Пример #1
0
    public override IEnumerator ReportBombStatus()
    {
        IEnumerator baseIEnumerator = base.ReportBombStatus();

        while (baseIEnumerator.MoveNext())
        {
            yield return(baseIEnumerator.Current);
        }
        ValidEdgeworkRegex = new[] { $"^edgework((?: right| left| back| r| l| b)?)$" };
        TwitchBombHandle bombHandle     = BombMessageResponder.Instance.BombHandles[0];
        TimerComponent   timerComponent = bombHandle.bombCommander.timerComponent;

        yield return(new WaitUntil(() => timerComponent.IsActive));

        BombMessageResponder.Instance.OnLightsChange(true);

        _elevatorRoom.PacingActions.RemoveAll(action => action.EventType == PaceEvent.OneMinuteLeft);
        while (!bombHandle.bombCommander.Bomb.HasDetonated)
        {
            if (Input.GetKey(KeyCode.Escape))
            {
                IEnumerator bombDrop = bombHandle.OnMessageReceived(bombHandle.nameText.text, "red", "bomb drop");
                while (bombDrop.MoveNext())
                {
                    yield return(bombDrop.Current);
                }
            }

            if (bombHandle.bombCommander.Bomb.IsSolved())
            {
                yield break;
            }
            ToggleEmergencyLights(SceneManager.Instance.GameplayState.Mission.PacingEventsEnabled &&
                                  bombHandle.bombCommander.CurrentTimer < 60f && !bombHandle.bombCommander.Bomb.IsSolved());
            yield return(null);
        }
    }
Пример #2
0
    public override IEnumerator ReportBombStatus()
    {
        if (_gameroom.GetType() == _factoryStaticModeType)
        {
            IEnumerator baseIEnumerator = base.ReportBombStatus();
            while (baseIEnumerator.MoveNext())
            {
                yield return(baseIEnumerator.Current);
            }
            yield break;
        }
        InitializeOnLightsOn = false;


        TwitchBombHandle bombHandle = BombMessageResponder.Instance.BombHandles[0];

        bombHandle.nameText.text = _infiniteMode ? "Infinite bombs incoming" : $"{BombCount} bombs incoming";

        yield return(new WaitUntil(() => GetBomb != null || bombHandle.bombCommander.Bomb.HasDetonated));

        if (bombHandle.bombCommander.Bomb.HasDetonated && !_zenMode)
        {
            yield break;
        }

        float currentBombTimer = bombHandle.bombCommander.timerComponent.TimeRemaining + 5;
        int   currentBombID    = 1;

        while (GetBomb != null)
        {
            int reward = TwitchPlaySettings.GetRewardBonus();
            UnityEngine.Object currentBomb = GetBomb;

            TimerComponent timerComponent = bombHandle.bombCommander.timerComponent;
            yield return(new WaitUntil(() => timerComponent.IsActive));

            if (Math.Abs(currentBombTimer - bombHandle.bombCommander.timerComponent.TimeRemaining) > 1f)
            {
                yield return(null);

                InitializeGameModes(true);
            }

            bombHandle.nameText.text = $"Bomb {currentBombID}  of {(_infiniteMode ? "∞" : BombCount.ToString())}";
            IRCConnection.Instance.SendMessage("Bomb {0} of {1} is now live.", currentBombID++, _infiniteMode ? "∞" : BombCount.ToString());
            if (OtherModes.ZenModeOn && IRCConnection.Instance.State == IRCConnectionState.Connected && TwitchPlaySettings.data.EnableFactoryZenModeCameraWall)
            {
                BombMessageResponder.Instance.OnMessageReceived("Bomb Factory", "!enablecamerawall");
                BombMessageResponder.Instance.OnMessageReceived("Bomb Factory", "!modules");
                BombMessageResponder.Instance.OnMessageReceived("Bomb Factory", "!modules");
            }
            else
            {
                BombMessageResponder.Instance.OnMessageReceived("Bomb Factory", "!disablecamerawall");
            }

            if (TwitchPlaySettings.data.EnableAutomaticEdgework)
            {
                bombHandle.bombCommander.FillEdgework();
            }
            else
            {
                bombHandle.edgeworkText.text = TwitchPlaySettings.data.BlankBombEdgework;
            }
            if (OtherModes.ZenModeOn)
            {
                bombHandle.bombCommander.StrikeLimit += bombHandle.bombCommander.StrikeCount;
            }

            IEnumerator bombHold = bombHandle.OnMessageReceived("Bomb Factory", "red", "bomb hold");
            while (bombHold.MoveNext())
            {
                yield return(bombHold.Current);
            }

            Bomb bomb1 = (Bomb)_internalBombProperty.GetValue(currentBomb, null);
            yield return(new WaitUntil(() =>
            {
                bool result = bomb1.HasDetonated || bomb1.IsSolved() || !BombMessageResponder.BombActive;
                if (!result || OtherModes.TimeModeOn)
                {
                    currentBombTimer = bomb1.GetTimer().TimeRemaining;
                }
                return result;
            }));

            if (!BombMessageResponder.BombActive)
            {
                yield break;
            }

            IRCConnection.Instance.SendMessage(BombMessageResponder.Instance.GetBombResult(false));
            TwitchPlaySettings.SetRewardBonus(reward);

            foreach (TwitchComponentHandle handle in BombMessageResponder.Instance.ComponentHandles)
            {
                //If the camera is still attached to the bomb component when the bomb gets destroyed, then THAT camera is destroyed as wel.
                BombMessageResponder.moduleCameras.DetachFromModule(handle.bombComponent);
            }

            if (TwitchPlaySettings.data.EnableFactoryAutomaticNextBomb)
            {
                bombHold = bombHandle.OnMessageReceived("Bomb Factory", "red", "bomb drop");
                while (bombHold.MoveNext())
                {
                    yield return(bombHold.Current);
                }
            }

            while (currentBomb == GetBomb)
            {
                yield return(new WaitForSeconds(0.10f));

                if (currentBomb != GetBomb || !TwitchPlaySettings.data.EnableFactoryAutomaticNextBomb)
                {
                    continue;
                }

                bombHold = bombHandle.OnMessageReceived("Bomb Factory", "red", "bomb hold");
                while (bombHold.MoveNext())
                {
                    yield return(bombHold.Current);
                }
                yield return(new WaitForSeconds(0.10f));

                bombHold = bombHandle.OnMessageReceived("Bomb Factory", "red", "bomb drop");
                while (bombHold.MoveNext())
                {
                    yield return(bombHold.Current);
                }
            }

            bombHandle.StartCoroutine(DestroyBomb(currentBomb));

            if (GetBomb == null)
            {
                continue;
            }
            Bomb bomb = (Bomb)_internalBombProperty.GetValue(GetBomb, null);
            InitializeBomb(bomb);
        }
    }