public void OnPointerExit(PointerEventData eventData) { isHoovering = false; Tweening.ButtonFocusReset(gameObject); if (!disableTooltip) { OverlayTooltip.Instance.DisableTooltip(); } }
public void OnPointerUp(PointerEventData eventData) { AudioManager.Instance.InitializeRoutingAndPlay(AudioManager.Instance.genericClips, GV.channelID_ui, 1, GV.uiFX, false); Tweening.ButtonFocusReset(gameObject); }