Пример #1
0
    public override void Run()
    {
        Random.seed = (int)Time.time;
        Vector2    dir = Random.insideUnitCircle;
        Vector2    pos = (Vector2)PlayerShip.instance.transform.position + dir * 300f;
        Quaternion rot = Quaternion.identity;


        mship = Instantiate(mshipprefab, pos, rot) as TutorialMothership;
        hatch = mship.GetComponent <Animator> ();

        mship.SetCircleEnabled(true);
        mship.SetBoxEnabled(false);

        m = new Message("Scanning,.. Fleet Signal confirmed; Waypoint established.", "Rob");
        Messenger.instance.AddMessage(m);
    }
Пример #2
0
	public override void Run ()
	{

		Random.seed = (int)Time.time;
		Vector2 dir = Random.insideUnitCircle;
		Vector2 pos = (Vector2)PlayerShip.instance.transform.position + dir * 300f;
		Quaternion rot = Quaternion.identity;

		 
		mship = Instantiate (mshipprefab, pos, rot) as TutorialMothership;
		hatch = mship.GetComponent<Animator> ();

		mship.SetCircleEnabled (true);
		mship.SetBoxEnabled (false);

		m = new Message ("Scanning,.. Fleet Signal confirmed; Waypoint established.", "Rob");
		Messenger.instance.AddMessage (m);
	}