Пример #1
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 public override void SceneLoadRemoteDone(BoltConnection connection)
 {
     TutorialPlayerObjectRegistry.GetTutorialPlayer(connection).Spawn();
 }
Пример #2
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 void Awake()
 {
     TutorialPlayerObjectRegistry.CreateServerPlayer();
 }
Пример #3
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 public override void Connected(BoltConnection connection)
 {
     TutorialPlayerObjectRegistry.CreateClientPlayer(connection);
 }