Пример #1
0
        private void StartAnimation(ItemState p_state)
        {
            float __start  = (p_state == ItemState.Enabled) ? 1f : 0.2f;
            float __finish = (p_state == ItemState.Enabled) ? 0.2f : 1f;

            _nodeOpenAnimation?.Cancel();
            _nodeOpenAnimation = Tween.FloatTo(__start, __finish, .25f, EaseType.LINEAR, (float p_value) =>
            {
                transform.localScale = new Vector3(1f, p_value, 1f);
            });
        }
Пример #2
0
        /// <summary>
        /// Function that display the information of passed node.
        /// </summary>
        public void DisplayTweenNodeData(TweenNode __node)
        {
            GUILayout.Label("\tUsedByClass: " + __node.delegatedCallback.Method.ReflectedType.FullName);
            GUILayout.Label("\tMethod: " + __node.delegatedCallback.Method.Name);
            GUILayout.Label("\tStartValue:" + __node.startValue);
            GUILayout.Label("\tFinalValue:" + __node.endValue);
            GUILayout.Label("\tDuration:" + __node.duration);
            GUILayout.Label("\tCurrent Time Step:" + __node.currentTimeStep);
            GUILayout.Label("\tCurrent State:" + __node.currentState);
            GUILayout.Label("\tUpdate Mode:" + __node.updateMode);
            GUILayout.Label("\tLoop Mode:" + __node.loopMode);
            if (__node.loopMode != TweenLoopType.NONE)
            {
                if (__node.loopMode == TweenLoopType.PING_PONG)
                {
                    string __text = "\tPingPongState: NORMAL";

                    if (__node.isPingPongGoingBack)
                    {
                        __text = "\tPingPongState: Reverse";
                    }
                    GUILayout.Label(__text);
                }
            }
            GUILayout.Label("\tTimeScale Mode:" + __node.useTimeScale);

            if (__node.associatedObject)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("\tAssociated GameObject:" + __node.associatedObject.name);

                if (GUILayout.Button("Select"))
                {
                    Selection.activeGameObject = __node.associatedObject;
                }
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }
        }
Пример #3
0
        protected void StartAnimation(ViewAnimations p_animation, Action p_action)
        {
            float __startValue, __endValue;

            switch (p_animation)
            {
            case ViewAnimations.Show:
                __startValue = 0f;
                __endValue   = 1f;
                break;

            case ViewAnimations.Hide:
                __startValue = 1f;
                __endValue   = 0f;
                break;

            default:
                throw new NotImplementedException($"Animation {p_animation} not implemented.");
            }

            _nodeAnimation?.Cancel();
            _nodeAnimation          = Tween.FloatTo(__startValue, __endValue, GameSettings.MENU_ANIMATION_DURATION, EaseType.LINEAR, Animate);
            _nodeAnimation.onFinish = p_action;
        }
Пример #4
0
 /// <summary>
 /// Function to be called from a TweenNode to add itself to this module dictionary.
 /// </summary>
 public void AddNode(TweenNode p_node, UpdateTimeType p_updateMode)
 {
     _listOfNodes.Add(p_node);
 }