public override void Update() { node = UnityEngine.Object.FindObjectsOfType <NodeObject>().Single(n => n.Id == TutorialData.Id); GameTutorialObject.clickedObject = node; TutorialObj.SetRect(node.GetColliderCenter(), node.GetColliderSize(), 1); TutorialObj.SetText(TutorialData.Text); }
public override void Update() { var roundRect = TutorialObj.roundButtonRect; TutorialObj.SetRect(roundRect.position, roundRect.sizeDelta, 2); TutorialObj.SetText(TutorialData.Text); }
public override void Update() { var diceRect = Dice.GetComponent <RectTransform>(); TutorialObj.SetRect(diceRect.position, diceRect.rect.size, 0); TutorialObj.SetText(TutorialData.Text); }
public override void Enter() { TutorialObj.ResetRect(2); if (0 == TutorialData.Id) { AddListener(() => { var node = GameTutorialObject.clickedObject; node.ResetNode(); }); } }
public override void Enter() { TutorialObj.ResetRect(); Dice = UnityEngine.Object.FindObjectsOfType <DiceObject>().Single(); Dice.Roll(TutorialData.Id); AddListener(() => { Dice.Roll(TutorialData.Id); Dice.diceButton.onClick?.Invoke(); Dice.OnClickDice(); }); }
public override void Update() { TutorialObj.SetText(TutorialData.Text); }
public override void Update() { TutorialObj.SetText(TutorialData.Text); TutorialObj.SetRect(TutorialObj.flipButtonRect.position, TutorialObj.flipButtonRect.sizeDelta, 2); }