private void startLab02Tutorial () { _lab02Visited = false; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "labvisit_02_dialogue_01_Faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -1.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.objectsToHighLight = new List < GameObject > (); foreach ( FLStorageContainerClass contatiner in FLFactoryRoomManager.getInstance ().storageContainersOnLevel ) { if ( contatiner.type == FLStorageContainerClass.STORAGE_TYPE_PLASTIC ) { tutorialStep.objectsToHighLight.Add ( contatiner.containerObject ); break; } } tutorialStep.turnOffPreviousHeighlightOnEnd = true; tutorialStep.delayShowTutorialBox = 1.5f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "labvisit_02_dialogue_02_Faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -1.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.objectsToHighLight = new List < GameObject > (); foreach ( FLStorageContainerClass contatiner in FLFactoryRoomManager.getInstance ().storageContainersOnLevel ) { if ( contatiner.type == FLStorageContainerClass.STORAGE_TYPE_VINES ) { tutorialStep.objectsToHighLight.Add ( contatiner.containerObject ); break; } } tutorialStep.turnOffPreviousHeighlightOnEnd = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "labvisit_02_dialogue_03_Faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -1.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.objectsToHighLight = new List < GameObject > (); foreach ( FLStorageContainerClass contatiner in FLFactoryRoomManager.getInstance ().storageContainersOnLevel ) { if ( contatiner.type == FLStorageContainerClass.STORAGE_TYPE_RECHARGEOCORE ) { tutorialStep.objectsToHighLight.Add ( contatiner.containerObject ); break; } } tutorialStep.turnOffPreviousHeighlightOnEnd = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_MINER_1_IDLE; tutorialStep.frameTextKey = "labvisit_02_dialogue_04_Miner"; tutorialStep.framePosition = new Vector3 ( 0f, -1.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; tutorialStep.customLineLength = 28; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "labvisit_02_dialogue_05_Faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -1.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; if (! GameGlobalVariables.CUT_DOWN_GAME ) tutorialStep.triggerLabVisit02AfterACtions = true; //Daves Step //tutorialStep.type = TUTORIAL_OBJECT_TYPE_REMOVE_MAP_ARROW; if(GameObject.Find ("jumpingArrowMap(Clone)") != null) { Destroy (GameObject.Find ("jumpingArrowMap(Clone)")); } //Daves Step _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// FLGlobalVariables.TUTORIAL_MENU = true; }
private void startLab01Tutorial () { TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_1_faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.delayShowTutorialBox = 2.5f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_2_general"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT_UI; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.tapObject = FLUIControl.getInstance ().transform.Find ( "FactoryRoomButton" ).gameObject; tutorialStep.arrowBigFactor = 2f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 03 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_3_faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 04 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_4_faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, 3.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.arrowBigFactor = 2f; tutorialStep.objectsToHighLight = new List < GameObject > (); tutorialStep.objectsToHighLight.Add ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject ); _currentTutorialSteps.Add ( tutorialStep ); tutorialStep.tapObject = FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject; _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 05 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_5_general"; tutorialStep.framePosition = new Vector3 ( 0f, 3f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_DRAG_MOM_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.arrowBigFactor = 2f; tutorialStep.fromTutorial = true; List < int[] > targetTiles = new List<int[]> (); targetTiles.Add ( new int[2] { Mathf.RoundToInt ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.position.x ), Mathf.RoundToInt ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.position.z + 2f )}); tutorialStep.targetTiles = targetTiles; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 06 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_6_general"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT_UI_THAT_ACTIVATES_WHEN_SHOW_UP; tutorialStep.arrowBigFactor = 2f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 07 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_7_general"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP_FIRST_READY_MOM_OBJECT; tutorialStep.closeMoMPanel = true; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.arrowBigFactor = 2f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 08 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_8_faradaydo"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT_UI; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; //tutorialStep.type = TUTORIAL_OBJECT_TYPE_CLOSE_MOM_UI; tutorialStep.tapObject = FLUIControl.getInstance ().transform.Find ( "MissionRoomButton" ).gameObject; tutorialStep.arrowBigFactor = 2f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 09 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_9_general"; tutorialStep.framePosition = new Vector3 ( 0f, 3.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT_LAB; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; tutorialStep.arrowBigFactor = 2f; tutorialStep.arrowFromAbove = false; tutorialStep.customLineLength = 60; //Daves Step //tutorialStep.type = TUTORIAL_OBJECT_TYPE_REMOVE_MAP_ARROW; if(GameObject.Find ("jumpingArrowMap(Clone)") != null) { Destroy (GameObject.Find ("jumpingArrowMap(Clone)")); } //Daves Step tutorialStep.tapObject = FLMissionRoomManager.getInstance ().missionTableOnLevel; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// FLGlobalVariables.TUTORIAL_MENU = true; }
public void triggerGeneralDialogForMiningTutorial () { _currentTutorialSteps = new List < TutorialStepsClass > (); TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_MINER_1_IDLE; tutorialStep.frameTextKey = "minelevel_01_tutorialdialogue_03_General"; tutorialStep.framePosition = new Vector3 ( 0f, 3.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT02; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; tutorialStep.objectsToHighLight = new List < GameObject > (); tutorialStep.objectsToHighLight.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][6][1] ); tutorialStep.objectsToHighLight.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][10][0] ); tutorialStep.objectsToHighLight.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][9][2] ); tutorialStep.objectsToHighLight.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][9][4] ); tutorialStep.heighLightWithArrow = true; tutorialStep.fromMiningTutorial = true; tutorialStep.maximumCameraZoom = true; tutorialStep.customNumberOfCharsInTheLine = 75; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_MINER_1_IDLE; tutorialStep.frameTextKey = "minelevel_01_tutorialdialogue_04_General"; tutorialStep.framePosition = new Vector3 ( 0f, 3.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT02; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; tutorialStep.heighLightWithArrow = true; tutorialStep.objectsToHighLight = new List < GameObject > (); tutorialStep.objectsToHighLight.Add ( GameObject.Find ( "Background" ).transform.Find ( "exitArea" ).gameObject ); tutorialStep.maximumCameraZoom = true; tutorialStep.customNumberOfCharsInTheLine = 75; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// MNGlobalVariables.TUTORIAL_MENU = true; _currentTutorialStepID = 0; _turnOnTriggerGEneralDialgoButton = true; }
public void triggerGeneralDialogForMining02Tutorial () { _currentTutorialSteps = new List < TutorialStepsClass > (); TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_BOZ_1_IDLE; tutorialStep.frameTextKey = "minelevel_02_tutorialdialogue_01_Boz"; tutorialStep.framePosition = new Vector3 ( 0f, 2.5f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// MNGlobalVariables.TUTORIAL_MENU = true; _currentTutorialStepID = 0; _turnOnTriggerGEneralDialgoButton = true; }
void Update () { if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.RESCUE && ! GlobalVariables.TUTORIAL_MENU ) return; if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.LABORATORY && ! FLGlobalVariables.TUTORIAL_MENU ) return; if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.MINING && ! MNGlobalVariables.TUTORIAL_MENU) return; if ( _countTimeStarted ) { _countTimeToStartTutorialBox -= Time.deltaTime; if ( _countTimeToStartTutorialBox <= 0f ) { _countTimeStarted = false; _waitUntilSomeTimeBeforeNextStep = true; createTutorialObject ( _currentTutorialSteps[_currentTutorialStepID] ); _currentTutorialStep = _currentTutorialSteps[_currentTutorialStepID]; if ( _currentTutorialStep.type == TUTORIAL_OBJECT_TYPE_DUMMY ) { if ( _currentTutorialStep.fromTutorial ) { TimerControl.getInstance ().startTimer ( true ); } } StartCoroutine ( "waitUntilSomeTimeBeforeNextStep" ); } } if ( ! _waitUntilSomeTimeBeforeNextStep && ! _waitUntilThisUIComboIsOff && _currentTutorialStepID < _currentTutorialSteps.Count && _currentTutorialSteps[_currentTutorialStepID] != _currentTutorialStep ) { if ( ! _countTimeStarted && _currentTutorialSteps[_currentTutorialStepID].delayShowTutorialBox != 0f ) { _countTimeToStartTutorialBox = _currentTutorialSteps[_currentTutorialStepID].delayShowTutorialBox; _countTimeStarted = true; } else if ( _currentTutorialSteps[_currentTutorialStepID].delayShowTutorialBox == 0f ) { _waitUntilSomeTimeBeforeNextStep = true; createTutorialObject ( _currentTutorialSteps[_currentTutorialStepID] ); _currentTutorialStep = _currentTutorialSteps[_currentTutorialStepID]; if ( _currentTutorialStep.type == TUTORIAL_OBJECT_TYPE_DUMMY ) { if ( _currentTutorialStep.fromTutorial == true ) { TimerControl.getInstance ().startTimer ( true ); } } StartCoroutine ( "waitUntilSomeTimeBeforeNextStep" ); } } else if ( _currentTutorialStepID >= _currentTutorialSteps.Count ) { if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.RESCUE ) { GlobalVariables.TUTORIAL_MENU = false; TimerControl.getInstance ().startTimer ( true ); TriggerDialogueControl.getInstance ().turnOn (); } else if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.LABORATORY ) { if ( _currentTutorialSteps[_currentTutorialSteps.Count - 1].triggerLabVisit02AfterACtions && ! _lab02Visited ) { _lab02Visited = true; FLUIControl.getInstance ().triggerActionOnLab02VistTutorial (); } FLGlobalVariables.TUTORIAL_MENU = false; } else if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.MINING ) { MNGlobalVariables.TUTORIAL_MENU = false; MNSpawningEnemiesManager.getInstance ().startSpawn = true; if ( _turnOnTriggerGEneralDialgoButton ) { _turnOnTriggerGEneralDialgoButton = false; MNTriggerDialogControl.getInstance ().turnOn (); } } } }
public void triggerDialogForMiningTutorialTooMuchVines () { _currentTutorialSteps = new List < TutorialStepsClass > (); TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_MINER_1_IDLE; tutorialStep.frameTextKey = "mine_level_storage_full_vines"; tutorialStep.framePosition = new Vector3 ( 0f, 0f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; tutorialStep.customNumberOfCharsInTheLine = 75; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// MNGlobalVariables.TUTORIAL_MENU = true; _currentTutorialStepID = 0; }
private void createTutorialObject ( TutorialStepsClass tutorialStep ) { GameObject tutorialUIComboObject = null; if ( tutorialStep.type != TUTORIAL_OBJECT_TYPE_DESTROY_OBJECTS && tutorialStep.type != TUTORIAL_OBJECT_TYPE_DUMMY && ! tutorialStep.preservePreviousTutorialBox ) { tutorialUIComboObject = ( GameObject ) Instantiate ( tutorialComboUIPrefabs[tutorialStep.tutorialBoxType], Vector3.zero, tutorialComboUIPrefabs[0].transform.rotation ); //tutorialUIComboObject.GetComponent < ScaleUIElementControl > ().scalePosition = true; tutorialUIComboObject.transform.parent = Camera.main.transform; tutorialUIComboObject.transform.localPosition = new Vector3 ( 0f, tutorialStep.framePosition.y, tutorialStep.framePosition.z ) + Vector3.forward * 3f; if ( tutorialStep.textureAfterText != null ) { tutorialUIComboObject.transform.Find ( "textureAfterText" ).renderer.material.mainTexture = tutorialStep.textureAfterText; tutorialUIComboObject.transform.Find ( "textureAfterText" ).renderer.enabled = true; } if ( tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ()) tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().myKey = tutorialStep.frameTextKey; switch ( tutorialStep.tutorialBoxType ) { case TUTORIAL_COMBO_UI_CHARACTER_01: case TUTORIAL_COMBO_UI_CHARACTER_02: tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().lineLength = 35; break; case TUTORIAL_COMBO_UI_DEMI: case TUTORIAL_COMBO_UI_FULL: if ( tutorialStep.customNumberOfCharsInTheLine != 0 ) tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().lineLength = tutorialStep.customNumberOfCharsInTheLine; else tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().lineLength = 50; break; case TUTORIAL_COMBO_UI_DEMI_WITH_TEXTURES: tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().lineLength = 50; tutorialUIComboObject.transform.Find ( "texture01" ).renderer.material.mainTexture = tutorialStep.texture01; tutorialUIComboObject.transform.Find ( "texture02" ).renderer.material.mainTexture = tutorialStep.texture02; break; } if ( tutorialStep.customLineLength != 0 ) { tutorialUIComboObject.transform.Find ( "frameText" ).GetComponent < GameTextControl > ().lineLength = tutorialStep.customLineLength; } if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.RESCUE ) { if ( tutorialUIComboObject.transform.Find ( "speaker" ) != null ) { tutorialUIComboObject.transform.Find ( "speaker" ).renderer.material.mainTexture = LevelControl.getInstance ().gameElements[tutorialStep.characterID]; if ( tutorialStep.characterID == GameElements.CHAR_CORA_1_IDLE ) { //tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale *= 1.5f; //tutorialUIComboObject.transform.Find ( "speaker" ).transform.position += Vector3.forward * 0.7f; } } } else if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.LABORATORY ) { if ( tutorialUIComboObject.transform.Find ( "speaker" ) != null ) { tutorialUIComboObject.transform.Find ( "speaker" ).renderer.material.mainTexture = FLLevelControl.getInstance ().gameElements[tutorialStep.characterID]; if ( tutorialStep.characterID == GameElements.CHAR_CORA_1_IDLE ) { //tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale *= 1.5f; //tutorialUIComboObject.transform.Find ( "speaker" ).transform.position += Vector3.forward * 0.7f; } } } else if ( GameGlobalVariables.CURRENT_GAME_PART == GameGlobalVariables.MINING ) { if ( tutorialUIComboObject.transform.Find ( "speaker" ) != null ) { tutorialUIComboObject.transform.Find ( "speaker" ).renderer.material.mainTexture = MNLevelControl.getInstance ().gameElements[tutorialStep.characterID]; if ( tutorialStep.characterID == GameElements.CHAR_CORA_1_IDLE ) { //tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale *= 1.5f; //tutorialUIComboObject.transform.Find ( "speaker" ).transform.position += Vector3.forward * 0.7f; } } if ( tutorialUIComboObject.transform.Find ( "speaker" ) != null ) { tutorialUIComboObject.transform.Find ( "speaker" ).renderer.material.mainTexture = MNLevelControl.getInstance ().gameElements[tutorialStep.characterID]; if ( tutorialStep.characterID == GameElements.CHAR_BOZ_1_IDLE ) { tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale = new Vector3 ( tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale.x * 1.2f, tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale.y, tutorialUIComboObject.transform.Find ( "speaker" ).transform.localScale.z ); } } } setAlphaToZero ( tutorialUIComboObject ); //iTween.MoveFrom ( tutorialUIComboObject, iTween.Hash ( "time", 0.6f, "easetype", iTween.EaseType.easeOutExpo, "position", tutorialUIComboObject.transform.position + Vector3.forward * 10f )); } else if ( tutorialStep.preservePreviousTutorialBox ) { tutorialUIComboObject = getCurrentTutorialUICombo (); } if ( tutorialStep.refillTile != null ) { LevelControl.getInstance ().levelGrid[LevelControl.GRID_LAYER_NORMAL][tutorialStep.refillTile[0]][tutorialStep.refillTile[1]] = GameElements.EMPTY; LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][tutorialStep.refillTile[0]][tutorialStep.refillTile[1]] = null; tutorialStep.refillTile = null; } switch ( tutorialStep.type ) { case TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT: tutorialUIComboObject.transform.Find ( "frame" ).gameObject.AddComponent < TutorialFrameTapControl > (); _currentHighlightedSelectedComponenents = new List < SelectedComponenent > (); foreach ( GameObject toHighlightObject in tutorialStep.objectsToHighLight ) { _currentHighlightedSelectedComponenents.Add ( toHighlightObject.transform.Find ( "tile" ).GetComponent < SelectedComponenent > ()); } foreach ( SelectedComponenent toHighlightObjectsSelectedComponent in _currentHighlightedSelectedComponenents ) { toHighlightObjectsSelectedComponent.setSelectedForTutorial ( true, true, true, true ); } tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = true; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = true; break; case TUTORIAL_OBJECT_TYPE_TAP_AND_HIGHLIGHT02: tutorialUIComboObject.transform.Find ( "frame" ).gameObject.AddComponent < TutorialFrameTapControl > (); _currentHighlightedSelectedComponenents = new List < SelectedComponenent > (); foreach ( GameObject toHighlightObject in tutorialStep.objectsToHighLight ) { //======================================Daves Edit======================================== if(toHighlightObject != null) { if ( toHighlightObject.transform.Find ( "tile" ) != null ) { _currentHighlightedSelectedComponenents.Add ( toHighlightObject.transform.Find ( "tile" ).GetComponent < SelectedComponenent > ()); } else { _currentHighlightedSelectedComponenents.Add ( toHighlightObject.GetComponent < SelectedComponenent > ()); } } //======================================Daves Edit======================================== } if ( tutorialStep.fromMiningTutorial ) { for ( int i = 0; i < MNLevelControl.LEVEL_WIDTH; i++ ) { for ( int j = 0; j < MNLevelControl.LEVEL_HEIGHT; j++ ) { switch ( MNLevelControl.getInstance ().levelGrid[MNLevelControl.GRID_LAYER_NORMAL][i][j] ) { case GameElements.ENVI_PLASTIC_1_ALONE: case GameElements.ENVI_METAL_1_ALONE: case GameElements.ENVI_TECHNOEGG_1_ALONE: if ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][i][j].transform.Find ( "tile" ) != null ) { _currentHighlightedSelectedComponenents.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][i][j].transform.Find ( "tile" ).GetComponent < SelectedComponenent > ()); } else { _currentHighlightedSelectedComponenents.Add ( MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][i][j].GetComponent < SelectedComponenent > ()); } break; } } } } foreach ( SelectedComponenent toHighlightObjectsSelectedComponent in _currentHighlightedSelectedComponenents ) { if(toHighlightObjectsSelectedComponent != null) { toHighlightObjectsSelectedComponent.setSelectedForUIHighlight ( true, 1f, tutorialStep.heighLightWithArrow ); } } tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = true; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = true; break; case TUTORIAL_OBJECT_TYPE_JUST_TAP_AND_REPEAT: case TUTORIAL_OBJECT_TYPE_JUST_TAP: case TUTORIAL_OBJECT_TYPE_WIN_LEVEL: if ( tutorialStep.fillTileForAMoment != null ) { LevelControl.getInstance ().levelGrid[LevelControl.GRID_LAYER_NORMAL][tutorialStep.fillTileForAMoment[0]][tutorialStep.fillTileForAMoment[1]] = GameElements.UNWALKABLE; LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][tutorialStep.fillTileForAMoment[0]][tutorialStep.fillTileForAMoment[1]] = LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_RESCUEZONE][0][0]; tutorialStep.fillTileForAMoment = null; } TutorialFrameTapControl current = tutorialUIComboObject.transform.Find ( "frame" ).gameObject.AddComponent < TutorialFrameTapControl > (); current.showHandOnCenter = tutorialStep.showHandInTheCenter; if ( tutorialStep.waitBeforeShowHandAnttaptoContinue == 0f ) { if ( !tutorialStep.doNotShowTapAnwyaherTextcompletly ) tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = true; else tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; } else { tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; StartCoroutine ( "waitBeoreTurnOnTapText", tutorialUIComboObject ); } tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = true; GlobalVariables.TUTORIAL_MENU = true; break; case TUTORIAL_OBJECT_TYPE_TAP_OBJECT: tutorialStep.tapObject.transform.Find ( "tile" ).gameObject.AddComponent < TutorialObjectTapComponent > (); tutorialStep.tapObject.transform.Find ( "tile" ).collider.enabled = true; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_JUST_TAP_FIRST_READY_MOM_OBJECT: case TUTORIAL_OBJECT_TYPE_TAP_OBJECT_UI_THAT_ACTIVATES_WHEN_SHOW_UP: case TUTORIAL_OBJECT_TYPE_TAP_ATTACK_BUTTON: if ( tutorialStep.closeMoMPanel ) { Destroy ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].myMomPanelControl.gameObject ); } if ( tutorialStep.refillTile != null ) { LevelControl.getInstance ().levelGrid[LevelControl.GRID_LAYER_NORMAL][tutorialStep.refillTile[0]][tutorialStep.refillTile[1]] = GameElements.EMPTY; LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][tutorialStep.refillTile[0]][tutorialStep.refillTile[1]] = null; tutorialStep.refillTile = null; } tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_TAP_SCREEN: tutorialUIComboObject.transform.Find ( "frame" ).gameObject.AddComponent < TutorialFrameTapControl > ().screenTap = true; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_DESTROY_OBJECTS_WITH_FRAME_TEXT: case TUTORIAL_OBJECT_TYPE_DESTROY_OBJECTS: foreach ( GameObject objectToBeDestroyed in tutorialStep.objectsToBeDestroyed ) { objectToBeDestroyed.transform.Find ( "tile" ).gameObject.AddComponent < TutorialObjectToBeDestoryedComponent > (); } if ( tutorialUIComboObject != null ) { tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; } break; case TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER: TutorialMoveCharacterComponent currentTutorialMoveCharacterComponent = tutorialStep.characterObject.transform.Find ( "tile" ).gameObject.AddComponent < TutorialMoveCharacterComponent > (); currentTutorialMoveCharacterComponent.ifNoMoveAfterSecShowHand = tutorialStep.ifNoMoveAfterSecShowHand; print ( currentTutorialMoveCharacterComponent.ifNoMoveAfterSecShowHand + " | " + tutorialStep.ifNoMoveAfterSecShowHand ); currentTutorialMoveCharacterComponent.targetIsRescueToy = tutorialStep.targetIsRescueToy; currentTutorialMoveCharacterComponent.targetTiles = tutorialStep.targetTiles; currentTutorialMoveCharacterComponent.showTargetTiles = tutorialStep.showTargetTiles; currentTutorialMoveCharacterComponent.startPosition = tutorialStep.startPosition; currentTutorialMoveCharacterComponent.targetTiles02 = tutorialStep.targetTiles02; currentTutorialMoveCharacterComponent.showTargetTiles02 = tutorialStep.showTargetTiles02; currentTutorialMoveCharacterComponent.startPosition02 = tutorialStep.startPosition02; _currentHighlightedSelectedComponenents = new List < SelectedComponenent > (); foreach ( GameObject toHighlightObject in tutorialStep.objectsToHighLight ) { _currentHighlightedSelectedComponenents.Add ( toHighlightObject.transform.Find ( "tile" ).gameObject.AddComponent < SelectedComponenent > ()); } foreach ( SelectedComponenent toHighlightObjectsSelectedComponent in _currentHighlightedSelectedComponenents ) { toHighlightObjectsSelectedComponent.setSelectedForPulsingCharacterMark ( true, 1.5f ); } if ( tutorialStep.dontTurnOnTutorialMode ) { GlobalVariables.TUTORIAL_MENU = false; } tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER_BY_TAP: TutorialMoveCharacterByTapComponent currentTutorialMoveCharacterByTapComponent = tutorialStep.characterObject.transform.Find ( "tile" ).gameObject.AddComponent < TutorialMoveCharacterByTapComponent > (); currentTutorialMoveCharacterByTapComponent.targetTiles = tutorialStep.targetTiles; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_SELECT_CHARACTER_AND_TAP_OBJECT: tutorialStep.characterObject.transform.Find ( "tile" ).GetComponent < SelectedComponenent > ().setSelectedCharacter ( true ); tutorialStep.characterObject.transform.Find ( "tile" ).SendMessage ( "handleTouched" ); if ( tutorialStep.tapObject != null ) { TutorialObjectTapComponent currentTutorialObjectTapComponent = null; if ( tutorialStep.tapObject.transform.Find ( "tile" ) != null ) currentTutorialObjectTapComponent = tutorialStep.tapObject.transform.Find ( "tile" ).gameObject.AddComponent < TutorialObjectTapComponent > (); else currentTutorialObjectTapComponent = tutorialStep.tapObject.AddComponent < TutorialObjectTapComponent > (); currentTutorialObjectTapComponent.arrowFromAbove = tutorialStep.arrowFromAbove; } else { Destroy ( tutorialUIComboObject ); TriggerDialogueControl.getInstance ().turnOn (); GlobalVariables.TUTORIAL_MENU = false; } tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_TAP_AND_SHOW_OBJECT: TutorialObjectTapComponent currentTutorialObjectTapComponent02 = tutorialStep.tapObject.AddComponent < TutorialObjectTapComponent > (); currentTutorialObjectTapComponent02.arrowFromAbove = tutorialStep.arrowFromAbove; currentTutorialObjectTapComponent02.doNotInteract = true; TutorialFrameTapControl current02 = tutorialUIComboObject.transform.Find ( "frame" ).gameObject.AddComponent < TutorialFrameTapControl > (); current02.showHandOnCenter = tutorialStep.showHandInTheCenter; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = true; if ( tutorialStep.moveColliderHighgt != 0f ) { tutorialUIComboObject.transform.Find ( "frame" ).GetComponent < BoxCollider > ().center = new Vector3 ( 0f, tutorialStep.moveColliderHighgt, 0f ); } if ( tutorialStep.waitBeforeShowHandAnttaptoContinue == 0f ) { if ( !tutorialStep.doNotShowTapAnwyaherTextcompletly ) tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = true; else tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = true; } else { tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; StartCoroutine ( "waitBeoreTurnOnTapText", tutorialUIComboObject ); } break; case TUTORIAL_OBJECT_TYPE_TAP_OBJECT_UI: tutorialStep.tapObject.AddComponent < TutorialUIObjectTapComponent > (); tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_TAP_OBJECT_LAB: TutorialLaboratoryObjectTapComponent currentTutorialLaboratoryObjectTapComponent = tutorialStep.tapObject.transform.Find ( "tile" ).gameObject.AddComponent < TutorialLaboratoryObjectTapComponent > (); currentTutorialLaboratoryObjectTapComponent.arrowFromAbove = tutorialStep.arrowFromAbove; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; FLMissionScreenMapDialogManager.getInstance ().trunOffButton (); break; case TUTORIAL_OBJECT_TYPE_DRAG_MOM_OBJECT: FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.Find ( "tile" ).SendMessage ( "handleTouched" ); FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.Find ( "tile" ).GetComponent < SelectedComponenent > ().setSelected ( false ); StartCoroutine ( "waitBeforeAddingTutorialScript" ); tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_BUILD_REDIRECTOR: RedirectorButton.getInstance ().currentRedirectorOnLevel.transform.Find ( "tile" ).gameObject.AddComponent < TutorialCheckIfRediretorBuildedComponent > (); tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_DRAG_REDIRECTOR_BEFORE_ROTATE: TutorialDragRedirectorBeforeRotateComponenet currentTutorialDragRedirectorBeforeRotateComponenet = RedirectorButton.getInstance ().currentRedirectorOnLevel.transform.Find ( "tile" ).gameObject.AddComponent < TutorialDragRedirectorBeforeRotateComponenet > (); currentTutorialDragRedirectorBeforeRotateComponenet.targetTiles = tutorialStep.targetTiles; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_ROTATE_REDIRECTOR: RedirectorButton.getInstance ().currentRedirectorOnLevel.transform.Find ( "tile" ).gameObject.AddComponent < TutorialCheckIfRedirectorRotatedComponent > (); tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_SWIPE_TO_ROOM: TutorialChangeRoomComponenet currentTutorialChangeRoomComponenet = tutorialStep.tapObject.AddComponent < TutorialChangeRoomComponenet > (); currentTutorialChangeRoomComponenet.targetTiles = tutorialStep.targetTiles; tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; break; case TUTORIAL_OBJECT_TYPE_STAY_SIGN_TILL_WIN_LEVEL: tutorialUIComboObject.transform.Find ( "tapText" ).renderer.enabled = false; tutorialUIComboObject.transform.Find ( "frame" ).collider.enabled = false; GlobalVariables.TUTORIAL_MENU = false; break; case TUTORIAL_OBJECT_TYPE_DUMMY: if ( tutorialStep.fromTutorial == false ) { FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.Find ( "tile" ).SendMessage ( "handleTouched" ); FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.Find ( "tile" ).GetComponent < SelectedComponenent > ().setSelected ( false ); StartCoroutine ( "waitBeforeAddingTutorialScript" ); FLGlobalVariables.TUTORIAL_MENU = false; } GlobalVariables.TUTORIAL_MENU = false; break; case TUTORIAL_OBJECT_TYPE_CLOSE_MOM_UI: FLUIControl.currentSelectedGameElement = null; //FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.Find ( "tile" ).SendMessage ( "ToggleFocus", false ); print ("This happened now "); break; //Daves Step case TUTORIAL_OBJECT_TYPE_REMOVE_MAP_ARROW: if(GameObject.Find ("jumpingArrowMap(Clone)") != null) { Destroy (GameObject.Find ("jumpingArrowMap(Clone)")); } break; //Daves Step default: TriggerDialogueControl.getInstance ().turnOn (); break; } _currentTutorialUICombo = tutorialUIComboObject; }
private void startLevel03Tutorial () { TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_3_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, 2.9f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "NULL"; tutorialStep.framePosition = new Vector3 ( 0f, 0.0f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_SHOW_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI_USE_ONLY_MOVES; tutorialStep.tapObject = UIControl.getInstance ().getFirstCharacterButton ().transform.Find ( "powerBar" ).gameObject; tutorialStep.arrowFromAbove = false; tutorialStep.arrowBigFactor = 2.0f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_3_text_2_General"; tutorialStep.framePosition = new Vector3 ( 0f, 3f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_STAY_SIGN_TILL_WIN_LEVEL; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_3_text_3_condition_True_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, 2.9f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.dontShowNextStep = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_3_text_3_condition_False_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, 2.9f, 0.11f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
private void startLevel12Tutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_1_Faradaydo"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_12_text_2_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_3_Faradaydo"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// if ( _firstRunOfTutorial12 ) { _firstRunOfTutorial12 = false; tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_1_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.tapObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_FARADAYDO_1_IDLE ); _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_2_General"; tutorialStep.framePosition = new Vector3 ( 0f, -2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_SELECT_CHARACTER_AND_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_FARADAYDO_1_IDLE ); tutorialStep.tapObject = RedirectorButton.getInstance ().gameObject; tutorialStep.arrowFromAbove = false; tutorialStep.arrowBigFactor = 2.0f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_3_General"; tutorialStep.framePosition = new Vector3 ( 0f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_DRAG_REDIRECTOR_BEFORE_ROTATE; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.targetTiles.Add ( new int[2] { 1, 2 }); _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_4_General"; tutorialStep.framePosition = new Vector3 ( 0f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_ROTATE_REDIRECTOR; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_5_General"; tutorialStep.framePosition = new Vector3 ( 0f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_BUILD_REDIRECTOR; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); } //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_12_text_4_Faradaydo"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_12_text_5_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
private void startLevel25Tutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_25_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_25_text_2_Faradaydo"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_25_text_3_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
public void StartSmallTutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "rescue_tutorial_general_01"; tutorialStep.framePosition = new Vector3 ( -3f, 3.5f, 0f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_SHOW_OBJECT; tutorialStep.tapObject = LevelControl.getInstance ().toBeRescuedOnLevel; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// if ( LevelControl.getInstance ().coresAreOnLevel ) { tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "rescue_tutorial_general_02"; tutorialStep.framePosition = new Vector3 ( -3f, 3.5f, 0f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_SHOW_OBJECT; tutorialStep.tapObject = LevelControl.getInstance ().lightOnLevel; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_BIG; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); } GlobalVariables.TUTORIAL_MENU = true; _turnOnTriggerGEneralDialgoButton = true; }
private void startLevel05Tutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_5_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "level_5_text_2_Faradaydo"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 03 //*************************************************************// if ( LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][5][0] != null ) { tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.frameTextKey = "level_5_text_1_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_SELECT_CHARACTER_AND_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_FARADAYDO_1_IDLE ); tutorialStep.tapObject = LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][5][0]; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); } //*************************************************************// // step 04 //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
private void startLevel04Tutorial () { TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_4_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_4_text_2_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_MADRA_1_IDLE; tutorialStep.frameTextKey = "level_4_text_3_Madra"; tutorialStep.framePosition = new Vector3 ( 0f, -2.0f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_02; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
public void turnOnDragMomObjectTutorial () { _currentTutorialSteps = new List < TutorialStepsClass > (); TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_FARADAYDO_1_IDLE; tutorialStep.frameTextKey = "laboratory_tutorial_1_text_5_general"; tutorialStep.framePosition = new Vector3 ( 0f, 3f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_DUMMY; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.arrowBigFactor = 2f; tutorialStep.fromTutorial = false; tutorialStep.delayShowTutorialBox = 2.0f; List < int[] > targetTiles = new List<int[]> (); targetTiles.Add ( new int[2] { Mathf.RoundToInt ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.position.x ), Mathf.RoundToInt ( FLFactoryRoomManager.getInstance ().momsOnLevel[0].momObject.transform.position.z + 2f )}); tutorialStep.targetTiles = targetTiles; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); _currentTutorialStepID = 0; _waitUntilSomeTimeBeforeNextStep = false; _waitUntilThisUIComboIsOff = false ; //*************************************************************// FLGlobalVariables.TUTORIAL_MENU = true; }
public void invokeRepeatStep () { _waitUntilThisUIComboIsOff = true; createTutorialObject ( _currentTutorialRepeatSteps[_currentTutorialStepID + 1] ); _currentTutorialStep = _currentTutorialRepeatSteps[_currentTutorialStepID + 1]; }
private void startLevel01Tutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( -3f, 0.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.waitBeforeShowHandAnttaptoContinue = 4f; tutorialStep.doNotShowTapAnwyaherTextcompletly = true; tutorialStep.showHandInTheCenter = true; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 02 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_1_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_CONTROLS; tutorialStep.highLightWithHand = true; tutorialStep.handMove = 1.0f; tapObject = null; tapObject = LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][9][3]; tutorialStep.tapObject = tapObject; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 06 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_2_General"; tutorialStep.framePosition = new Vector3 ( 0f, 2.2f, 3.99f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_AND_SHOW_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_MOVES; tutorialStep.waitBeforeShowHandAnttaptoContinue = 3f; tutorialStep.tapObject = UIControl.getInstance ().getFirstCharacterButton ().transform.Find ( "powerBar" ).gameObject; tutorialStep.moveColliderHighgt = 2f; tutorialStep.doNotShowTapAnwyaherTextcompletly = true; tutorialStep.showHandInTheCenter = true; tutorialStep.arrowFromAbove = false; tutorialStep.arrowBigFactor = 2.0f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_3_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_CONTROLS; characterObject = null; characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.characterObject = characterObject; tutorialStep.targetTiles.Add ( new int[2] { 7, 3 } ); tutorialStep.targetIsRescueToy = true; tutorialStep.showTargetTiles.Add ( new int[2] { 7, 3 } ); tutorialStep.startPosition = new int[2] { 9, 3 }; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 7 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_4_General"; tutorialStep.framePosition = new Vector3 ( -3f, 3.3f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_FULL_CHALLENGE; characterObject = null; characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.characterObject = characterObject; tutorialStep.targetTiles.Add ( new int[2] { 7, 2 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 7, 1 } ); tutorialStep.startPosition = new int[2] { 7, 3 }; tutorialStep.dontDestroyThisTutorialBox = true; tutorialStep.dontTurnOnTutorialMode = true; tutorialStep.ifNoMoveAfterSecShowHand = 5f; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 8 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; characterObject = null; characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.characterObject = characterObject; tutorialStep.type = TUTORIAL_OBJECT_TYPE_DUMMY; tutorialStep.preservePreviousTutorialBox = true; tutorialStep.destroyThisPreservedTutorialBoxOnEnd = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }
private void startLevel02Tutorial () { GameObject tapObject = null; GameObject characterObject = null; TutorialStepsClass tutorialStep = null; int ID = -1; //*************************************************************// // step 01 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_1_Cora"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_JUST_TAP; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_CHARACTER_01; tutorialStep.fillTileForAMoment = new int[2] { 6, 1 }; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 03 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_1_General"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.highLightWithHand = true; tutorialStep.handMove = 1f; tapObject = null; tapObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_MADRA_1_IDLE ); tutorialStep.tapObject = tapObject; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 04 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_2_General"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tapObject = null; tapObject = LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][6][2]; tutorialStep.tapObject = tapObject; tutorialStep.highLightWithHand = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// // step 05 //*************************************************************// /* tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_3_General"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_ATTACK_BUTTON; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.refillTile = new int[2] { 6, 1 }; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); */ //*************************************************************// // step 06 //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_4_General"; tutorialStep.framePosition = new Vector3 ( 0f, 1.5f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_TAP_OBJECT; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.forcePositionOnEnd = new int[2]; tutorialStep.forcePositionOnEnd[0] = 8; tutorialStep.forcePositionOnEnd[1] = 3; tutorialStep.delayShowTutorialBox = 2.1f; tapObject = null; tapObject = LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_NORMAL][9][3]; tutorialStep.tapObject = tapObject; tutorialStep.highLightWithHand = true; tutorialStep.refillTile = new int[2] { 6, 1 }; tutorialStep.characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_2_text_5_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; tutorialStep.characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.targetTiles.Add ( new int[2] { 7, 3 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 6, 3 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 6, 0 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 0, 0 } ); tutorialStep.startPosition = new int[2] { 9, 3 }; tutorialStep.waitBeforeShowSlideArrow = 5f; tutorialStep.textureAfterText = LevelControl.getInstance ().gameElements[GameElements.ENVI_RESCUEZONE_1]; tutorialStep.dontDestroyThisTutorialBox = true; tutorialStep.objectsToHighLight.Add ( LevelControl.getInstance ().gameElementsOnLevel[LevelControl.GRID_LAYER_RESCUEZONE][0][0] ); _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_5_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; characterObject = null; characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.characterObject = characterObject; tutorialStep.waitBeforeShowSlideArrow = 5f; tutorialStep.targetTiles.Add ( new int[2] { 6, 1 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 6, 0 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 0, 0 } ); tutorialStep.startPosition = new int[2] { 6, 3 }; tutorialStep.preservePreviousTutorialBox = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// tutorialStep = new TutorialStepsClass (); ID++; tutorialStep.myID = ID; tutorialStep.characterID = GameElements.CHAR_CORA_1_IDLE; tutorialStep.frameTextKey = "level_1_text_5_General"; tutorialStep.framePosition = new Vector3 ( -3f, 2.2f, 2f ); tutorialStep.type = TUTORIAL_OBJECT_TYPE_MOVE_CHARACTER; tutorialStep.tutorialBoxType = TUTORIAL_COMBO_UI_DEMI; characterObject = null; characterObject = LevelControl.getInstance ().getCharacterObjectFromLevel ( GameElements.CHAR_CORA_1_IDLE ); tutorialStep.characterObject = characterObject; tutorialStep.waitBeforeShowSlideArrow = 5f; tutorialStep.targetTiles.Add ( new int[2] { 1, 0 } ); tutorialStep.showTargetTiles.Add ( new int[2] { 0, 0 } ); tutorialStep.startPosition = new int[2] { 6, 0 }; tutorialStep.preservePreviousTutorialBox = true; tutorialStep.destroyThisPreservedTutorialBoxOnEnd = true; _currentTutorialSteps.Add ( tutorialStep ); _currentTutorialRepeatSteps.Add ( null ); //*************************************************************// GlobalVariables.TUTORIAL_MENU = true; }