private void ClearGreetingCommand(TwitchUser speaker, string additionalText)
        {
            TwitchUserInChannel inChannel = room.factory.GetUserInChannel(speaker, room.twitchConnection.channel);

            inChannel.Load();
            inChannel.greetingMessage = null;
            inChannel.Save();
        }
 private void SetGreetingCommand(TwitchUser speaker, string additionalText)
 {
     if (additionalText != null)
     {
         TwitchUserInChannel inChannel = room.factory.GetUserInChannel(speaker, room.twitchConnection.channel);
         inChannel.Load();
         inChannel.greetingMessage = additionalText;
         var test = inChannel.Save();
         Debug.Assert(test);
     }
 }