Пример #1
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        }     //end of DealButton_Click

        private void HitButton_Click(object sender, EventArgs e)
        {
            //Ask player if they want to use Ace as 1.
            if (TwentyOneGame.DealOneCardTo(1).GetFaceValue() == FaceValue.Ace)
            {
                DialogResult choice = MessageBox.Show("Count Ace as 1?", "You got an Ace!",
                                                      MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                //If choice is Yes, Ace card is given a 1 value.
                if (choice == DialogResult.Yes)
                {
                    TwentyOneGame.IncrementNumOfUserAcesWithValueOne();
                    AmountOfAcesAsOne.Text = TwentyOneGame.GetNumOfUserAcesWithValueOne().ToString();
                } //end of if statement
            }     //end of if statement

            //Calculates totals.
            TwentyOneGame.CalculateHandTotal(1);

            //Updates the points text.
            PointsLabel2.Text = TwentyOneGame.GetTotalPoints(1).ToString();

            //Updates GUI panels.
            DisplayGuiHand(TwentyOneGame.GetHand(1), LayoutPanel2);

            //If players points go over 21..
            if (TwentyOneGame.GetTotalPoints(1) > 21)
            {
                //Show BUSTED label.
                BustedLabel2.Visible = true;

                //Updates games won.
                Number1.Text = TwentyOneGame.GetNumOfGamesWon(0).ToString();

                //Enables DealButton again for another Game, and disables Hit and stand buttons.
                DealButton.Enabled  = true;
                HitButton.Enabled   = false;
                StandButton.Enabled = false;
            } //end of if statement
        }     //end of HitButton_Click
Пример #2
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        }     //end of HitButton_Click

        private void StandButton_Click(object sender, EventArgs e)
        {
            //While Dealer's points are under 17..
            while (TwentyOneGame.GetTotalPoints(0) < 17)
            {
                //Dealer plays.
                TwentyOneGame.PlayForDealer();

                //Updates points.
                PointsLabel1.Text = TwentyOneGame.GetTotalPoints(0).ToString();

                //Updates GUI.
                DisplayGuiHand(TwentyOneGame.GetHand(0), LayoutPanel1);
            }
            //Disables Stand and Hit button and enables DealButton.
            StandButton.Enabled = false;
            HitButton.Enabled   = false;
            DealButton.Enabled  = true;

            //If Dealer's points are over 21..
            if (TwentyOneGame.GetTotalPoints(0) > 21)
            {
                //Show BUSTED Label
                BustedLabel1.Visible = true;

                //Updates Games won of player.
                Number2.Text = TwentyOneGame.GetNumOfGamesWon(1).ToString();
            }
            else
            {
                //Otherwise dealer plays
                TwentyOneGame.PlayForDealer();
                //Updates Games won.
                Number1.Text = TwentyOneGame.GetNumOfGamesWon(0).ToString();
                Number2.Text = TwentyOneGame.GetNumOfGamesWon(1).ToString();
            } //end of if statement
        }     //end of StandButton_Click
Пример #3
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        }//end of DisplayGuiHand

        private void DealButton_Click(object sender, EventArgs e)
        {
            //Hides the BUSTED labels.
            BustedLabel1.Visible = false;
            BustedLabel2.Visible = false;

            //Resets Totals.
            TwentyOneGame.ResetTotals();

            //Updates the Points text.
            PointsLabel2.Text = TwentyOneGame.GetTotalPoints(1).ToString();
            PointsLabel1.Text = TwentyOneGame.GetTotalPoints(0).ToString();

            //Updates the Amount of Aces that are considered as one.
            AmountOfAcesAsOne.Text = TwentyOneGame.GetNumOfUserAcesWithValueOne().ToString();

            //Gets the cards from the player's hand.
            Hand players_hand = TwentyOneGame.GetHand(1);

            //Updates GUI panels.
            DisplayGuiHand(TwentyOneGame.GetHand(0), LayoutPanel1);
            DisplayGuiHand(TwentyOneGame.GetHand(1), LayoutPanel2);

            //Find the Aces in the cards.
            foreach (Card card in players_hand)
            {
                if (card.GetFaceValue() == FaceValue.Ace)
                {
                    DialogResult choice = MessageBox.Show("Count Ace as 1?", "You got an Ace!", MessageBoxButtons.YesNo,
                                                          MessageBoxIcon.Question);
                    if (choice == DialogResult.Yes)
                    {
                        TwentyOneGame.IncrementNumOfUserAcesWithValueOne();
                        AmountOfAcesAsOne.Text = TwentyOneGame.GetNumOfUserAcesWithValueOne().ToString();
                    } //end of if statement
                }     //end of if statement
            }         //end of foreach loop

            //Calculates totals.
            TwentyOneGame.CalculateHandTotal(0);
            TwentyOneGame.CalculateHandTotal(1);

            //Updates Totals.
            PointsLabel2.Text = TwentyOneGame.GetTotalPoints(1).ToString();
            PointsLabel1.Text = TwentyOneGame.GetTotalPoints(0).ToString();

            //If dealer goes over 21 points..
            if (TwentyOneGame.GetTotalPoints(0) > 21)
            {
                //Show BUSTED label.
                BustedLabel1.Visible = true;

                //Updates number of games won.
                Number2.Text = TwentyOneGame.GetNumOfGamesWon(1).ToString();

                //If player goes over 21 points..
            }
            else if (TwentyOneGame.GetTotalPoints(1) > 21)
            {
                //Show BUSTED label.
                BustedLabel2.Visible = true;

                //Updates number of games won.
                Number1.Text = TwentyOneGame.GetNumOfGamesWon(0).ToString();
            }
            else
            {
                //Disable DealButton when already dealt and enable Hit and Stand buttons.
                DealButton.Enabled  = false;
                HitButton.Enabled   = true;
                StandButton.Enabled = true;
            } //end of if statement
        }     //end of DealButton_Click