Пример #1
0
        private Tween GenerateTweenYouseiMarch()
        {
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Frame_0;
            };
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Frame_0;
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Frame_1;
            };
            TweenCallback tweenCallback4 = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Frame_2;
            };
            Sequence sequence = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence, this);
            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback2);
            TweenSettingsExtensions.AppendInterval(sequence, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback4);
            TweenSettingsExtensions.AppendInterval(sequence, 0.1f);
            TweenSettingsExtensions.SetLoops <Sequence>(sequence, 2147483647, 0);
            return(null);
        }
    public void Play()
    {
        ShortcutExtensions.DOKill(base.get_transform(), false);
        Sequence sequence  = DOTween.Sequence();
        Sequence sequence2 = DOTween.Sequence();

        ShortcutExtensions.DOKill(this.mTexture_Background.get_transform(), false);
        TweenSettingsExtensions.Append(sequence2, TweenSettingsExtensions.OnPlay <Tweener>(ShortcutExtensions.DOScaleY(this.mTexture_Background.get_transform(), 1f, 0.8f), delegate
        {
            this.mTexture_Background.alpha = 1f;
        }));
        Sequence sequence3 = DOTween.Sequence();

        ShortcutExtensions.DOKill(this.mTexture_Text.get_transform(), false);
        TweenSettingsExtensions.Join(sequence3, TweenSettingsExtensions.OnPlay <Tweener>(TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveX(this.mTexture_Text.get_transform(), -208f, 0.8f, false), 21), delegate
        {
            this.mTexture_Text.alpha = 1f;
        }));
        ShortcutExtensions.DOKill(this.mTexture_Result.get_transform(), false);
        TweenSettingsExtensions.Join(sequence3, TweenSettingsExtensions.OnPlay <Tweener>(TweenSettingsExtensions.SetEase <Tweener>(TweenSettingsExtensions.SetDelay <Tweener>(ShortcutExtensions.DOScale(this.mTexture_Result.get_transform(), Vector3.get_one(), 0.5f), 0.9f), 30), delegate
        {
            this.mTexture_Result.alpha = 1f;
        }));
        TweenSettingsExtensions.Append(sequence, sequence2);
        TweenSettingsExtensions.Append(sequence, sequence3);
        TweenSettingsExtensions.OnComplete <Sequence>(sequence, delegate
        {
            if (this.mOnFinishedAnimationListener != null)
            {
                this.mOnFinishedAnimationListener.Invoke();
            }
        });
    }
Пример #3
0
    private Tween GenerateSplayAnimation(UITexture texture)
    {
        Tween tween = TweenSettingsExtensions.SetId <Tweener>(DOVirtual.Float(0f, 1f, 3f, delegate(float percentage)
        {
            texture.width = (int)((float)this.mDefaultSplayTailWidth + 30f * percentage);
        }), this);
        Sequence sequence = TweenSettingsExtensions.SetId <Sequence>(TweenSettingsExtensions.Append(TweenSettingsExtensions.Append(DOTween.Sequence(), TweenSettingsExtensions.SetId <Tweener>(DOVirtual.Float(0f, 1f, 1.5f, delegate(float percentage)
        {
            texture.alpha = percentage;
        }), this)), TweenSettingsExtensions.SetId <Tweener>(DOVirtual.Float(1f, 0f, 1.5f, delegate(float percentage)
        {
            texture.alpha = percentage;
        }), this)), this);
        Sequence sequence2 = DOTween.Sequence();

        TweenSettingsExtensions.Join(sequence2, tween);
        TweenSettingsExtensions.Join(sequence2, sequence);
        TweenSettingsExtensions.OnPlay <Sequence>(sequence2, delegate
        {
            texture.alpha = 0f;
            texture.width = this.mDefaultSplayTailWidth;
        });
        TweenSettingsExtensions.SetId <Sequence>(sequence2, this);
        return(sequence2);
    }
Пример #4
0
        private void Animation()
        {
            bool flag = DOTween.IsTweening(this);

            if (flag)
            {
                return;
            }
            Sequence sequence = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence, this);
            Sequence sequence2 = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence2, this);
            this.mTransform_Fuurin.set_localRotation(Quaternion.Euler(new Vector3(0f, 0f, -10f)));
            Tween tween  = ShortcutExtensions.DOLocalRotate(this.mTransform_Fuurin.get_transform(), Vector3.get_zero(), 0.6f, 0);
            Tween tween2 = ShortcutExtensions.DOLocalRotate(this.mTransform_Fuurin.get_transform(), new Vector3(0f, 0f, -5f), 0.6f, 0);
            Tween tween3 = ShortcutExtensions.DOLocalRotate(this.mTransform_Fuurin.get_transform(), Vector3.get_zero(), 0.3f, 0);

            TweenSettingsExtensions.Append(sequence2, tween);
            TweenSettingsExtensions.Append(sequence2, tween2);
            TweenSettingsExtensions.Append(sequence2, tween3);
            Sequence sequence3 = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence3, this);
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_Wing.mainTexture = this.mTexture2d_Frame_2;
            };

            TweenSettingsExtensions.OnPlay <Sequence>(sequence3, tweenCallback);
            TweenSettingsExtensions.AppendInterval(sequence3, 0.1f);
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Wing.mainTexture = this.mTexture2d_Frame_0;
            };
            Tween tween4 = ShortcutExtensions.DOLocalRotate(this.mTransform_Wing.get_transform(), new Vector3(0f, 0f, -4f), 0.2f, 0);
            Tween tween5 = ShortcutExtensions.DOLocalRotate(this.mTransform_Wing.get_transform(), new Vector3(0f, 0f, 25f), 0.8f, 0);
            Tween tween6 = ShortcutExtensions.DOLocalRotate(this.mTransform_Wing.get_transform(), new Vector3(0f, 0f, -12.5f), 0.8f, 0);
            Tween tween7 = ShortcutExtensions.DOLocalRotate(this.mTransform_Wing.get_transform(), new Vector3(0f, 0f, 0f), 0.8f, 0);

            TweenSettingsExtensions.Append(sequence3, tween4);
            TweenSettingsExtensions.Append(sequence3, tween5);
            TweenSettingsExtensions.Append(sequence3, tween6);
            TweenSettingsExtensions.Append(sequence3, tween7);
            TweenSettingsExtensions.AppendCallback(sequence3, delegate
            {
                this.mTexture_Wing.mainTexture = this.mTexture2d_Frame_1;
            });
            TweenSettingsExtensions.AppendInterval(sequence3, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence3, delegate
            {
                this.mTexture_Wing.mainTexture = this.mTexture2d_Frame_0;
            });
            TweenSettingsExtensions.Append(sequence, sequence2);
            TweenSettingsExtensions.Join(sequence, sequence3);
            SoundUtils.PlaySE(this.mAudioClip_Fuurin);
        }
        private Tween GenerateFirstFireWorks()
        {
            Sequence      sequence      = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_Fire.mainTexture = this.mTexture2d_Red;
            };
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Fire.mainTexture = this.mTexture2d_Yellow;
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.mTexture_Fire.mainTexture = this.mTexture2d_Blue;
            };
            TweenCallback tweenCallback4 = delegate
            {
                this.mTexture_Fire.mainTexture = this.mTexture2d_White;
            };
            Tween tween = DOVirtual.Float(0f, 1f, 0.15f, delegate(float alpha)
            {
                this.mTexture_Fire.alpha = alpha;
            });
            Tween tween2 = DOVirtual.Float(1f, 0f, 0.8f, delegate(float alpha)
            {
                this.mTexture_Fire.alpha = alpha;
            });
            Tween tween3 = DOVirtual.Float(1f, 0f, 1.6f, delegate(float alpha)
            {
                this.mTexture_Fire.alpha = alpha;
            });
            TweenCallback tweenCallback5 = delegate
            {
                this.mTexture_Fire.alpha  = 0f;
                this.mAudioSource_Playing = SoundUtils.PlaySE(this.mAudioClip_Hanabi_0);
            };
            Tween tween4 = DOVirtual.Float(0f, 1f, 2f, delegate(float alpha)
            {
                this.mTexture_Fire.alpha = alpha;
            });

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback5);
            TweenSettingsExtensions.Append(sequence, tween4);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback);
            TweenSettingsExtensions.AppendInterval(sequence, 0.15f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback2);
            TweenSettingsExtensions.AppendInterval(sequence, 0.15f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence, 0f);
            TweenSettingsExtensions.Append(sequence, tween2);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback4);
            TweenSettingsExtensions.Append(sequence, tween);
            TweenSettingsExtensions.Append(sequence, tween3);
            return(sequence);
        }
        private void Animation()
        {
            bool flag = DOTween.IsTweening(this);

            if (flag)
            {
                return;
            }
            Sequence      sequence      = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);
            TweenCallback tweenCallback = delegate
            {
                this.OpenGate();
                this.mPegion.get_gameObject().SetActive(true);
                this.mPegion.get_transform().set_localPosition(this.mVector2_ClosePegionLocalPosition);
                SoundUtils.PlaySE(this.mAudioClip_Pegion);
                this.OffPegion();
            };
            Tween         tween          = TweenSettingsExtensions.SetId <Tweener>(ShortcutExtensions.DOLocalMove(this.mPegion.get_transform(), this.mVector2_OpenPegionLocalPosition, 0.3f, false), this);
            Sequence      sequence2      = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);
            TweenCallback tweenCallback2 = delegate
            {
                this.OnPegion();
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.OffPegion();
            };

            TweenSettingsExtensions.AppendCallback(sequence2, tweenCallback2);
            TweenSettingsExtensions.AppendInterval(sequence2, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence2, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence2, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence2, tweenCallback2);
            TweenSettingsExtensions.AppendInterval(sequence2, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence2, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence2, 0.1f);
            Tween         tween2         = TweenSettingsExtensions.SetId <Tweener>(ShortcutExtensions.DOLocalMove(this.mPegion.get_transform(), this.mVector2_ClosePegionLocalPosition, 0.15f, false), this);
            TweenCallback tweenCallback4 = delegate
            {
                this.CloseGate();
                this.mPegion.get_gameObject().SetActive(false);
            };

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.Append(sequence, tween);
            TweenSettingsExtensions.Append(sequence, sequence2);
            TweenSettingsExtensions.Append(sequence, tween2);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback4);
        }
        private Tween GenerateTweenLevelUp()
        {
            Sequence sequence = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);

            this.mTexture_LevelUp.alpha = 0f;
            this.mTexture_LevelUp.get_transform().set_localPosition(this.mVector3_Show_From);
            Tween tween = TweenSettingsExtensions.SetId <Tweener>(TweenSettingsExtensions.SetDelay <Tweener>(DOVirtual.Float(1f, 0f, this.slotTime, delegate(float alpha)
            {
                this.mTexture_LevelUp.alpha = alpha;
            }), this.delay), this);

            TweenSettingsExtensions.Append(sequence, TweenSettingsExtensions.SetId <Tweener>(ShortcutExtensions.DOLocalMove(this.mTexture_LevelUp.get_transform(), this.mVector3_Show_To, this.slotTime, false), this));
            TweenSettingsExtensions.Join(sequence, tween);
            TweenSettingsExtensions.OnPlay <Sequence>(sequence, delegate
            {
                this.mTexture_LevelUp.alpha = 1f;
            });
            return(sequence);
        }
Пример #8
0
        private Tween GenerateTweenYouseiMove()
        {
            Sequence sequence = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence, this);
            TweenCallback tweenCallback = delegate
            {
                this.mTransform_YouseiOffset.localPositionX(250f);
                this.mTransform_YouseiOffset.set_localRotation(Quaternion.Euler(Vector3.get_zero()));
            };
            Tween tween  = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveX(this.mTransform_YouseiOffset, -380f, 5f, false), 1);
            Tween tween2 = ShortcutExtensions.DOLocalRotate(this.mTransform_YouseiOffset, new Vector3(0f, 180f, 0f), 1f, 0);
            Tween tween3 = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveX(this.mTransform_YouseiOffset, 250f, 5f, false), 1);
            Tween tween4 = ShortcutExtensions.DOLocalRotate(this.mTransform_YouseiOffset, new Vector3(0f, 0f, 0f), 1f, 0);

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.Append(sequence, tween);
            TweenSettingsExtensions.Append(sequence, tween2);
            TweenSettingsExtensions.Append(sequence, tween3);
            TweenSettingsExtensions.Append(sequence, tween4);
            TweenSettingsExtensions.SetLoops <Sequence>(sequence, 2147483647, 0);
            return(sequence);
        }
        public Tween GenerateParameterUpAnimation(float duration)
        {
            Sequence sequence = DOTween.Sequence();
            bool     flag     = this.mAfter != this.mBefore;
            Tween    tween    = DOVirtual.Float(0f, 1f, duration, delegate(float alpha)
            {
                this.mLabel_Before.alpha = alpha;
                if (this.mAfter != this.mBefore)
                {
                    this.mLabel_After.alpha = alpha;
                }
            });

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, this.GenerateArrowTween());
            TweenSettingsExtensions.AppendCallback(sequence, this.GenerateArrowAlphaTweenCallBack(flag, this.mIsAleadyMax));
            TweenSettingsExtensions.Append(sequence, tween);
            if (flag)
            {
                Tween tween2 = this.GenerateTweenParameterUp();
                TweenSettingsExtensions.Join(sequence, tween2);
            }
            return(sequence);
        }
        private Tween GenerateTweenParameterUp()
        {
            float    y        = 0f;
            float    num      = 20f;
            float    num2     = 1.5f;
            float    num3     = 0.5f;
            Sequence sequence = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);

            this.mTexture_ParameterUp.alpha = 0f;
            this.mTexture_ParameterUp.get_transform().localPositionY(y);
            Tween tween = TweenSettingsExtensions.SetId <Tweener>(TweenSettingsExtensions.SetDelay <Tweener>(DOVirtual.Float(1f, 0f, num2, delegate(float alpha)
            {
                this.mTexture_ParameterUp.alpha = alpha;
            }), num3), this);

            TweenSettingsExtensions.Append(sequence, TweenSettingsExtensions.SetId <Tweener>(ShortcutExtensions.DOLocalMoveY(this.mTexture_ParameterUp.get_transform(), num, num2, false), this));
            TweenSettingsExtensions.Join(sequence, tween);
            TweenSettingsExtensions.OnPlay <Sequence>(sequence, delegate
            {
                this.mTexture_ParameterUp.alpha = 1f;
            });
            return(sequence);
        }
Пример #11
0
        private Tween GenerateTweenYouseiSwing()
        {
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_Yousei.get_transform().set_localRotation(Quaternion.Euler(new Vector3(0f, 0f, 0f)));
            };
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Yousei.get_transform().set_localRotation(Quaternion.Euler(Vector3.get_zero()));
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.mTexture_Yousei.get_transform().set_localRotation(Quaternion.Euler(new Vector3(0f, 0f, 6f)));
            };
            Sequence sequence = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.AppendInterval(sequence, 1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence, 1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback2);
            TweenSettingsExtensions.SetLoops <Sequence>(sequence, 2147483647, 0);
            return(sequence);
        }
Пример #12
0
        private void PlayLevelUpAnimation()
        {
            this.mTexture_LevelUp.SetActive(true);
            Sequence      sequence      = TweenSettingsExtensions.SetId <Sequence>(DOTween.Sequence(), this);
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_LevelUp.get_transform().set_localPosition(new Vector3(225f, -15f));
            };
            Tween tween  = ShortcutExtensions.DOLocalMove(this.mTexture_LevelUp.get_transform(), new Vector3(225f, -10f), 0.15f, false);
            Tween tween2 = ShortcutExtensions.DOLocalMove(this.mTexture_LevelUp.get_transform(), new Vector3(225f, -15f), 0.15f, false);
            Tween tween3 = TweenSettingsExtensions.OnComplete <Tweener>(DOVirtual.Float(1f, 0f, 0.5f, delegate(float alpha)
            {
                this.mTexture_LevelUp.alpha = alpha;
            }), delegate
            {
                this.mTexture_LevelUp.SetActive(false);
            });

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.Append(sequence, tween);
            TweenSettingsExtensions.Append(sequence, tween2);
            TweenSettingsExtensions.AppendInterval(sequence, 0.5f);
            TweenSettingsExtensions.Append(sequence, tween3);
        }
Пример #13
0
        private Tween GenerateUpTween()
        {
            bool flag = DOTween.IsTweening(this);

            if (flag)
            {
                DOTween.Kill(this, false);
            }
            Sequence sequence = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence, this);
            TweenCallback tweenCallback = delegate
            {
                SoundUtils.PlaySE(this.mAudioClip_Up);
            };
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Main.mainTexture = this.mTexture2d_Frame_0;
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.mTexture_Main.mainTexture = this.mTexture2d_Frame_1;
            };
            TweenCallback tweenCallback4 = delegate
            {
                this.mTexture_Main.mainTexture = this.mTexture2d_Frame_2;
            };

            TweenSettingsExtensions.OnPlay <Sequence>(sequence, tweenCallback);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback4);
            TweenSettingsExtensions.AppendInterval(sequence, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence, 0.1f);
            TweenSettingsExtensions.AppendCallback(sequence, tweenCallback2);
            return(sequence);
        }
Пример #14
0
        public void PlayAnimation()
        {
            if (DOTween.IsTweening(this))
            {
                DOTween.Kill(this, false);
            }
            Sequence sequence = DOTween.Sequence();

            TweenSettingsExtensions.SetId <Sequence>(sequence, this);
            this.mTexture_Yousei.alpha = 1E-06f;
            this.mTexture_Yousei.get_transform().localPositionY(-90f);
            this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Off;
            this.mTexture_Deck.alpha         = 1E-06f;
            this.mTexture_Deck.get_transform().localPositionY(-10f);
            Sequence sequence2 = DOTween.Sequence();
            float    num       = 1f;
            Tween    tween     = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveY(this.mTexture_Yousei.get_transform(), -50f, num, false), 27);
            Tween    tween2    = DOVirtual.Float(0f, 1f, num, delegate(float alpha)
            {
                this.mTexture_Yousei.alpha = alpha;
            });

            TweenSettingsExtensions.Append(sequence2, tween);
            TweenSettingsExtensions.Join(sequence2, tween2);
            TweenSettingsExtensions.Append(sequence, sequence2);
            Sequence      sequence3     = DOTween.Sequence();
            TweenCallback tweenCallback = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_On;
            };
            Sequence sequence4 = DOTween.Sequence();
            Tween    tween3    = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveY(this.mTexture_Deck.get_transform(), 20f, num, false), 27);
            Tween    tween4    = DOVirtual.Float(0f, 1f, num, delegate(float alpha)
            {
                this.mTexture_Deck.alpha = alpha;
            });

            TweenSettingsExtensions.OnPlay <Sequence>(sequence4, tweenCallback);
            TweenSettingsExtensions.Append(sequence4, tween3);
            TweenSettingsExtensions.Join(sequence4, tween4);
            TweenSettingsExtensions.Append(sequence, sequence4);
            Sequence      sequence5      = DOTween.Sequence();
            Sequence      sequence6      = DOTween.Sequence();
            TweenCallback tweenCallback2 = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_On;
            };
            TweenCallback tweenCallback3 = delegate
            {
                this.mTexture_Yousei.mainTexture = this.mTexture2d_Yousei_Off;
            };

            TweenSettingsExtensions.AppendInterval(sequence6, 0.3f);
            TweenSettingsExtensions.AppendCallback(sequence6, tweenCallback3);
            TweenSettingsExtensions.AppendInterval(sequence6, 0.3f);
            TweenSettingsExtensions.AppendCallback(sequence6, tweenCallback2);
            TweenSettingsExtensions.SetLoops <Sequence>(sequence6, 2147483647);
            TweenSettingsExtensions.Append(sequence5, sequence6);
            Sequence sequence7 = DOTween.Sequence();
            Tween    tween5    = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveY(this.mTexture_Deck.get_transform(), 24f, 1.5f, false), 6);
            Tween    tween6    = TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalMoveY(this.mTexture_Deck.get_transform(), 20f, 1.5f, false), 6);

            TweenSettingsExtensions.Append(sequence7, tween5);
            TweenSettingsExtensions.Append(sequence7, tween6);
            TweenSettingsExtensions.SetLoops <Sequence>(sequence7, 2147483647);
            TweenSettingsExtensions.Join(sequence5, sequence7);
            TweenSettingsExtensions.Append(sequence, sequence5);
        }