void Awake() { manager = FindObjectOfType <TutorialMiniGameManager>(); timer = FindObjectOfType <SoloTimer>(); score = new Score(); Init(); }
void Awake() { pointSystem = GetComponent <TutorialPointSystem>(); miniManager = GetComponent <TutorialMiniGameManager>(); cancelPlayerSelection.onClick.AddListener(CancelInteraction); doneInteractionButton.onClick.AddListener(FinishInteractionTurn); lookAtBoardButton.onClick.AddListener(PanCamera); }
// Use this for initialization void Start() { manager = FindObjectOfType <TutorialMiniGameManager>(); timer = FindObjectOfType <SoloTimer>(); score = new Score(); Init(); //Call our SetCountText function which will update the text with the current value for count. SetCountText(); }
void Awake() { manager = FindObjectOfType <TutorialMiniGameManager>(); if (manager == null) { timer = FindObjectOfType <SoloTimer>(); } data = new Score(); }
void Start() { GetComponentInChildren <SpriteRenderer>().sprite = closedGoalSprite; manager = FindObjectOfType <TutorialMiniGameManager>(); timer = FindObjectOfType <SoloTimer>(); if (FindObjectOfType <AddScore>() != null) { scoreCanvas = FindObjectOfType <AddScore>().gameObject; scoreCanvas.SetActive(false); score = new Score(); } openDoor = false; }
void Awake() { tutorialManager = FindObjectOfType <TutorialMiniGameManager>(); manager = FindObjectOfType <TutorialTurnSystem>(); currentColor = GetComponent <Camera>().backgroundColor; //Getting the fixed bounds for the panning camera extents = CameraExtension.OrthographicBounds(Camera.main).extents; cameraSizeOffsetX = extents.x; cameraSizeOffsetY = extents.y; if (playerTransform == null && TutorialTurnSystem.players.Count > 0) { playerTransform = TutorialTurnSystem.players[0].transform; } }
// Use this for initialization void Start() { _gameManager = FindObjectOfType <MatchingCardManager>(); MyGameManager.pause = true; miniGameManager = FindObjectOfType <TutorialMiniGameManager>(); if (miniGameManager != null) { Spawn(2); } else { Easy.onClick.AddListener(delegate { Spawn(1); }); Medium.onClick.AddListener(delegate { Spawn(2); }); Hard.onClick.AddListener(delegate { Spawn(3); }); } }