Пример #1
0
        public void UpdatePower()
        {
            if (m_InfinitePower)
            {
                m_CurrentPower = 1.0f;
            }
            else
            {
                m_CurrentPower = Mathf.Max(m_CurrentPower - 0.1f, 0.0f);
            }

            foreach (var conduit in m_Connected)
            {
                PowerConduitPower other = null;
                var gop = new TwoDee.ProxyWorld.GameObjectOrProxy(conduit);
                if (gop.GameObject != null)
                {
                    var pc = gop.GameObject.GetComponentInParent <PowerConduit>();
                    other = pc.m_Pcp;
                }
                else if (gop.Proxy != null)
                {
                    var pc = gop.Proxy.GetData <PowerConduit.Proxy>();
                    if (pc != null)
                    {
                        other = pc.m_Pcp;
                    }
                }

                if (other != null)
                {
                    other.m_CurrentPower = Mathf.Max(other.m_CurrentPower, m_CurrentPower);
                }
            }
        }
Пример #2
0
            protected override void SaveLoad(bool save, Rope rope)
            {
                if (save)
                {
                    m_RefundItem = rope.m_RefundItem;
                    m_Links      = new LinkProxy[rope.m_Links.Count];
                    for (int i = 0; i < rope.m_Links.Count; i++)
                    {
                        m_Links[i] = new LinkProxy();
                        m_Links[i].Save(rope.m_Links[i]);
                    }
                }
                else
                {
                    rope.m_RefundItem = m_RefundItem;
                    //Setup links
                    GameObject lastLink = null;
                    foreach (var link in m_Links)
                    {
                        var go = rope.CreateLink(link.m_Position, link.m_Rotation, false);
                        rope.AttachNewLink(go, lastLink);
                        lastLink = go;

                        if (link.m_ConnectedPosition != Vector3.zero)
                        {
                            var hj2 = StandardInitHinge(go);
                            if (!link.m_ConnectedObject.IsEmpty())
                            {
                                var gop = new TwoDee.ProxyWorld.GameObjectOrProxy(link.m_ConnectedObject);
                                if (gop.Valid && gop.GameObject != null)
                                {
                                    hj2.connectedBody = gop.GameObject.GetComponent <Rigidbody>();
                                }
                                else
                                {
                                    UnityEngine.Debug.LogError("A rope was loaded in before an object it was connected to was loaded in.");
                                }
                            }

                            hj2.anchor = go.transform.InverseTransformPoint(link.m_ConnectedPosition);
                            // The extra parameter here is since the connection is already set up we don't want to do it again.
                            go.GetComponent <RopeLink>().ConnectJoint(hj2, false);
                        }
                    }

                    //Setup state
                    rope.m_State = State.Idle;
                    rope.PlaceHandles();
                }
            }
Пример #3
0
        void IMouseButtons.UseButton(MouseButtonContext context, MouseButtonEntry entry)
        {
            if (entry.m_Data.Equals(0))
            {
                var gop = new TwoDee.ProxyWorld.GameObjectOrProxy(m_TargetGuid);
                if (gop.Valid)
                {
                    TwoDee.EasySound.Play("teleport", gameObject);

                    Vector3 otherEndPos = gop.Position;
                    otherEndPos.z = 0.0f;
                    context.m_Player.transform.position = otherEndPos;
                }
            }
        }
Пример #4
0
            bool IProxyDataReady.ReadyToLoad()
            {
                // We need whatever we are connected to be loaded
                foreach (var link in m_Links)
                {
                    if (link.m_ConnectedObject == null || link.m_ConnectedObject.Length == 0)
                    {
                        continue;
                    }
                    var gop = new TwoDee.ProxyWorld.GameObjectOrProxy(link.m_ConnectedObject);
                    if (gop.Valid && gop.GameObject == null)
                    {
                        return(false);
                    }
                }

                return(true);
            }