public void load(TutorialManagerData tutorialManagerData) { Tutorial_Buildings.init = tutorialManagerData.TutorialBuildingsInit; Tutorial_ConstrCanal.init = tutorialManagerData.TutorialConstructCanalInit; Tutorial_ConstrDelete.init = tutorialManagerData.TutorialConstructDeleteInit; Tutorial_ConstructionMenu.init = tutorialManagerData.TutorialConstructionMenuInit; Tutorial_Plagas.init = tutorialManagerData.TutorialPlagasInit; Tutorial_Plantell.init = tutorialManagerData.TutorialPlantellInit; Tutorial_ResearchMenu.init = tutorialManagerData.TutorialResearchMenuInit; Tutorial_Cope.init = tutorialManagerData.TutorialCopeInit; Tutorial_Ecology.init = tutorialManagerData.TutorialEcoInit; }
public GameSaveData() { ActionManagerData = new ActionManagerData(); BuildingManagerData = new BuildingManagerData(); TimeManagerData = new TimeManagerData(); CoopManagerData = new CoopManagerData(); UserDataManagerData = new UserDataManagerData(); InvestigationManagerData = new InvestigationManagerData(); LogicManagerData = new LogicManagerData(); CanalManagerData = new CanalManagerData(); PenalizationManagerData = new PenalizationManagerData(); PhaseManagerData = new PhaseManagerData(); PlagueManagerData = new PlagueManagerData(); RankingManagerData = new RankingManagerData(); RiceObjectManagerData = new RiceObjectManagerData(); WeedFactoryData = new WeedFactoryData(); WorkerManagerData = new WorkerManagerData(); WorldTerrainData = new WorldTerrainData(); tutorialManagerData = new TutorialManagerData(); }