [i, j]     = new RiceTerrainTile(i, j, flooded);
                    riceTerrains [i, j].setChunkNumber(chunkID);
                    riceTerrains[i, j].setLocalID(chunkTilesPos[chunkID].Count - 1);


                    Vegetation veg = getTileVegetation(i, j);
                    if (veg != null)
                    {
                        veg.delete();
                    }

                    if (canalManager.tileHasCanal(i, j))
                    {
                        canalManager.deleteCanal(i, j);
                    }
                }

                updateTileRepresentation(i, j);
            }
        }
        canalManager.addRiceChunk(chunkID, row, col, RICE_CHUNK_W, RICE_CHUNK_H);
        canalManager.updateCanals();
        m_chunkChangedListener();
        m_chunkAddedListener(chunkID);
        _weedFactory.addChunkID(chunkID);
        PenalizationManager.GetInstance().checkActionsTillCurrentPhase();

        TypeFase phase = GameObject.FindGameObjectWithTag("Logic").GetComponent <PhaseManager> ().getCurrentPhase();

        if (phase != TypeFase.PREWORK_I && phase != TypeFase.NONE)
        {
            disableChunk(chunkID);
        }
    }
Пример #6
0
 public void load(PhaseManagerData phaseManagerData)
 {
     Debug.Log("Loading... PhaseManager");
     _timeManager = GetComponent <TimeManager>();
     _timeManager._onTimeStateChange += handleOnTimeStateChange;
     _phaseActions = JSONLoader.readPhaseActions();
     m_phasesInfo  = JSONLoader.readPhaseInfo();
     _currentPhase = phaseManagerData.CurrentPhase;
     _lastPhase    = phaseManagerData.LastPhase;
 }
Пример #7
0
 private TypeFase DeterminePreviousPhase(TypeFase _currentPhase)
 {
     if (_currentPhase != TypeFase.NONE)
     {
         uint day   = _startPhaseDay [(int)_currentPhase];
         uint month = _startPhaseMonth[(int)_currentPhase];
         --day;
         if (day == 0)
         {
             --month;
             if (month == 0)
             {
                 return(TypeFase.NONE);
             }
             else
             {
                 day = _timeManager.getDaysOfAMonth(month);
             }
         }
         return(DeterminePhaseByDate(day, month));
     }
     else
     {
         uint currentDay   = _timeManager.getCurrentDay();
         uint currentMonth = _timeManager.getCurrentMonth();
         int  i            = 0;
         bool phaseFound   = false;
         while (currentMonth >= _startPhaseMonth [i])
         {
             if (currentMonth == _startPhaseMonth[i] && currentDay > _endPhaseDay[i])
             {
                 break;
             }
             else
             {
                 phaseFound = true;
                 ++i;
             }
         }
         if (phaseFound)
         {
             //var phases = Enum.GetValues (typeof(TypeFase));
             int j = 0;
             foreach (TypeFase phase in Enum.GetValues(typeof(TypeFase)))
             {
                 if (j == i)
                 {
                     return(phase);
                 }
                 ++j;
             }
         }
         return(TypeFase.NONE);
     }
 }
Пример #8
0
    public void handleOnTimeStateChange()
    {
        TypeFase newPhase = (TypeFase)determinePhase();

        if (_currentPhase != newPhase)
        {
            _lastPhase    = _currentPhase;
            _currentPhase = newPhase;
            _onPhaseChange();
        }
    }
Пример #9
0
 void Start()
 {
     if (!PlayerPrefs.HasKey("LoadData") || PlayerPrefs.GetInt("LoadData") == 0)
     {
         _phaseActions = JSONLoader.readPhaseActions();
         m_phasesInfo  = JSONLoader.readPhaseInfo();
         _currentPhase = (TypeFase)determinePhase();
         if (_currentPhase != TypeFase.PREWORK_I)
         {
             _lastPhase = (TypeFase)DeterminePreviousPhase(_currentPhase);
         }
     }
 }
Пример #10
0
    private TypeFase DeterminePreviousUsefulPhase(TypeFase _currentPhase)
    {
        TypeFase lastPhase = TypeFase.NONE;

        foreach (TypeFase phase in Enum.GetValues(typeof(TypeFase)))
        {
            if (phase == _currentPhase)
            {
                break;
            }
            else
            {
                lastPhase = phase;
            }
        }
        return(lastPhase);
    }
    private void updateCalendar()
    {
        if (m_remainingDays != null)
        {
            TypeFase currentPhase = GameObject.FindGameObjectWithTag("Logic").GetComponent <PhaseManager>().getCurrentPhase();
            if (currentPhase != TypeFase.NONE)
            {
                m_remainingDays.gameObject.SetActive(true);
                m_calendar.gameObject.SetActive(true);
                int remainingDays = GameObject.FindGameObjectWithTag("Logic").GetComponent <PhaseManager>().getRemainingDaysOfCurrentPhase();

                m_remainingDays.text = Dictionary.getString("WILL_TAKE") + " " + ((ChunkAction)m_actions[m_currentAction]).duration / 24 +
                                       " " + Dictionary.getString("DAYS") + "." + Dictionary.getString("HAVE_LEFT") + " " + remainingDays.ToString() + " " + Dictionary.getString("DAYS_TO_DO_IT");
            }
            else
            {
                m_remainingDays.gameObject.SetActive(false);
                m_calendar.gameObject.SetActive(false);
            }
        }
    }
Пример #12
0
    public List <int> GetActionsTillLastUsefulPhase()
    {
        List <int> actions         = new List <int> ();
        TypeFase   lastUsefulPhase = DeterminePreviousUsefulPhase(_currentPhase);

        if (lastUsefulPhase != TypeFase.NONE)
        {
            foreach (TypeFase phase in Enum.GetValues(typeof(TypeFase)))
            {
                if (phase == _currentPhase)
                {
                    break;
                }
                else
                {
                    List <int> actionsThisPhase = _phaseActions [(int)_lastPhase];
                    actions.AddRange(actionsThisPhase);
                }
            }
        }
        return(actions);
    }
Пример #13
0
    public void AdvanceTillPhase(TypeFase phase, bool makeActions = true)
    {
        TimeManager  tm = GameObject.FindGameObjectWithTag("Logic").GetComponent <TimeManager>();
        PhaseManager pm = GameObject.FindGameObjectWithTag("Logic").GetComponent <PhaseManager>();

        int oldMonth = (int)tm.getCurrentMonth();

        uint newDay   = pm.getStartDayOfPhase(phase);
        uint newMonth = pm.getStartMonthOfPhase(phase);
        uint year     = tm.getCurrentYear();

        tm.setDate(newDay, newMonth, year);
        pm.setCurrentPhase(phase);

        for (int i = 0; i < (newMonth - oldMonth + 12) % 12; ++i)
        {
            WorkerManager.GetInstance().payWorkers();
        }

        if (makeActions)
        {
            MakeActionsTillPhase(phase);
        }
    }
Пример #14
0
 public List <int> getActionsInPhase(TypeFase phase)
 {
     return(_phaseActions[(int)phase]);
 }
Пример #15
0
 public void setCurrentPhase(TypeFase phase)
 {
     _currentPhase = phase;
 }