private void Awake() { bag = GetComponentInChildren <TweenObj>(); shaking = GetComponentInChildren <Animation>(); spawner = GetComponentInChildren <Spawner>(); StopFertilizing(); }
void SideTweenEnd(TweenObj tweenObj) { if (tweenObj.upTweenEnd) { SideTweenDown(tweenObj.target); } else { SideTweenUp(tweenObj.target); } }
// tween End -여어어어어엉원히 돌아야 한다 void RotateAnimationEnd(TweenObj t) { RotateAnimation(t.target, t.speed, t.cw); }