protected override void InitializeTweakables() { type = Tweakable.MakeTweakable( this, TweakableType.Dropdown, "Shield Type"); strength = Tweakable.MakeTweakable( this, TweakableType.Slider, "Shield Strength"); rechargeTime = Tweakable.MakeTweakable( this, TweakableType.Slider, "Recharge Time"); rechargeTime.unit = "s"; tweakables.Add(type); tweakables.Add(strength); tweakables.Add(rechargeTime); strength.MaxNetPower = 35; rechargeTime.MaxNetPower = 25; type.automaticCalculation = false; type.dropdownLabels.Add("Shield Generator"); type.dropdownLabels.Add("Deflector Shield"); }
protected override void InitializeTweakables() { agility = Tweakable.MakeTweakable( this, TweakableType.Slider, "Agility"); averageThrust = Tweakable.MakeTweakable( this, TweakableType.Slider, "Thrust"); maxThrust = Tweakable.MakeTweakable( this, TweakableType.Slider, "Maximum Thrust"); maxThrust.unit = "%"; energyEfficiency = Tweakable.MakeTweakable( this, TweakableType.Slider, "Energy Efficiency"); energyEfficiency.unit = "%"; maxThrust.scaleMin = false; maxThrust.MaxCost = 20; energyEfficiency.MaxDesignCost = 15; energyEfficiency.MaxCost = 15; energyEfficiency.MaxNetPower = 1; energyEfficiency.scaleMin = false; tweakables.Add(agility); tweakables.Add(averageThrust); tweakables.Add(maxThrust); tweakables.Add(energyEfficiency); }
protected override void InitializeTweakables() { range = Tweakable.MakeTweakable( this, TweakableType.Slider, "Range"); resolution = Tweakable.MakeTweakable( this, TweakableType.Slider, "Resolution"); tweakables.Add(range); tweakables.Add(resolution); }
protected override void InitializeTweakables() { caliber = Tweakable.MakeTweakable( this, TweakableType.Slider, "Caliber"); caliber.unit = "mm"; reload = Tweakable.MakeTweakable( this, TweakableType.Slider, "Reload Time"); reload.unit = "s"; turrets = Tweakable.MakeTweakable( this, TweakableType.Dropdown, "Turret Setup"); weaponType = Tweakable.MakeTweakable( this, TweakableType.Dropdown, "Weapon Type"); tweakables.Add(weaponType); tweakables.Add(turrets); tweakables.Add(caliber); tweakables.Add(reload); caliber.MaxCost = 25; caliber.MaxWeight = 30; reload.ReverseScaling = true; //because reloading faster is worth more; reload.MaxNetPower = 25; turrets.automaticCalculation = false; turrets.dropdownLabels.Add("Centerline Mounted"); turrets.dropdownLabels.Add("Single Turret"); turrets.dropdownLabels.Add("Dual Turret"); turrets.dropdownLabels.Add("Triple Turret"); turrets.dropdownLabels.Add("Quadruple Turret"); weaponType.dropdownLabels.Add("Laser"); weaponType.dropdownLabels.Add("Railgun"); weaponType.automaticCalculation = false; }
public override Part Clone() { Shield part = (Shield)MemberwiseClone(); List <Tweakable> newTweakables = new List <Tweakable>(); part.Manufacturer = Manufacturer; foreach (Tweakable t in tweakables) { Tweakable newt = Tweakable.MakeTweakable( part, t.tweakableType, t.tweakableName); newt.Value = t.Value; newt.dropdownLabels = new List <string>(t.dropdownLabels); newTweakables.Add(newt); } part.tweakables = newTweakables; part.UpdateProperties(); return(part); }
protected override void InitializeTweakables() { tracking = Tweakable.MakeTweakable( this, TweakableType.Slider, "Tracking"); accuracy = Tweakable.MakeTweakable( this, TweakableType.Slider, "Accuracy"); range = Tweakable.MakeTweakable( this, TweakableType.Slider, "Range"); tweakables.Add(tracking); tweakables.Add(accuracy); tweakables.Add(range); tracking.MaxCost = 20; accuracy.MaxDesignCost = 20; range.MaxWeight = 30; }