private void UpdateMask(TwoColLine colLine, Vector2 point, ref Vector2 mask) { List <TwoColManager.Col> other = colLine.ColManager.CheckCol(colLine); mask = Vector2.zero; foreach (TwoColManager.Col e in other) { if (e.col.HasType(TwoCol.ColType.COMBAT_DEF)) { BatHero hero = e.col.GetComponent <BatHero>(); if (hero) { hero.Die(); die = true; if (ac) { AudioSource.PlayClipAtPoint(ac, transform.position); } return; } } if (e.col.HasType(TwoCol.ColType.PHYSICS_DEF) && e.move.magnitude > mask.magnitude) { mask = e.move; } } }
// Use this for initialization void Awake() { tColLine = GetComponent <TwoColLine> (); tCommon = GetComponent <TwoCommon> (); tColPhys = GetComponent <TwoColPhysics> (); pGrav = GetComponent <PlatGravity> (); }
public override Vector2 CheckColLine(TwoColLine other) { if (!CheckColBounds(other)) { return(Vector2.zero); } return(CheckColLineParam(other.P1, other.P2)); }
void Awake() { pCommon = GetComponent <TwoCommon> (); tColLine = GetComponent <TwoColLine> (); }
public override Vector2 CheckColLine(TwoColLine other) { return(other.CheckColCircle(this)); }
public virtual Vector2 CheckColLine(TwoColLine other) { return(Vector2.zero); }
public void OnSceneGUI() { TwoCol myTarget = (TwoCol)target; if (myTarget.GetTypes.Length == 0) { return; } if (myTarget.GetTypes.Length > 1) { Handles.color = UnityEngine.Color.magenta; } if (myTarget.HasType(TwoCol.ColType.COMBAT_DEF)) { Handles.color = UnityEngine.Color.blue; } else if (myTarget.HasType(TwoCol.ColType.COMBAT_OFF)) { Handles.color = UnityEngine.Color.red; } else if (myTarget.HasType(TwoCol.ColType.PHYSICS_DEF)) { Handles.color = UnityEngine.Color.green; } else if (myTarget.HasType(TwoCol.ColType.PHYSICS_OFF)) { Handles.color = UnityEngine.Color.yellow; } else if (myTarget.HasType(TwoCol.ColType.T3_DEF)) { Handles.color = UnityEngine.Color.cyan; } else { Handles.color = UnityEngine.Color.grey; } if (myTarget.GetType() == typeof(TwoColCircle)) { TwoColCircle temp = (TwoColCircle)myTarget; Handles.DrawWireDisc(temp.Center, UnityEngine.Vector3.forward, temp.Rad); } else if (myTarget.GetType() == typeof(TwoColSquare)) { TwoColSquare temp = (TwoColSquare)myTarget; Handles.DrawLine(new UnityEngine.Vector3(temp.BL.x, temp.BL.y, 0.0f), new UnityEngine.Vector3(temp.BL.x, temp.TR.y, 0.0f)); Handles.DrawLine(new UnityEngine.Vector3(temp.BL.x, temp.BL.y, 0.0f), new UnityEngine.Vector3(temp.TR.x, temp.BL.y, 0.0f)); Handles.DrawLine(new UnityEngine.Vector3(temp.TR.x, temp.TR.y, 0.0f), new UnityEngine.Vector3(temp.BL.x, temp.TR.y, 0.0f)); Handles.DrawLine(new UnityEngine.Vector3(temp.TR.x, temp.TR.y, 0.0f), new UnityEngine.Vector3(temp.TR.x, temp.BL.y, 0.0f)); } if (myTarget.GetType() == typeof(TwoColLine)) { TwoColLine temp = (TwoColLine)myTarget; Handles.DrawLine(new UnityEngine.Vector3(temp.P1Draw.x, temp.P1Draw.y, 0.0f), new UnityEngine.Vector3(temp.P2Draw.x, temp.P2Draw.y, 0.0f)); } }