Пример #1
0
        void setWayPoints()
        {
            gameObject.SetActive(true);

            wayPoints = new List <Vector3> ();
            //construct the path waypoints:
            pathsToFollow[currentPath].SetActive(true);
            //numbersToShow [currentPath].SetActive (true);
            linesToShow [currentPath].SetActive(true);


            foreach (Transform child in pathsToFollow[currentPath].transform)
            {
                wayPoints.Add(child.transform.position);
            }
            startingPosition = wayPoints[0];



            currentWayPoint = 0;
            isShownOnce     = true;
            MazeGameManager.instance.timer.StartTimer();
            if (wayPoints.Count == 1)
            {
                TutorialUI.ClickRepeat(wayPoints[0]);
            }
            else
            {
                TutorialUI.DrawLine(wayPoints.ToArray(), TutorialUI.DrawLineMode.FingerAndArrow, false, true);
            }
        }
        void Update_Click()
        {
            if (!Input.GetMouseButtonUp(0))
            {
                return;
            }

            switch (drawMode)
            {
            case DrawMode.Click:
                TutorialUI.Click(MouseWorldPosition());
                break;

            case DrawMode.ClickRepeat:
                TutorialUI.ClickRepeat(MouseWorldPosition());
                break;

            case DrawMode.RandomMark:
                TutorialUI.MarkSize markSize = NormalToggle.isOn ? TutorialUI.MarkSize.Normal : BigToggle.isOn ? TutorialUI.MarkSize.Big : TutorialUI.MarkSize.Huge;
                if (UnityEngine.Random.value < 0.5f)
                {
                    TutorialUI.MarkYes(MouseWorldPosition(), markSize);
                }
                else
                {
                    TutorialUI.MarkNo(MouseWorldPosition(), markSize);
                }
                break;
            }
        }
        void ShowFinger()
        {
            Vector3 offset        = new Vector3(0f, 3f, -1.5f);
            Vector3 offsetCentral = new Vector3(0f, 3f, -2f);
            Vector3 offsetFirst   = new Vector3(0.5f, 3f, -2f);


            switch (phase)
            {
            case 0:
                TutorialUI.ClickRepeat(ArrayTrees[0].transform.position + offsetFirst, animDuration, 1);
                break;

            case 1:
                TutorialUI.ClickRepeat(ArrayLetters[0].transform.position + offset, animDuration, 1);
                break;

            case 2:
                TutorialUI.ClickRepeat(ArrayTrees[1].transform.position + offsetCentral, animDuration, 1);
                break;

            case 3:
                TutorialUI.ClickRepeat(ArrayLetters[1].transform.position + offset, animDuration, 1);
                break;
            }

            timeFinger = Time.time + animDuration + timeToWait;
        }
Пример #4
0
        public void Update(float delta)
        {
            m_fDelayTime -= delta;
            if (m_fDelayTime < 0 && !m_bSuggested)
            {
                KeeperManager.I.PlayDialogue(MissingLetterConfiguration.Instance.TutorialLocalizationId);

                m_oGame.m_oRoundManager.GetCorrectLLObject().GetComponent <LetterBehaviour>().PlayAnimation(LLAnimationStates.LL_dancing);
                Vector3 pos = m_oGame.m_oRoundManager.GetCorrectLLObject().transform.position + Vector3.back * 0.8f + Vector3.up * 3;
                TutorialUI.ClickRepeat(pos, 90, 1.5f);
                m_bSuggested = true;
            }
        }
Пример #5
0
        private void StepTutorialExit()
        {
            CurrentRunningPhase = FirstContactPhase.AnturaSpace_Exit;

            TutorialUI.Clear(false);
            AudioManager.I.StopDialogue(false);

            _mScene.ShowBackButton();

            Dialogue(LocalizationDataId.AnturaSpace_Exit);

            TutorialUI.ClickRepeat(
                Vector3.down * 0.025f + m_oCameraUI.ScreenToWorldPoint(new Vector3(GlobalUI.I.BackButton.RectT.position.x,
                                                                                   GlobalUI.I.BackButton.RectT.position.y, m_oCameraUI.nearClipPlane)), float.MaxValue, 1);
        }
        public void Update(float delta)
        {
            m_fDelayTime -= delta;
            if (m_fDelayTime < 0 && !m_bSuggested)
            {
                if (MissingLetterConfiguration.Instance.Variation == MissingLetterVariation.MissingLetter)
                {
                    AudioManager.I.PlayDialog(Db.LocalizationDataId.MissingLetter_Tuto);
                }
                else
                {
                    AudioManager.I.PlayDialog(Db.LocalizationDataId.MissingLetter_phrases_Tuto);
                }

                m_oGame.m_oRoundManager.GetCorrectLLObject().GetComponent <LetterBehaviour>().PlayAnimation(LLAnimationStates.LL_dancing);
                Vector3 pos = m_oGame.m_oRoundManager.GetCorrectLLObject().transform.position + Vector3.back * 0.8f + Vector3.up * 3;
                TutorialUI.ClickRepeat(pos, 90, 1.5f);
                m_bSuggested = true;
            }
        }
Пример #7
0
        void ShowTutorialPressCorrect()
        {
            tutorialCorrectActive = true;
            tutorialSequenceIndex = letterOnSequence;

            if (isSequence)
            {
                tutorialCorrectTimer = 1f;

                Vector3 clickPosition = game.eggButtonBox.GetButtons(false)[tutorialSequenceIndex].transform.position;
                TutorialUI.Click(clickPosition);
            }
            else
            {
                tutorialCorrectTimer = 2f;

                Vector3 clickPosition = game.eggButtonBox.GetButtons(false)[tutorialSequenceIndex].transform.position;
                TutorialUI.ClickRepeat(clickPosition, tutorialCorrectTimer);
            }
        }
Пример #8
0
        private void StepTutorialTouchAntura()
        {
            CurrentRunningPhase = FirstContactPhase.AnturaSpace_TouchAntura;

            // Push the player to touch Antura

            TutorialUI.Clear(false);

            // Reset antura as sleeping
            _mScene.Antura.transform.position        = _mScene.SceneCenter.position;
            _mScene.Antura.AnimationController.State = AnturaAnimationStates.sleeping;
            _mScene.CurrentState = _mScene.Sleeping;

            m_oAnturaBehaviour.onTouched += HandleAnturaTouched;

            Vector3 clickOffset = m_oAnturaBehaviour.IsSleeping ? Vector3.down * 2 : Vector3.zero;

            TutorialUI.ClickRepeat(m_oAnturaBehaviour.gameObject.transform.position + clickOffset + Vector3.forward * -2 + Vector3.up,
                                   float.MaxValue, 1);

            Dialogue(LocalizationDataId.AnturaSpace_Intro);
        }
Пример #9
0
        private void StepTutorialPhoto()
        {
            CurrentRunningPhase = FirstContactPhase.AnturaSpace_Photo;

            if (_currentPhotoStep < PhotoTutorialStep.FINISH)
            {
                _currentPhotoStep += 1;
            }

            TutorialUI.Clear(false);
            //Debug.Log("CURRENT STEP IS " + _currentPhotoStep);

            // Hide other UIs
            SetPhaseUIShown(FirstContactPhase.AnturaSpace_Customization, false);
            SetPhaseUIShown(FirstContactPhase.AnturaSpace_Exit, false);

            ShopActionUI photoActionUI;

            switch (_currentPhotoStep)
            {
            case PhotoTutorialStep.CLICK_PHOTO:

                DialogueThen(LocalizationDataId.AnturaSpace_Photo_Intro,
                             () => {
                    // We need to find the shop action photo UI which is attached with the ShopAction_Photo
                    photoActionUI        = photoAction.GetComponent <ShopActionUI>();
                    CurrentTutorialFocus = photoActionUI;

                    // Makes sure you have enough bones
                    var photoCost = photoAction.bonesCost;
                    AppManager.I.Player.AddBones(photoCost);

                    // Focus on the photo button
                    m_oPhotoButton.gameObject.SetActive(true);
                    m_oPhotoButton.onClick.AddListener(StepTutorialPhoto);
                    TutorialUI.ClickRepeat(m_oPhotoButton.transform.position, float.MaxValue, 1);

                    Dialogue(LocalizationDataId.AnturaSpace_Photo_Take);
                });

                break;

            case PhotoTutorialStep.CONFIRM_PHOTO:

                CurrentTutorialFocus = m_oCookieButton;     // HACK: focus is actually photo action, but the shop has no reference to it, so we re-use the shop button instead

                // Cleanup last step
                m_oPhotoButton.onClick.RemoveListener(StepTutorialPhoto);

                // New step
                ShopPhotoManager.I.OnPurchaseCompleted += StepTutorialPhoto;
                var yesButton = UI.ShopPanelUI.confirmationYesButton;

                StartCoroutine(DelayedCallbackCO(() => {
                    TutorialUI.ClickRepeat(yesButton.transform.position, float.MaxValue, 1);
                }));

                Dialogue(
                    LocalizationDataId.AnturaSpace_Shop_ConfirmBuy
                    );

                break;

            case PhotoTutorialStep.FINISH:

                // Cleanup last step
                ShopPhotoManager.I.OnPurchaseCompleted -= StepTutorialPhoto;

                // New step
                _mScene.ShowBackButton();

                Dialogue(LocalizationDataId.AnturaSpace_Photo_Gallery);

                CompleteTutorialPhase();

                CurrentTutorialFocus = null;
                break;
            }
        }
Пример #10
0
        private void StepTutorialShop()
        {
            CurrentRunningPhase = FirstContactPhase.AnturaSpace_Shop;
            if (_currentShopStep < ShopTutorialStep.FINISH)
            {
                _currentShopStep += 1;
            }

            TutorialUI.Clear(false);
            AudioManager.I.StopDialogue(false);

            // Hide other UIs
            SetPhaseUIShown(FirstContactPhase.AnturaSpace_Customization, false);
            SetPhaseUIShown(FirstContactPhase.AnturaSpace_Exit, false);

            ShopActionUI actionUI;
            Button       yesButton;

            switch (_currentShopStep)
            {
            case ShopTutorialStep.ENTER_SHOP:

                // Start from a clean state
                AppManager.I.Player.MakeSureHasEnoughBones(20);
                ShopDecorationsManager.I.DeleteAllDecorations();

                // Dialog -> Appear button
                DialogueThen(
                    LocalizationDataId.AnturaSpace_Shop_Intro,
                    () => {
                    ShopDecorationsManager.SetContextClosed();
                    UI.ShowShopButton(true);
                    m_oCookieButton.onClick.AddListener(StepTutorialShop);
                    TutorialUI.ClickRepeat(m_oCookieButton.transform.position, float.MaxValue, 1);
                    Dialogue(LocalizationDataId.AnturaSpace_Shop_Open);
                    CurrentTutorialFocus = m_oCookieButton;
                }
                    );
                break;

            case ShopTutorialStep.DRAG_BONE:

                // Clean last step
                m_oCookieButton.onClick.RemoveListener(StepTutorialShop);

                // New step
                Dialogue(LocalizationDataId.AnturaSpace_Shop_Cookie);
                actionUI             = UI.ShopPanelUI.GetActionUIByName("ShopAction_Bone");
                _mScene.onEatObject += StepTutorialShop;
                CurrentTutorialFocus = actionUI;

                // Start drag line
                StartCoroutine(DelayedCallbackCO(
                                   () => {
                    StartDrawDragLineFrom(actionUI.transform);
                }, 1.5f
                                   ));

                // Stop dragging as soon as we get a bone
                actionUI.ShopAction.OnActionCommitted += StopDrawDragLine;

                break;

            case ShopTutorialStep.PLACE_NEW_DECORATION:

                // Cleanup last step
                StopDrawDragLine();
                actionUI = UI.ShopPanelUI.GetActionUIByName("ShopAction_Bone");
                actionUI.ShopAction.OnActionCommitted -= StopDrawDragLine;
                _mScene.onEatObject -= StepTutorialShop;


                DialogueThen(LocalizationDataId.AnturaSpace_Intro_Cookie,
                             () =>
                {
                    Dialogue(LocalizationDataId.AnturaSpace_Shop_BuyItem);

                    // New step
                    var leftmostUnassignedSlot =
                        ShopDecorationsManager.GetDecorationSlots()
                        .Where(x => !x.Assigned && x.slotType == ShopDecorationSlotType.Prop)
                        .MinBy(x => x.transform.position.x);
                    actionUI = UI.ShopPanelUI.GetActionUIByName("ShopAction_Decoration_Prop2");
                    StartDrawDragLineFromTo(actionUI.transform, leftmostUnassignedSlot.transform);
                    ShopDecorationsManager.OnPurchaseConfirmationRequested += StepTutorialShop;
                    CurrentTutorialFocus = actionUI;
                }
                             );

                break;

            case ShopTutorialStep.CONFIRM_BUY_DECORATION:

                // Cleanup last step
                StopDrawDragLine();
                ShopDecorationsManager.OnPurchaseConfirmationRequested -= StepTutorialShop;

                // New step
                ShopDecorationsManager.OnPurchaseComplete += StepTutorialShop;

                yesButton = UI.ShopPanelUI.confirmationYesButton;

                CurrentTutorialFocus = yesButton;

                DialogueThen(
                    LocalizationDataId.AnturaSpace_Shop_ConfirmBuy,
                    () =>
                {
                    TutorialUI.ClickRepeat(yesButton.transform.position, float.MaxValue, 1);
                }
                    );
                break;

            case ShopTutorialStep.MOVE_DECORATION:

                // Cleanup last step
                ShopDecorationsManager.OnPurchaseComplete -= StepTutorialShop;

                // New step

                // Slot we assigned
                var assignedSlot            = ShopDecorationsManager.GetDecorationSlots().FirstOrDefault(x => x.Assigned && x.slotType == ShopDecorationSlotType.Prop);
                var rightmostUnassignedSlot = ShopDecorationsManager.GetDecorationSlots()
                                              .Where(x => !x.Assigned && x.slotType == ShopDecorationSlotType.Prop)
                                              .MaxBy(x => x.transform.position.x);
                StartDrawDragLineFromTo(assignedSlot.transform, rightmostUnassignedSlot.transform, Vector3.up * 2f);
                ShopDecorationsManager.OnDragStop += StepTutorialShop;

                DialogueThen(
                    LocalizationDataId.AnturaSpace_Shop_MoveItem,
                    () => {
                }
                    );

                break;

            case ShopTutorialStep.EXIT_SHOP:

                // Cleanup last step
                ShopDecorationsManager.OnDragStop -= StepTutorialShop;
                StopDrawDragLine();

                yesButton = UI.ShopPanelUI.confirmationYesButton;
                yesButton.onClick.RemoveListener(StepTutorialShop);

                // New step
                DialogueThen(
                    LocalizationDataId.AnturaSpace_Shop_Close,
                    () => {
                    m_oCookieButton.onClick.AddListener(StepTutorialShop);
                    TutorialUI.ClickRepeat(m_oCookieButton.transform.position, float.MaxValue, 1);

                    CurrentTutorialFocus = m_oCookieButton;
                }
                    );

                break;

            case ShopTutorialStep.FINISH:

                // Cleanup last step
                m_oCookieButton.onClick.RemoveListener(StepTutorialShop);

                // New step
                _mScene.ShowBackButton();
                Dialogue(LocalizationDataId.AnturaSpace_PlayAndExit);

                CurrentTutorialFocus = null;
                CompleteTutorialPhase();
                break;
            }
        }
Пример #11
0
        private void StepTutorialCustomization()
        {
            CurrentRunningPhase = FirstContactPhase.AnturaSpace_Customization;

            if (_currentCustomizationStep < CustomizationTutorialStep.FINISH)
            {
                _currentCustomizationStep += 1;
            }

            //Debug.Log("CURRENT STEP IS " + _currentCustomizationStep);
            TutorialUI.Clear(false);

            switch (_currentCustomizationStep)
            {
            case CustomizationTutorialStep.OPEN_CUSTOMIZE:
                AudioManager.I.StopDialogue(false);

                // Reset state for the tutorial
                var anturaModelManager = FindObjectOfType <AnturaModelManager>();
                if (anturaModelManager)
                {
                    anturaModelManager.ClearLoadedRewardPacks();
                }
                AppManager.I.Player.CurrentAnturaCustomizations.ClearEquippedProps();

                DialogueThen(
                    LocalizationDataId.AnturaSpace_Custom_1,
                    () => {
                    m_oCustomizationButton.gameObject.SetActive(true);
                    m_oCustomizationButton.onClick.AddListener(StepTutorialCustomization);
                    TutorialUI.ClickRepeat(m_oCustomizationButton.transform.position, float.MaxValue, 1);
                    CurrentTutorialFocus = m_oCustomizationButton;

                    Dialogue(LocalizationDataId.AnturaSpace_Custom_2);
                });

                break;

            case CustomizationTutorialStep.SELECT_CATEGORY:

                m_oCustomizationButton.onClick.RemoveListener(StepTutorialCustomization);
                CurrentTutorialFocus = null;

                StartCoroutine(DelayedCallbackCO(
                                   () => {
                    m_oCategoryButton = _mScene.UI.GetNewCategoryButton();
                    if (m_oCategoryButton == null)
                    {
                        m_oCategoryButton = _mScene.UI.GetFirstUnlockedCategoryButton();
                    }
                    m_oCategoryButton.Bt.onClick.AddListener(StepTutorialCustomization);
                    CurrentTutorialFocus = m_oCategoryButton;

                    TutorialUI.ClickRepeat(m_oCategoryButton.transform.position, float.MaxValue, 1);
                }));
                break;

            case CustomizationTutorialStep.SELECT_ITEM:

                // Unregister from category button
                m_oCategoryButton.Bt.onClick.RemoveListener(StepTutorialCustomization);
                CurrentTutorialFocus = null;

                StartCoroutine(DelayedCallbackCO(
                                   () => {
                    // Register on item button
                    m_oItemButton = _mScene.UI.GetNewItemButton();
                    if (m_oItemButton == null)
                    {
                        m_oItemButton = _mScene.UI.GetFirstUnlockedItemButton();
                    }
                    m_oItemButton.Bt.onClick.AddListener(StepTutorialCustomization);
                    CurrentTutorialFocus = m_oItemButton;

                    TutorialUI.ClickRepeat(m_oItemButton.transform.position, float.MaxValue, 1);
                }));
                break;

            case CustomizationTutorialStep.SELECT_COLOR:

                Dialogue(LocalizationDataId.AnturaSpace_Custom_3);
                CurrentTutorialFocus = null;

                // Cleanup last step
                m_oItemButton.Bt.onClick.RemoveListener(StepTutorialCustomization);
                CurrentTutorialFocus = null;

                StartCoroutine(DelayedCallbackCO(
                                   () => {
                    // Register on item button
                    m_oSwatchButton = _mScene.UI.GetRandomUnselectedSwatch();
                    m_oSwatchButton.Bt.onClick.AddListener(StepTutorialCustomization);

                    TutorialUI.ClickRepeat(m_oSwatchButton.transform.position, float.MaxValue, 1);
                }));
                break;

            case CustomizationTutorialStep.CLOSE_CUSTOMIZE:

                Dialogue(LocalizationDataId.AnturaSpace_Custom_4);

                // Cleanup last step
                m_oSwatchButton.Bt.onClick.RemoveListener(StepTutorialCustomization);

                // New step
                m_oAnturaBehaviour.onTouched += StepTutorialCustomization;
                m_oCustomizationButton.onClick.AddListener(StepTutorialCustomization);
                CurrentTutorialFocus = m_oCustomizationButton;

                StartCoroutine(DelayedCallbackCO(
                                   () => {
                    TutorialUI.ClickRepeat(m_oCustomizationButton.transform.position, float.MaxValue, 1);
                }));

                /*
                 * // New step
                 * StartCoroutine(WaitAnturaInCenterCO(
                 *  () => {
                 *      Vector3 clickOffset = m_oAnturaBehaviour.IsSleeping ? Vector3.down * 2 : Vector3.down * 1.5f;
                 *      TutorialUI.ClickRepeat(
                 *          m_oAnturaBehaviour.gameObject.transform.position + clickOffset + Vector3.forward * -2 + Vector3.up,
                 *          float.MaxValue, 1);
                 *  }));
                 */
                break;

            case CustomizationTutorialStep.FINISH:

                // Cleanup last step
                m_oCustomizationButton.onClick.RemoveListener(StepTutorialCustomization);
                m_oAnturaBehaviour.onTouched -= StepTutorialCustomization;
                CurrentTutorialFocus          = null;

                CompleteTutorialPhase();
                break;
            }
        }
Пример #12
0
        public void OnEggButtonPressed(ILivingLetterData letterData)
        {
            if (isSequence && game.eggButtonBox.GetEggButton(letterData).IsPressed())
            {
                return;
            }

            if (!enteredRepeatMode)
            {
                game.Context.GetAudioManager().PlayVocabularyData(letterData, false);
            }
            else
            {
                game.Context.GetAudioManager().PlaySound(Sfx.UIButtonClick);
            }

            if (showTutorial)
            {
                if (!enteredRepeatMode)
                {
                    TutorialUI.Clear(false);
                }
                tutorialDelayTimer    = tutorialDelayTime;
                tutorialCorrectActive = false;
            }

            if (DataMatchingHelper.IsDataMatching(letterData, game.CurrentQuestion.Answers[letterOnSequence], LetterEqualityStrictness.Letter))
            {
                if (isSequence)
                {
                    game.eggButtonBox.GetEggButton(letterData).SetPressed();
                    PositiveFeedback();
                    game.Context.GetLogManager().OnAnswered(letterData, true);
                }
                else
                {
                    repeatInputHasProgressed = true;

                    if (!enteredRepeatMode)
                    {
                        EggConfiguration.Instance.Context.GetAudioManager().PlaySound(Sfx.OK);
                        enteredRepeatMode = true;
                        game.HintButton.gameObject.SetActive(false);
                        Vector3 clickPosition = game.eggButtonBox.GetButtons(false)[0].transform.position;
                        TutorialUI.ClickRepeat(clickPosition, 4);
                        game.eggButtonBox.RemoveButtons((a) => { return(a != letterData); });

                        if (!showTutorial)
                        {
                            game.Context.GetLogManager().OnAnswered(letterData, true);
                        }
                    }
                }
            }
            else
            {
                game.eggButtonBox.SetButtonsOnStandardColor(game.eggButtonBox.GetEggButton(letterData));

                if (showTutorial)
                {
                    ShowTutorialPressedWrong(letterData);
                }
                else
                {
                    NegativeFeedback();
                    game.Context.GetLogManager().OnAnswered(letterData, false);
                }
            }
        }